mlebouton
05-08-2004, 11:32 AM
Your article #146 on copyright was very interesting, it answered a few questions I had. However, just to clarify...
I've had a groovy idea for a web-based game, and I'm currently in the process of developing it and writing the algorithms to make it work. The design and look of the game and all the mechanics and math are my own, but since I'm not a programmer I've got a friend on board who is going to code everything for me and make it work in a whizzy computer-type way.
There are no characters to copyright - it ain't that kind of game, more of a strategy game like Hegemony - so presumably to have any kind of control over theft of my idea, I'd have to patent the mechanics behind it? And as for the code that my friend creates, one would presume that he owns the copyright to that, not me? (I should point out I'm not paying him to do this work for me. I'm just persuasive).
I've had a groovy idea for a web-based game, and I'm currently in the process of developing it and writing the algorithms to make it work. The design and look of the game and all the mechanics and math are my own, but since I'm not a programmer I've got a friend on board who is going to code everything for me and make it work in a whizzy computer-type way.
There are no characters to copyright - it ain't that kind of game, more of a strategy game like Hegemony - so presumably to have any kind of control over theft of my idea, I'd have to patent the mechanics behind it? And as for the code that my friend creates, one would presume that he owns the copyright to that, not me? (I should point out I'm not paying him to do this work for me. I'm just persuasive).