Sariel
12-02-2000, 06:15 PM
Hey all,
This post is to address many of you who have sent, paged or emailed us about how to expand plots or player driven plots in Marrach.
We know that everyone wants to take part or star in their own story and intrigues in Marrach: that’s part of the fun and we look forward to watching you develop your own tales. Equally we have a lot of fun devising and adding to the many wonderful plots that are in motion. We have received a number of great plot ideas, requests and thoughts that are fabulously creative, but unfortunately some of these plots can’t be supported without upsetting the balance of the greater story of Marrach.
We encourage everyone to role-play their characters’ memories however they feel comfortable, but the story of Marrach will always supersede individual stories. For example, say perhaps a player decides he or she wants to be a Fairy. The player has created memories and history for their Fae character. This player can then join the game and role-play it, trying as best they can to convince others that they are Fae, bearing in mind that they will receive no extra support from the StoryHosts to make their story credible. In other words, no special descriptions or props or powers will be given to the character, other than those that might be earned in the course of RP. The player should also be prepared that there may come a day when mysteries of the castle are revealed, and what they thought to be true isn’t actually true at all. For instance, in our previous example, the true Fae of this world (if there are indeed any) might come to the Castle some day, and the player must be willing to accept and role-play whatever consequences arise from that meeting, whether they lend credence to his memories or if they show them to have been false.
Memories of family ties, loved ones and friends that characters “meet again” are encouraged but as the truths of Marrach are slowly revealed, players should be willing to RP the consequences and any revealed truths of these relationships appropriately. This does not necessarily mean you may not be related to someone, but you may be related to someone you did not suspect or in a way you had not considered….
Physical memories of a life before Marrach such as scars, birth marks, items etc are not an option – the process that every character undergoes when awakening in the castle leaves you without any items but your linen wraps and makes your skin whole and unblemished…though that does not exclude the possibility of destiny. A man who remembers a scar on his right cheek may find himself always unsettled when looking at his reflection in a mirror and seeing that it isn’t there. But, later in an impromptu duel, he may find himself scarred in the exact same place with the mark he has always remembered….
Gods, goddesses, deities and assorted other powers that be do not have any power or influence in Marrach. Perceptible divine influence ends at the castle gate, so to speak. This does not mean your character can’t believe he or she is being influenced by a divine power, and may do his or her best to convince others that it is so. But a character who wakes thinking that his god Grald has dominion over him in Marrach will only have the power that the player can exhibit through RP – and convince others of as well. StoryHosts will not help to give power to these kinds of things by creating visitations or other divine effects.
The memories you start with (Start Story) do have a meaning and will come into play as time goes on…
We hope this helps as you are brewing your own intrigues and we look forward to watching more stories and plots unfurl...as well as sharing more of Castle Marrach's stories and intrigues of our own.
Sariel
Customer Experience Host
This post is to address many of you who have sent, paged or emailed us about how to expand plots or player driven plots in Marrach.
We know that everyone wants to take part or star in their own story and intrigues in Marrach: that’s part of the fun and we look forward to watching you develop your own tales. Equally we have a lot of fun devising and adding to the many wonderful plots that are in motion. We have received a number of great plot ideas, requests and thoughts that are fabulously creative, but unfortunately some of these plots can’t be supported without upsetting the balance of the greater story of Marrach.
We encourage everyone to role-play their characters’ memories however they feel comfortable, but the story of Marrach will always supersede individual stories. For example, say perhaps a player decides he or she wants to be a Fairy. The player has created memories and history for their Fae character. This player can then join the game and role-play it, trying as best they can to convince others that they are Fae, bearing in mind that they will receive no extra support from the StoryHosts to make their story credible. In other words, no special descriptions or props or powers will be given to the character, other than those that might be earned in the course of RP. The player should also be prepared that there may come a day when mysteries of the castle are revealed, and what they thought to be true isn’t actually true at all. For instance, in our previous example, the true Fae of this world (if there are indeed any) might come to the Castle some day, and the player must be willing to accept and role-play whatever consequences arise from that meeting, whether they lend credence to his memories or if they show them to have been false.
Memories of family ties, loved ones and friends that characters “meet again” are encouraged but as the truths of Marrach are slowly revealed, players should be willing to RP the consequences and any revealed truths of these relationships appropriately. This does not necessarily mean you may not be related to someone, but you may be related to someone you did not suspect or in a way you had not considered….
Physical memories of a life before Marrach such as scars, birth marks, items etc are not an option – the process that every character undergoes when awakening in the castle leaves you without any items but your linen wraps and makes your skin whole and unblemished…though that does not exclude the possibility of destiny. A man who remembers a scar on his right cheek may find himself always unsettled when looking at his reflection in a mirror and seeing that it isn’t there. But, later in an impromptu duel, he may find himself scarred in the exact same place with the mark he has always remembered….
Gods, goddesses, deities and assorted other powers that be do not have any power or influence in Marrach. Perceptible divine influence ends at the castle gate, so to speak. This does not mean your character can’t believe he or she is being influenced by a divine power, and may do his or her best to convince others that it is so. But a character who wakes thinking that his god Grald has dominion over him in Marrach will only have the power that the player can exhibit through RP – and convince others of as well. StoryHosts will not help to give power to these kinds of things by creating visitations or other divine effects.
The memories you start with (Start Story) do have a meaning and will come into play as time goes on…
We hope this helps as you are brewing your own intrigues and we look forward to watching more stories and plots unfurl...as well as sharing more of Castle Marrach's stories and intrigues of our own.
Sariel
Customer Experience Host