View Full Version : Stealthy Draw
07-08-2001, 11:26 AM
Okay, I'm a bit annoyed. My character has poured about 20 denarii (my characters are notoriously poort :) ) into stealthy draw, he has four ranks, is rank 8 in knives, and was in a defensive position, he had a 30 rank bonus, and for the TENTH time, he had a success of 100. Is this absurd? Yes. I mean, I'd take a frickin' ninety!
But could someone tell me why this is happneing?
07-08-2001, 11:30 AM
well... my char's rank 50 in basic and 1 in draw and still can't get it right ;)
All in all... you need to wait to use all them flashy moves until you're really good with everything else that matters, like blocks and attacks.
07-08-2001, 11:33 AM
Just keep training it, all I can suggest...tis apparently quite a hard skill to pull off. 8 knife, 4 stealth probably isn't anywhere near enough to pull it off... And on a side note, basic helps some, but not enough in most cases....rely more upon the rank of the skill you're using then the rank of your basic.
07-08-2001, 11:35 AM
Damn. I won't be able to RP my char right forever now. :)
I was planning for a mercantile guy who can use a knife. :(
07-08-2001, 11:58 AM
i bet at 20/20 you'd start to have some success with it..
07-08-2001, 05:42 PM
I have just learned the skill and this may not be right, but it seems as though when I'm in berserk I can do stealthy draw more often then in other combat modes. As I said I'm not really sure if this affects it or not but it had seemed like it.
07-08-2001, 06:33 PM
i wanna learn stealthy draw just because it'd prove my claim that I'd be more likely to hurt myself with a weapon than hurt something else ;)
07-08-2001, 08:27 PM
Nope Govan, not stealthy draw, knife wristdance. :) Sicily's almost died twice from it. :(
07-08-2001, 09:33 PM
Try being a healer, and learning stitching. You have to be rank 10 basic and for the average joe shmoe, rank 5 in stitching (all of which take ALOT of Sps, which are terribly hard to earn as a healer)- to even have a 99.
07-09-2001, 06:38 AM
[And of course, I misread your post, Kay, so forget what I said ;)]
But yes, stitching and setting are very hard. At level 10 basic and level 1 stitch/set, your success is 100 or 99 or so, depending on your dexterity.
Currently, I'm level 14 stitch, and in my 30s with basic, and I still haven't gotten my stitch success under 50 :p But then, I haven't really been trying lately, been working on set bone, and learning my other skills up to level 10 :P I like being able to teach everything :PPPP
07-09-2001, 06:49 AM
Here's an idea: Those double SP's you pay for healing as opposed to any other skill? How about they go away if healing is in your primary skill slot?
07-09-2001, 06:56 AM
Hard as healing is...I rather like it that way. Sure, there may be a lot of people running around that can bandage, but the sheer amount of effort someone has to put into training their healing skills still makes really good healers (those that can splint, stitch, set, bandage, the whole 9 yards) pretty valuable overall....
If that was cut in half because it was their primary, we'd just see more of what we've already got....too many healers who are healers, just because....but then we'd have 'just because' healers who could do what people who have trained their arse off to do in half the time.
07-09-2001, 07:16 AM
If such a thing was implemented, I think a hefty SP bonus for existing healers would be in order.
The 'everyone can bandage' idea was good too...ie: anyone can have a decent chance to slap on an emergency bandage, but they fall off after a while.
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