Exael
05-21-2002, 07:29 AM
I've had a nice little fight with a lightning-throwing Spirit yesterday... and one thing occured to me there.
I'm fighting this guy, right? I have to approach, then claw. He just stands there, lightnings me and has a blasphemously low number to hit me (between 500 and 450, I'm not sure about the exact number anymore) and does 7 or 8 damage per hit.
Lightning only requires one stat, Energy, to determine damage and to-hit number, it appears. The only other stat that character needs to be an efficient killer (and an efficient killer gets loads of FP with which he can later on buy other stuff) is sufficient strength for HPs. I'd assume most of those characters (if socials) came in around 30 Strength and 40 Energy upon character creation.
Now imagine this guy goes and saves his first ten favours, pools them into Karma and buys Regenerate. Slightly bland, but effectively min-maxed.
Now imagine he actually gets to a point where he can hit multiple people.
I'm just wondering if that's the way it's meant to be. NPC wizards seem to switch to cold finger once you approach them, which to me implies that the idea is that fireballs and lightning shouldn't work in melee combat, or if so, then only very badly (ie. get their to-hit number worsened by a considerable margin). Else, there'd be no point -for people who value efficieny over flavour- to play anything but a Magical killer.
Comments?
I'm fighting this guy, right? I have to approach, then claw. He just stands there, lightnings me and has a blasphemously low number to hit me (between 500 and 450, I'm not sure about the exact number anymore) and does 7 or 8 damage per hit.
Lightning only requires one stat, Energy, to determine damage and to-hit number, it appears. The only other stat that character needs to be an efficient killer (and an efficient killer gets loads of FP with which he can later on buy other stuff) is sufficient strength for HPs. I'd assume most of those characters (if socials) came in around 30 Strength and 40 Energy upon character creation.
Now imagine this guy goes and saves his first ten favours, pools them into Karma and buys Regenerate. Slightly bland, but effectively min-maxed.
Now imagine he actually gets to a point where he can hit multiple people.
I'm just wondering if that's the way it's meant to be. NPC wizards seem to switch to cold finger once you approach them, which to me implies that the idea is that fireballs and lightning shouldn't work in melee combat, or if so, then only very badly (ie. get their to-hit number worsened by a considerable margin). Else, there'd be no point -for people who value efficieny over flavour- to play anything but a Magical killer.
Comments?