View Full Version : Magic
reallybigbox
06-02-2001, 02:24 PM
I was just curious as to wether or not anybody knew if we would be seeing a greater amount of magic in TEC now that it is on Skotos
-Gypsum
Celtor
06-02-2001, 02:28 PM
There is obviously going to be some kind of increase in magic, seeing as how there are four or so character traits that deal specifically with magic...check out the lists I posted on the Traits thread in one of the other forums....can't recall which it was.
*waggles her fingers at you and turns you into a frog*
Tayron
06-02-2001, 02:30 PM
Magic does exist, and to my knowledge will eventually be available (though I believe extremely hard to aquire, and more likely then not through a lot of hard work and good RPing)....
But to those who don't know, its not like your typical D&D magic, or from what I've heard, pretty much any other magic type that would come to mind.... (Haven't seen it in action myself though, so I don't quite know just what its like...)
Tahngarth
06-02-2001, 03:31 PM
I heard the magic that was being brought in was going to be non-combat magic. Mostly healing magic, and stuff like that.
I personally don't like that idea of combat magic in a sense of people hurling fireballs through my chest. But I wouldn't mind defensive magic where one pushes a person away just by lifting up his hand.
Thanks for listening
drackill
06-02-2001, 07:34 PM
Hmmmmm morphing Spells would be kewl, like turning your self invis or into fog or something.
Eccohawk
06-02-2001, 07:53 PM
Ummm. no.
Eccohawk
From the Notebook of Quotes from Beyond:
"Marge, you're my wife and I love you very much. But you're living in a world of make-believe. With flowers and bells and leprechauns, and magic frogs with funny little hats."
drackill
06-02-2001, 07:56 PM
I think it would be kewl, would be for thieves anyways, suppose it takes away the fun of breaking in then or sneaking in
Titovsilvestri
06-02-2001, 09:04 PM
I agree with who said offensive magic is bad.
I've seen a few muds fall through because of all the technical blahs that they went through with magic. The Priest thing with healing with magic is alright and makes sense. And like Kivlan or whoever it was about a year ago who was a heretic, should've had a bit of magic, but to have people running around invisible and throwing fireballs is absurd, IMHO.
-Ab.
Govan
06-03-2001, 09:34 AM
I'd love to have healing magic.
*wiggle*
sends tingles down my spine ;> Just the whole idea of it.
estrough
06-03-2001, 10:02 AM
Go to Annatar's message board. He talked about how magic in Midlight works there.
BruiserPunx
06-03-2001, 11:16 AM
Yeah. magic's all time consuming, takes rituals and things.. hours of preparation. Andand.. there's no fireballs, but there's some earthquakes, and storms and things.. it's all that natural disaster jingle. :cool:
drackill
06-03-2001, 12:13 PM
So it wont be the kind of magic where you walk around throwing things out of your hands it will be the kind thorugh rituals and incantations. I must say thats a little more fun and also would take alot of patiance to do, so you could wittle out the bad kiddie unpatiant mages who just wanna through fire balls and you get left with the guys who are willing to spend the time preparing and chanting etc. That sounds more worth while in my books.
Hmmmmmmmmmmmmm Voodoo Dolls!? :)
Annatar
06-03-2001, 11:47 PM
In Iridine their are four types of magic:
Illusion: The casting of spells that make someone/something appear to be something it is not.
Combat: Use of magic to cause damage.
Healing: Use of magic to cure illness, or heal wounds.
Divination: Use of magic to tell the future/past, also were cadae's come from.
All magic within Iridine is restricted to the priests, or the legio. Any other use is illegal, making Illusionary magic the only magic that is almost always illegal. From what I have been able to understand, while each of the 3 realms, aside from combat, might get an offensive spell(emphasis on might), this will only be one and it will not be the major focus. Also from what I can tell, combat magic will not be released to players. All this is pretty much in the air, but its my best guess :)
stratto
06-04-2001, 01:47 PM
Ack, I sure hope they don't start adding a lot of magic anytime soon. It's way too unrealistic, too D&D for my tastes. I say we stick to the normal skills that have been around, and not add any magic junk. :p
Titovsilvestri
06-12-2001, 10:53 PM
I'm going to have to agree with Stratto on this one, I mean adding combat spells? That kinda stuff shouldn't be for awhile. With magic lots of things get screwed up and everything becomes more technical. IMHO, personally, I think healing, divination and illusions should be the only need for magic in Iridine, or summon spells of sorts, like to have Carrion's attack the hospice*repeat*
-Ab
Genes
06-15-2001, 09:07 AM
[Sucsess:78 Roll:1] You launch a fireball out of your hand and miss your enemy. It goes to the south and blows up the Stone Toga Inn. You curse unde your breath and run away really fast.
