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Lurker
09-13-2002, 09:24 AM
can someone tell me of this skill? I've hang around a fellow who've been testing it out. 4-5 damage to a structure per use. Took him about 5-8 minutes to destroy 250 IP of the left overs of some clan. And he got 19 fp for it. Even if he'd hunted, he'd get 100 times more literally. I guess with level the damage increases, but does fp reward increase ? Or is it only a supprot skill, on which you cannot base your progression on ?

Garrik
09-13-2002, 02:57 PM
I couldn't tell you about increased FP, I only brought Grae up to about 20 in the skill, but the damage does increase rather quickly. I think I'm up to about a 15 dmg average.

Marnevel
09-13-2002, 03:15 PM
I like the sounds of that..

I finally figured out how to use the skill, but I'm only rank 4 in it, still 4-5 damage.

Lurker
09-13-2002, 03:32 PM
do your traps destroy more then 3 points too?

Garrik
09-13-2002, 06:06 PM
I never got traps.

Basic Struct., Task Master and Demolitions

Lurker
09-13-2002, 06:24 PM
errrr traps. Grunts. do your grunts destroy buildings better with demolitions ?

Marnevel
09-13-2002, 06:41 PM
Not that I've noticed.

I'm also a sapper. I figured this would give me an advantage, either with destruction or demolitions. I haven't noticed a difference between other builders, yet.

Garrik
09-14-2002, 02:27 PM
2 or 3 grunts destroying a room is still much faster, but it's a nice bonus and RP affect to have you getting your hands dirty with them, and tearing it down that much faster.

Bones
09-16-2002, 06:18 AM
Is this a useful skill? I see what you'll are saying, but is it good enough with that low damage for so many levels?

i.e. I'm level 20 on it, and I do 15 damage average.

Felix
09-18-2002, 01:23 PM
Hmm, 15 damage at rank 20, mrrr... 750 damage at rank 1000... mrrr... KABOOM!

Of course, that's not counting stats... but still... O.o

Lurker
09-18-2002, 02:53 PM
not bad 146 uses can destroy a fully invested (1000 favors) Great Hall.

Dermot
09-18-2002, 05:13 PM
All I want to know is, what is the criteria for destroying a lair entrance?

Woodz
09-19-2002, 09:50 AM
You cannot destroy lair entrances that have active clans and lairs, as it would cause too many problems, where monsters could easily cripple that clan and trap many monsters inside.

Lurker
09-19-2002, 11:49 AM
is it possible to destroy no longer used entrances by coming to the SGs with the issue? For example, Legion had a biiiig problem since they had two entrances side by side, one of them was I assume abandoned.

Forsooth
09-19-2002, 02:15 PM
The Legion got their problem solved by a StoryGuide. But that was a bug rather than an abandoned lair.

Woodz
09-23-2002, 09:51 AM
The problem was solved by us indirectly, but that particular lair entrance was not associated with a clan or a lair, which gave them the ability to destroy it.