Brian
03-22-2004, 09:20 PM
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Action and consequence
Mortalis Victus will involve fighting. What you will realize, however, is that killing things in Mortalis is different from many other games in two ways.
1) You don't have to kill to get better. If we do things right (which I believe everyone hopes that we do), the 'most skilled' will be the guy who plays the social game best.
2) Your actions will have permanent repercussions. The few NPC's (computer-controlled characters) you may encounter will probably be very powerful (they will probably kill you unless you run for it...), and additionally, if you do manage to get them killed, their NPC buddies will have a permanent agenda, hopefully just against you. With a little bad luck or a lot of pissing-off, your entire faction will be considered "the enemy."
Combat and consent
It is my presumption that most killing will be PvP. But MV is only PvP for those who want it.
Or, let me re-phrase that: If you stroll into the wrong place, you'll know about it. You'll be warned about it. If you keep on strolling, you may get yourself killed. But if you choose to stay on the safe side, you won't ever run the risk of being killed. Additionally, in most cases (based on your preferences), you will be asked to give consent to the initiation of a fight. If you decline, the opponent will not be able to harm you... but you will of course be hindered by the same limitations.
Mortally wounded, death, and godly resurrection
If you would be so brave as to get yourself into a fight, and die, then you're not out of the game just yet. You have a couple of choices to make before you face the grave.
The first thing that happens is that you are mortally wounded. Your body falls to the ground, and your enemies then can profit by returning you to your faction (Your faction will have a chance to buy you back as a hostage). At that point, you await the decision of your faction.
For at this point, your faction's leader(s) will be faced with the question whether they wish to spend the resources required to salvage you. If the faction decides to do so, you will find yourself awaking a day or so later, weak and trembling, still wounded but no longer mortally.
If not, however, one of two things will happen, depending on your religious stance. If you believe in a god, you will find yourself at the mercy of the gods (exactly how this is done, you will just have to go die and find out). If you are an atheist, however, the gods might not bother. Instead, the other factions of the world will all get the chance to "buy" your freedom, thus making you a member of their faction (with your consent, naturally).
Failing these, you might find yourself dying a very permanent death.
War
A great plot factor will be war, I predict. But war isn't "just" killing each other. War is negotiation, espionage, leading armies, beseiging, etc. War is a great tool for roleplay, even if not a single battle takes place throughout it.
But be that as it may, the combat system(s) of Mortalis will focus on this particular aspect. Low-, medium-, even large-scale battles. (That is not to say, of course, that two people can't fight each other on their own.)
While the fighting system between two opponents will (especially initially) be simple and straight-forward, the complexities of multiple persons performing a fight will be the more in-depth.
We will leave the details for you to find out on your own.
Action and consequence
Mortalis Victus will involve fighting. What you will realize, however, is that killing things in Mortalis is different from many other games in two ways.
1) You don't have to kill to get better. If we do things right (which I believe everyone hopes that we do), the 'most skilled' will be the guy who plays the social game best.
2) Your actions will have permanent repercussions. The few NPC's (computer-controlled characters) you may encounter will probably be very powerful (they will probably kill you unless you run for it...), and additionally, if you do manage to get them killed, their NPC buddies will have a permanent agenda, hopefully just against you. With a little bad luck or a lot of pissing-off, your entire faction will be considered "the enemy."
Combat and consent
It is my presumption that most killing will be PvP. But MV is only PvP for those who want it.
Or, let me re-phrase that: If you stroll into the wrong place, you'll know about it. You'll be warned about it. If you keep on strolling, you may get yourself killed. But if you choose to stay on the safe side, you won't ever run the risk of being killed. Additionally, in most cases (based on your preferences), you will be asked to give consent to the initiation of a fight. If you decline, the opponent will not be able to harm you... but you will of course be hindered by the same limitations.
Mortally wounded, death, and godly resurrection
If you would be so brave as to get yourself into a fight, and die, then you're not out of the game just yet. You have a couple of choices to make before you face the grave.
The first thing that happens is that you are mortally wounded. Your body falls to the ground, and your enemies then can profit by returning you to your faction (Your faction will have a chance to buy you back as a hostage). At that point, you await the decision of your faction.
For at this point, your faction's leader(s) will be faced with the question whether they wish to spend the resources required to salvage you. If the faction decides to do so, you will find yourself awaking a day or so later, weak and trembling, still wounded but no longer mortally.
If not, however, one of two things will happen, depending on your religious stance. If you believe in a god, you will find yourself at the mercy of the gods (exactly how this is done, you will just have to go die and find out). If you are an atheist, however, the gods might not bother. Instead, the other factions of the world will all get the chance to "buy" your freedom, thus making you a member of their faction (with your consent, naturally).
Failing these, you might find yourself dying a very permanent death.
War
A great plot factor will be war, I predict. But war isn't "just" killing each other. War is negotiation, espionage, leading armies, beseiging, etc. War is a great tool for roleplay, even if not a single battle takes place throughout it.
But be that as it may, the combat system(s) of Mortalis will focus on this particular aspect. Low-, medium-, even large-scale battles. (That is not to say, of course, that two people can't fight each other on their own.)
While the fighting system between two opponents will (especially initially) be simple and straight-forward, the complexities of multiple persons performing a fight will be the more in-depth.
We will leave the details for you to find out on your own.