Devilsown
06-18-2001, 10:59 PM
Welp, if you want magic crap, bugger off and play achaea.
Jetal
06-18-2001, 11:09 PM
I just finished a whole rant on magic. I think it contains some meaningful insight into my ideas on Magic and it's uses.
Check in [eternal noise], [An Idea of mine], the fourth post down after JeffC I think it was.
Roadkill
06-19-2001, 06:34 AM
Bahh everyone keeps moaning about magic but no one knows exactly what its gonna involve until its released unless some people know somnthing i dont which is most likely.
but still i dont fancy a fire ball heading strait for me;)
Don't worry, you wont be seeing fireballs comming at your face.
The only time you should see and extreme combat magic will probably be during events that take place on the battlefield, like a while ago when the SoE caused lightning to strike the dirty Cinner army.;)
Raius
06-19-2001, 08:54 AM
Magic really ruins TEC it was based on Rome and last I checked the Roman Legions didn't have ability to use lightning, or earthquakes. Healing magic same thing Rome surgeons wern't magical just well trained and disciplined. Magic for events for Moon God chaarcaters is allright but no one else should have access to it.
reallybigbox
06-19-2001, 09:28 AM
I don't think magic would be to big a thing in the game anyway, if the GM's did make combat magic, I doubt it would be all powerful as many people seem to be making it out to be, it would be just like any other weapon skill, essentially, in that no weapon is truly better than the other, they all have there ups and downs, and magic would do the same thing, and if it was stronger and better than all the other combat skills, it would be much harder to obtain, and keep in mind, magic is illegal (*mutters* to many commas :eek: )........ I'd like to say more, but I can't think of anything so I guess I'll just end it here
-Gypsum Kelerin
Atama
06-19-2001, 10:16 AM
Welp, if you want magic crap, bugger off and play achaea.
Achaea's a great MUD. Not as good as TEC, but really nice, and has the best martial arts system I've ever seen on a MUD.
As for no magic in Rome... Historically, no. But it did in legend, after all they did believe in the Greek stories which had sorcerers like Circe and Hecate. I'm sure Romans BELIEVED in magic. In a fantasy game like we have, it is perfectly plausible that magic exists. However, no we shouldn't have legions of soldiers casting lightning, but if it's illegal and feared/hated that will never happen. It should be like thievery, where only idiots, crazy people, and those slick enough to get away with it will do it. And it should be hard to do, and shouldn't be too powerful... Like, healing spells shouldn't be any better than what a healer could do.
reallybigbox
06-19-2001, 11:43 AM
As for magic used in war and by the armies, in the Greek epic "The Iliad" (no clue how to spell it) a preist on the side of the people in the city prayed to his the god Apollo because the other army had taken his daughter, so Apollo then shot arrows into the camp of the other army causing plague and killing many of the soldiers........ that's not magic, but you could stretch it a bit and make it magic, and I know that TEC is based on Rome, not Greece, but the two civilizations have countless similarities, especially in their beliefs and such, so I think that the oaccasion fits here
-Gypsum Kelerin
Annatar
06-19-2001, 11:46 AM
I'll have to go back through my war textbooks to look up the exact battle, and the exact god, however the Romans did believe in magic, and they certainly believed in the hand of god. In a particular battle against the Etruscans, for what records we have in the battle, the roman who wrote it down, stated that one of the gods came done and fought the Etruscans, helping the Romans to win. I'll go look it up later, and repost on the particular details.
People keep saying that magic shouln't be in this game, but it already is, just very lightly, and while in the future, there will be more then there is now, I doubt there will be much, so relax, the GMs DON'T plan on making this another D&D clone.
Iticus
06-19-2001, 11:15 PM
http://www.angelfire.com/de2/ranemaker/wizard.gif
You think that magic will be unrealistic?!
