Kwil
04-24-2004, 07:51 PM
I think you're barking up the wrong tree here with the idea of guilds controlling griefers.
There's nothing stopping guilds existing in any MMOG right now. Consider the formation of actual guilds.. were the leaders able to mystically bestow power down to their underlings? Of course not. The way the guilds got organized is people who were good at something got together and did that something. Period. They can do this in any MMOG, and in some of them even do. But this doesn't impact the griefer problem at all
So why doesn't this seem to work so well to control the society of MMOG's out today from griefers? The answer is both simple and depressing.
In real life, griefers are punished for their actions.
In any MMOG, they're not. What's more, I'd go as far to say that they can't be.
Oh sure, their character might be inconvenienced to some degree (though most don't even do this to any significant amount -- after all, that's a good way to lose a payer) but the person behind the character? They don't suffer a thing, because this was just leisure for them anyway. Worse comes to absolute worst, they find some other game to go on and grief there.
As a result, the answer as to why a guild structure won't control griefers is because *no* in-game structure will. When the worst punishment that can be imposed is simply not being allowed to play the game, there really is little incentive to change behavior patterns -- there's always another game.
There's nothing stopping guilds existing in any MMOG right now. Consider the formation of actual guilds.. were the leaders able to mystically bestow power down to their underlings? Of course not. The way the guilds got organized is people who were good at something got together and did that something. Period. They can do this in any MMOG, and in some of them even do. But this doesn't impact the griefer problem at all
So why doesn't this seem to work so well to control the society of MMOG's out today from griefers? The answer is both simple and depressing.
In real life, griefers are punished for their actions.
In any MMOG, they're not. What's more, I'd go as far to say that they can't be.
Oh sure, their character might be inconvenienced to some degree (though most don't even do this to any significant amount -- after all, that's a good way to lose a payer) but the person behind the character? They don't suffer a thing, because this was just leisure for them anyway. Worse comes to absolute worst, they find some other game to go on and grief there.
As a result, the answer as to why a guild structure won't control griefers is because *no* in-game structure will. When the worst punishment that can be imposed is simply not being allowed to play the game, there really is little incentive to change behavior patterns -- there's always another game.