Kwil
02-20-2004, 08:27 PM
I'm not sure why you've separated dumb continuation from smart continuation, since unless you've got an AI as capable as a human, all you're doing is adjusting the "dumbness" level.
Probably more accurate to simply put it as continuation.
Of course, if a game is designed with the variable connection problem in mind, continuation may not even be noticable (case in point, the game Go-Krida (http://www.gokrida.com/) in which actions take place over hours rather than seconds, or Skotos' own lamented (by me) GE: Succession). A disconnect there is no big deal.
Another alternative along these lines is player created scripts. Give the player the ability to create an "I'm not here" type of script to play when they can't. Again, it's another variation on the continuation theme, but one that, if it penalizes a player for an accidental disconnect, can still be seen as fair, as the player had a chance to mitigate the damage.
Probably more accurate to simply put it as continuation.
Of course, if a game is designed with the variable connection problem in mind, continuation may not even be noticable (case in point, the game Go-Krida (http://www.gokrida.com/) in which actions take place over hours rather than seconds, or Skotos' own lamented (by me) GE: Succession). A disconnect there is no big deal.
Another alternative along these lines is player created scripts. Give the player the ability to create an "I'm not here" type of script to play when they can't. Again, it's another variation on the continuation theme, but one that, if it penalizes a player for an accidental disconnect, can still be seen as fair, as the player had a chance to mitigate the damage.