What do you think? Do you think that thinking and having almost everyone in Midlight hearing your thoughts is realistic? Do you think hitting a dummy over and over and over again doesn't help you hit it easier, but you go to this magical trainer and POOF you are better at it. I personally think magic would be hard to rp, but possible. Try playing a thief character, its hard, but in the long run its rewarding. It would be hard to start out as a http://www.angelfire.com/de2/ranemaker/wizard.gif but it would be possible! Therefore, I support any action taken into bringing magic into the hands of the TEC community
Iticus
06-19-2001, 11:19 PM
There are almost no similarities whatsoever between the greek and roman peoples. They wore different clothes, ate different food, and had different levels of power, most definitely weighing towards the romans....so don't make stupid assumptions. Speaking of which, since the tunic WAS mainly a part of greek culture, shouldn't a new character start out with a toga? TOGA TOGA TOGA :D
Shade
06-20-2001, 06:31 AM
tunics
Every country in every age EXCEPT those who don't bother with more than a chigger barrier wears a tunic.
Togas are for people with money. Its an endlessly annoying thing to wear and stay decently covered. Proves you don't have to actually DO anything with your hands, just stand around and look dignified.
Why? Its easy to sew.
Poor Roman wore them, poor Greeks wore them, Britons wore them, Mongols wore them, the Chinese wore them and got over it.
Magic in the gameworld
And Feysal what, was born that way?
Don't get me wrong. I've been waiting for magic since Beta. But its not like we don't know it exists.
Annatar
06-20-2001, 07:11 AM
*chuckle* Romans didn't wear tunics? *chuckle* Thats pretty much all they wore. Everyone seems to always get the sterotypical view that all any Roman ever wore was the Toga. Those things are the most impracticle items of clothing ever invented. Everyone who wore a toga, wore a knee length tunic under it, which was generally all that was worn around by those working, and the lower classes. It wasn't until sufficient time had passed after meeting the celts that the Romans began using pants(breeches actually) and then usually only in the military deeper in Germany were it was colder. Greek society and Roman society have tons of similarities, after all the Greek trading colonies controlled much of Italia during Romes formative years. Aside from that Romans always idealized Greek society (much as America used to idealize French clothing for some strange reason).
Iticus
06-20-2001, 04:05 PM
But my point remains, magic is a part of TEC, much like thieving, both of them are kept secret (well, newbies don't count). I think that a cool way to implement magic is to purchase the skillset through rp's.
And I still like the Idea about the toga's. TOGA TOGA TOGA :D
Darakna
06-22-2001, 07:04 PM
If magic dows come in then i hope it is not for warrior combat cause that will just make TEC like every other game then diffrence is that we dont use magci as fighting and the combat is of high detail.
Darakna
oefje
06-23-2001, 05:40 AM
ABSOLUTELY NOT!!! NO NO NO NO NO NO NO!!!!
*Breathes deeply and counts to ten*
Nope didn't work:
That would take away so much from the game to put magic in it. If you want to play D&D then go do it elsewhere, there are plenty of other sites where you can go play Merlin the demented wizard or something or other.
There are enough things in the game you have to suspend belief on without the addition of magic.
So basically, my opinion is if you want to go twittle your fingers at a critter, go somewhere else to do it!!!:mad:
BruiserPunx
06-23-2001, 12:25 PM
None of you're getting it.. take the time to READ the other posts.. Magic won't be the way you think. There's gonna be NO Combat Magic.. if any magic's made available, it'll be minor at best and things. Magic takes preparation, long rituals and things, could take hours. There won't be people firing magic beams out their fingers, or fireballs. it'll be a far cry from regular magic. Magic's already in the gameworld.. just take a look at it, and then we'll see if it's really what everyone thinks.
reallybigbox
06-23-2001, 12:55 PM
there wiil be no non-combat magic......
it seems to me, that there will be no magic capable of causing damage, however, since there are traits that specifically say that if you pick them, you will be more or less affected by magic spells, therefore, one could logically conclude that there will be magic that will be used in combat, but I'm thinking more like spells that could cause you to fall asleep, somehow knock you over, push you back, stun you, possibly make you sick, levitation, and healing magic, etc...... Chances are these are the types of spells we will be seeing
lykatos
02-18-2005, 03:33 PM
its here! *cheers*
Leminarflow
02-18-2005, 03:35 PM
what?
Marnevel
02-18-2005, 03:38 PM
When I'm with you, sweetheart, that's magic.
lykatos
02-18-2005, 03:52 PM
XXX, points his hand at a hound.
