Gareth
08-12-2003, 11:59 PM
I believe a good game must have art and science.
Any artist that hand-waves and leaves out the idea of where their natural social equilibrium is heading based on hard data -- such as turn-over rates of customers, customer satisfaction results, etc. -- is heading for trouble.
Games for art are emotionally gratifying and fun. They are beautiful to the heart.
Games for science are structurally sound and resilient. They are beautiful to the mind.
How can you have a game that is one and not the other?
Games that are stucturally sound and boring are -- boring!
Games that are fascinating but ultimately unplayable become little more than fads.
I believe game theory is valid even if it is merely to postulate. Sometimes you have to let the future prove or disprove the theory. An argument can be set forth to let future conditions settle it one way or the other. That does not make it bad science. The advances in game sciences in the past decade are phenomenal. That does not mean they are a complete body of science yet.
Game science -- ludology -- needs to be partnered with game aesthetics -- the art form. "Ars ludos" -- the art of games.
There's something missing from this, of course -- art, science, also engineering. Economics of course... And some sense of spiritual draw that sucks you in to a game which has no sensible explanation of art or science, no formal methods nor discipline can explain nor fathom.
But just because one can't prove this ineffable quintessence does not mean it does not exist.
It is the goal of all game designers. It is the goal of all game players. This magical sense of Fun that just "is" and always "will be."
You know it when you come across it in your favorite game.
It's what draws us...
Onwards to adventure!
Any artist that hand-waves and leaves out the idea of where their natural social equilibrium is heading based on hard data -- such as turn-over rates of customers, customer satisfaction results, etc. -- is heading for trouble.
Games for art are emotionally gratifying and fun. They are beautiful to the heart.
Games for science are structurally sound and resilient. They are beautiful to the mind.
How can you have a game that is one and not the other?
Games that are stucturally sound and boring are -- boring!
Games that are fascinating but ultimately unplayable become little more than fads.
I believe game theory is valid even if it is merely to postulate. Sometimes you have to let the future prove or disprove the theory. An argument can be set forth to let future conditions settle it one way or the other. That does not make it bad science. The advances in game sciences in the past decade are phenomenal. That does not mean they are a complete body of science yet.
Game science -- ludology -- needs to be partnered with game aesthetics -- the art form. "Ars ludos" -- the art of games.
There's something missing from this, of course -- art, science, also engineering. Economics of course... And some sense of spiritual draw that sucks you in to a game which has no sensible explanation of art or science, no formal methods nor discipline can explain nor fathom.
But just because one can't prove this ineffable quintessence does not mean it does not exist.
It is the goal of all game designers. It is the goal of all game players. This magical sense of Fun that just "is" and always "will be."
You know it when you come across it in your favorite game.
It's what draws us...
Onwards to adventure!