Yaka St.Aise
10-30-2003, 06:24 AM
Ever since "A new kind of science" was released, I've been wondering how long it would take before it comes up in a Skotos column.
One checked box. ;)
I won't comment on the part about what the academics can do for us, or, for that matter, what we can do for the academy, and I'll stick to the more stringent issue of politics and media coverage.
In the sake of fairness, when approaching such topics, I have to make things clear about which ideological grounds I stand on:
For a long time, I was a strong proponent that online games were craft rather than art, and should be treated as "mere entertainment" - as opposed to high-culture.
The reasoning behind this stance was that I felt "art" offered too much of a blanket excuse for ill-advised design, sloppy QoS, and a general lack of respect for customers, and wasn't really called for to make good online games.
2+ years spent in developing a MMORPG partly changed my mind about this, for I had to face the fact that some - if not most - of important design decisions ultimately are judgement calls (no matter how well or ill informed), and that the only way to keep some consistency accross the thousands of such choices that a MMORPG design takes is to build a strong vision, which at the end of the day is an artistic one.
Now, today's issue (and I agree with Dave it is likely here to stay and grow in importance) is politics and media coverage, a field whose reality and practice don't really need to be closely connected to whatever is the reality of making and playing games (or any other reality but their own actually).
Yet, I believe art is still the way to go.
Everybody will agree that the design and making of games is by far not a science at this point - not even a soft one.
What we are building, selling and using are mass-market cultural products, and even though it may be argued that MMORPGs are a small niche in the entertainment industry, we are for a number of reasons held by the same standards as movies, TV shows or other products intended for a wide and cross-age, cross-gender audience.
And this, my friend, is a trap we should avoid.
Let us escape this place of dooom and boldly state we are artists and our creations are high art !
At least say so in front of the cameras and the academia feuds ideologues (and try to remember we are just making games when we work on it).
Why ?
Because then we are indeed sheltered by the Magical Blanket Cover of Artistry*.
In a time where science gets too much mass-media exposure for its own good, and politicly correct ideology pollutes researcher's work to an ever-growing extent, we can enjoy the last natural safe haven for creativity: artdom.
Once we label ourselves artists, we can go down any path, explore any territory, and childishly call nazis whoever tries to stop or even criticize us from outside the field.
...and get away with it.
Is it dangerous ? Of course it is.
The ego-wars, "who-has-the-biggest-schlong" contest syndroma already plagues game design, and our immaturity as people and community is legendary, but at least this is an issue we are familiar with, and have learnt to cope with (hopefully for the better) over the years, so posing even more as romantic artists to the outside world shouldn't cause our egos to get much more inflated than they already are...;)
And this is a danger I believe is a lesser one, compared to the already in progress blandification of designs we have seen in the past few years, where raising costs and creative frilosity of designers and publishers alike have led to more and more "Mondeo"-like games.
Wow, am I all worked up or what ? :D
Best to all,
Yaka.
* (+5 AC, +10 Regen, immune to flatfooting and backstab, defense bonus against daze and confusion).
One checked box. ;)
I won't comment on the part about what the academics can do for us, or, for that matter, what we can do for the academy, and I'll stick to the more stringent issue of politics and media coverage.
In the sake of fairness, when approaching such topics, I have to make things clear about which ideological grounds I stand on:
For a long time, I was a strong proponent that online games were craft rather than art, and should be treated as "mere entertainment" - as opposed to high-culture.
The reasoning behind this stance was that I felt "art" offered too much of a blanket excuse for ill-advised design, sloppy QoS, and a general lack of respect for customers, and wasn't really called for to make good online games.
2+ years spent in developing a MMORPG partly changed my mind about this, for I had to face the fact that some - if not most - of important design decisions ultimately are judgement calls (no matter how well or ill informed), and that the only way to keep some consistency accross the thousands of such choices that a MMORPG design takes is to build a strong vision, which at the end of the day is an artistic one.
Now, today's issue (and I agree with Dave it is likely here to stay and grow in importance) is politics and media coverage, a field whose reality and practice don't really need to be closely connected to whatever is the reality of making and playing games (or any other reality but their own actually).
Yet, I believe art is still the way to go.
Everybody will agree that the design and making of games is by far not a science at this point - not even a soft one.
What we are building, selling and using are mass-market cultural products, and even though it may be argued that MMORPGs are a small niche in the entertainment industry, we are for a number of reasons held by the same standards as movies, TV shows or other products intended for a wide and cross-age, cross-gender audience.
And this, my friend, is a trap we should avoid.
Let us escape this place of dooom and boldly state we are artists and our creations are high art !
At least say so in front of the cameras and the academia feuds ideologues (and try to remember we are just making games when we work on it).
Why ?
Because then we are indeed sheltered by the Magical Blanket Cover of Artistry*.
In a time where science gets too much mass-media exposure for its own good, and politicly correct ideology pollutes researcher's work to an ever-growing extent, we can enjoy the last natural safe haven for creativity: artdom.
Once we label ourselves artists, we can go down any path, explore any territory, and childishly call nazis whoever tries to stop or even criticize us from outside the field.
...and get away with it.
Is it dangerous ? Of course it is.
The ego-wars, "who-has-the-biggest-schlong" contest syndroma already plagues game design, and our immaturity as people and community is legendary, but at least this is an issue we are familiar with, and have learnt to cope with (hopefully for the better) over the years, so posing even more as romantic artists to the outside world shouldn't cause our egos to get much more inflated than they already are...;)
And this is a danger I believe is a lesser one, compared to the already in progress blandification of designs we have seen in the past few years, where raising costs and creative frilosity of designers and publishers alike have led to more and more "Mondeo"-like games.
Wow, am I all worked up or what ? :D
Best to all,
Yaka.
* (+5 AC, +10 Regen, immune to flatfooting and backstab, defense bonus against daze and confusion).