A hound stumbles and falls.
XXX's eyes flicker slightly.
Blackening
02-18-2005, 04:02 PM
There is attack magic. Priests used lightning against Brith when he attacked Monlon Temple.
That's what I want Alsask to have. Lightning powarz.
Grendol speaks.
Alsask's eyes spark with static.
Thunder is heard rumbling in the distance.
Raiden!
Nookie420
02-18-2005, 11:57 PM
Talena chants something softly.
You fall to the ground, dead.
Talena nods sagely.
Malice
02-19-2005, 12:21 AM
Originally posted by Blackening
There is attack magic. Priests used lightning against Brith when he attacked Monlon Temple.
That was Brith? I thought it was the Aestivans when they were attacking Monlon. I wasn't there I heard of instance.
There have been many instances of really good concepts on magic over the years though. I don't think you'll see any D&D type magic in TEC, the type of magic which exists in the world is very specific.
Telvanni Guard
02-19-2005, 12:27 AM
I wonder when this thread is dead and gone if someone will resurrect it later.. and people will wonder who is Telvanni_guard? or this Lykatos? Nookie420... tee-hee.
Ya.
Anyway anyone remember this?
A woman in a white gown arrives, climbing some wide stone steps.
A woman in a white gown walks towards person.
A woman in a white gown kisses person on the forehead.
Person recovers conciousness.
Person coughs up blood.
A woman in a white gown leaves through some wide stone steps.
Yeah.. healing's great. Especially if you have to be kissed for it to work.. *nods*
jkidd
02-19-2005, 03:23 AM
When i came back after 2 years, i was like who the hell is Telvanni_guard? Who the hell is nookie420? did M3M change his id to nookie420?
Chris The Man!
02-19-2005, 03:48 AM
I think magic would be neat... In the sense that most of everyone would accept.
Long rituals...
Preperations...
The Incantations would have to be memorized, or recited from a papyrus (reci?te [from] <papyrus, parchment, vellum> kind of a neat idea that just came to me as I wrote that sentence...)
Most of all, it would require materials... And actions that consume time...
Idea... To heal a broken bone, COMPLETELY to perfect again, you would need say a certain kind of feather from something, with the right mix of liquid... You would have to light a fire, and pour the liquid into the fire, and then let the feather be taken away by the hot air that the fire is causing in an even greater amount than normal because of the strange liquid. You would have to incant the right incantions, one after the other, maybe with some hand motions, and then after maybe like 1 hour (rt) your leg would be healed...
The materials would have to be VERY hard to come buy if the 'spell' was of any significant value.
Also, it has MAD fatigue drain, and would require some really good stas... Like exceptional at least on maybe reasoning, memory and the like...
And it shouldn't be a skillset... Everyone should be able to do it if they have the stats, know the incantions and have the materials.
Which not many would have exceptional or better in 3 or 4 of the non-combat oriented/non-courses stats. It would be quite a rare thing for this...
I think it has potential, in the right context and sense.
To me, it would be more like Indian "magic" than Wizard "magic"...
Don't quote me on any of this, its all just me babbling 'out-loud'... But indians I think probably believed in magic alot... I don't think they thought they had control over it, just that by performing certain actions, a high power would help them out and perform the magic, so they called upon aid to give them magic.
This is what I think it should be like... All magic should be based on Ereal or other gods... And no, Erealian magic is not healing, and whoever else magic is fireball, or something like that... Just different god, different procedures... Maybe Ereal's magic would need more incantations and preperation and Ravan would require more materials.
Stuff like that I think would be neat... But not in excess.
And it should all still be illegal, No Matter WHAT!
Attica
02-19-2005, 06:12 AM
There's been plenty of magic, IG. :)
Blackening
02-19-2005, 06:16 AM
Originally posted by Chris The Man!
And it should all still be illegal, No Matter WHAT!
Erealite magic is perfectly legal, provided you're sanctioned by the Temple. Which Alsask will be since he'll be a priest.
Telvanni Guard
02-19-2005, 04:31 PM
Originally posted by jkidd:
"When i came back after 2 years, i was like who the hell is Telvanni_guard? Who the hell is nookie420? did M3M change his id to nookie420?"
Or.. when did Mast3rmind's post count get that high? *twitches*
vBulletin® v3.7.1, Copyright ©2000-2008, Jelsoft Enterprises Ltd.