SomeoneElse
03-30-2004, 04:38 AM
I was hoping to see some more advanced approaches to PCG described in your article rather than a limited example consisting of random placement and one way of doing simple room descriptions. If that is state of the art in terms of PCG for text based muds, its rather disappointing.
To do PCG well, I believe you would have to go a lot further than that. An ontology and a reasoning engine. A fully 3D world (rather than room-based). Graphical editing tools so that you could edit your world in 3D. Theres no limit how far you could take it. Unfortunately, getting a code base to this level is a lot of work and I am nowhere near skilled enough yet to do so.
To do PCG well, I believe you would have to go a lot further than that. An ontology and a reasoning engine. A fully 3D world (rather than room-based). Graphical editing tools so that you could edit your world in 3D. Theres no limit how far you could take it. Unfortunately, getting a code base to this level is a lot of work and I am nowhere near skilled enough yet to do so.