andrewducker
04-01-2004, 12:39 PM
The _best_ way to disable scripting is to not have anything that's scriptable do anything useful.
After all, if it's scriptable, it's defacto _dull_, because it's doing the same thing over and over again.
ShannonA
04-02-2004, 12:31 PM
True, but actually managing to fill a game with original, non-repetitive content can be a real trick too.
Shannon
Sentack
04-08-2004, 07:01 AM
Actually, it's not just very redundant things that get scripted usually. In the case of Dark Age of Camelot, there is a Crafting "hack" on the net that does some pretty complicated, although indeed repeatable steps.
If programmed correctly, it'll walk your target to a vendor, buy supplied, then walk to the crafting station, build items till the characters backpack is full, then walk back to the crafter, sell all the created items and then walk back.
We're talking about a full 3d world here with a mouse driven interface. So this is no small task we're talking about here. Yes it's redundant hence it's scriptable. But my god, this was no small challenge. They even have these maps set up with movement nodes to help the characters navigate the game world to get where he needs to go.
And then you have the most indepth case I've heard, was a guy with 3 EQ accounts wrote up a system where 3 characters, in a group, working together, went around killing fairly easy targets, independantly, and yet constantly, to slowly level up while he was busy otherwise. A really involved BOT system basicly. True or not, I don't doubt someone could do it.. but I'm not about to say it's happening everywhere.
It is interesting though.
Sentack
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