Asmod
01-06-2005, 11:36 AM
Eee! I'm excited all over again. :P
I read through the information currently available for Alpha Testers, and it did bring up a few questions. Some of this was covered in previous discussions here, briefly, during development, but I would just wish to get into a little more detail on some of it.
I'd like to know what you, the creators, have as expectations of the game? Of the players?
I'll go ahead and answer my own question in regards to myself as a player, and my expectations from the game and the developers.
I realize that the majority of the game will be given to the players to flesh out, to choose the direction in which it goes. However, you've also made statements of boundaries and limitations (Both mechanical impossibilities, and game concept ones). One example is a statement within the current helpfiles saying something along the lines of "If you're looking to slay hordes of demons for massive XP this isn't the game for you". I disagree with that to a certain extent.
From what I've been given the impression of, and hope for from this game, is a Realistic Fantasy. That is to say, a fantasy world that will have a lot of realism. An Oxymoron of a concept, I know. But If i choose to find a way to open a portal to hell and step through... probably an epic and legendary task in of itself... to battle demons, I think that should be possible. I also expect to be torn to tiny, tiny, bits by just a single demon once through. Demons aren't exactly cannon fodder as most fantasies are portrayed.
I want to see monsters in the game. I want to listen to whisperings to avoid the northern pass as its now the territory of a brooding dragon. But that dragon isn't going to be killed by a mighty hero with a +5 sword. He should be truely feared. It would require an army to even challenge him, if they were so foolish. What I DONT want to see is talking ponies and trolls in the local tavern. Thats not reality fantasy, thats Shrek 3.
I see the game's history and world bieng shaped by us... evolution and history is OUR job, the players, to create. As such, that will most likely put most politics and ruling parties into our hands. It appears that every faction will be player created and controlled... which is really awesome, if i'm not mistaken. Would that also put religion into our hands as well?
Now, I also envision these different factions spanning between races as well. I'd very well like to see more than just "Human". Perhaps several different races and factions of the humans will develop, with thier own idealologies, as the game transpires... i'd also like to see "sub human" cultures. Maybe not right away, most likely when the game's more or less underway. But i'd like to see maybe some humanoid races playable. Most likeley they wouldn't get along at all with other races, I still wouldn't expect to see that Trollkin barbarian walking down the street without every soldier in the area all over him. I DONT want to see another Retromud, where you walk down the street and see players playing six dragons, two fairies, a Beholder and three Gorgons all having tea. Hard to explain, but i would like to see monster races in the game, but not overdone. I don't want to see them as everyday things though, they should be highly rare, and have their own seperate cultures, idealologies, and factions. Perhaps one might be able to try to fit into a human society, but they'll always be different.
I've seen a bit on the structures building mechanics underway, and I love it so far. I'd like to see the world as dynamic as possible. I would like to cut down that tree if I want... given enough time and resources i should be able to dig a tunnel, Build a cart or pirate ship, Plant a tree, build a castle, or even a whole city. Building a diversity of things, and having an effect on the world have ALWAYS been major plusses for me in games.
I would like the impression of ANYTHING bieng possible. Even though mechanically, we have limits, i'd like to at least feel like I have some control. I'd like to be able to build a boat and sail off to find out if the world really IS flat or not, I want to have the possiblity of different realities or planes of existance, the realms of legends and gods. Heck, i'd like to even see the gods themselves be players.
With enough of the "anything possible" diversity in the world, i think it definately take things in a different direction than the "get more xp" goal that drive most games. You could set a goal to gain high levels, yes, or you could have a goal for scholarly knowledge, or to amass enough wealth to build your own empire, to quest for immortality, to find the meaning of life, to explore, to interact, and all of the politics involved with all of it.
Thats what i'm hoping for and expecting from Mortalis Victus. This is just my own views and opinions, yes, but i'd really like to hear other potential players views, and those of the development team and what they expect. Are these already implimented, realistic, possible, debatable, or intriguing concepts? Am I in the wrong classroom in only my underwear?
I read through the information currently available for Alpha Testers, and it did bring up a few questions. Some of this was covered in previous discussions here, briefly, during development, but I would just wish to get into a little more detail on some of it.
I'd like to know what you, the creators, have as expectations of the game? Of the players?
I'll go ahead and answer my own question in regards to myself as a player, and my expectations from the game and the developers.
I realize that the majority of the game will be given to the players to flesh out, to choose the direction in which it goes. However, you've also made statements of boundaries and limitations (Both mechanical impossibilities, and game concept ones). One example is a statement within the current helpfiles saying something along the lines of "If you're looking to slay hordes of demons for massive XP this isn't the game for you". I disagree with that to a certain extent.
From what I've been given the impression of, and hope for from this game, is a Realistic Fantasy. That is to say, a fantasy world that will have a lot of realism. An Oxymoron of a concept, I know. But If i choose to find a way to open a portal to hell and step through... probably an epic and legendary task in of itself... to battle demons, I think that should be possible. I also expect to be torn to tiny, tiny, bits by just a single demon once through. Demons aren't exactly cannon fodder as most fantasies are portrayed.
I want to see monsters in the game. I want to listen to whisperings to avoid the northern pass as its now the territory of a brooding dragon. But that dragon isn't going to be killed by a mighty hero with a +5 sword. He should be truely feared. It would require an army to even challenge him, if they were so foolish. What I DONT want to see is talking ponies and trolls in the local tavern. Thats not reality fantasy, thats Shrek 3.
I see the game's history and world bieng shaped by us... evolution and history is OUR job, the players, to create. As such, that will most likely put most politics and ruling parties into our hands. It appears that every faction will be player created and controlled... which is really awesome, if i'm not mistaken. Would that also put religion into our hands as well?
Now, I also envision these different factions spanning between races as well. I'd very well like to see more than just "Human". Perhaps several different races and factions of the humans will develop, with thier own idealologies, as the game transpires... i'd also like to see "sub human" cultures. Maybe not right away, most likely when the game's more or less underway. But i'd like to see maybe some humanoid races playable. Most likeley they wouldn't get along at all with other races, I still wouldn't expect to see that Trollkin barbarian walking down the street without every soldier in the area all over him. I DONT want to see another Retromud, where you walk down the street and see players playing six dragons, two fairies, a Beholder and three Gorgons all having tea. Hard to explain, but i would like to see monster races in the game, but not overdone. I don't want to see them as everyday things though, they should be highly rare, and have their own seperate cultures, idealologies, and factions. Perhaps one might be able to try to fit into a human society, but they'll always be different.
I've seen a bit on the structures building mechanics underway, and I love it so far. I'd like to see the world as dynamic as possible. I would like to cut down that tree if I want... given enough time and resources i should be able to dig a tunnel, Build a cart or pirate ship, Plant a tree, build a castle, or even a whole city. Building a diversity of things, and having an effect on the world have ALWAYS been major plusses for me in games.
I would like the impression of ANYTHING bieng possible. Even though mechanically, we have limits, i'd like to at least feel like I have some control. I'd like to be able to build a boat and sail off to find out if the world really IS flat or not, I want to have the possiblity of different realities or planes of existance, the realms of legends and gods. Heck, i'd like to even see the gods themselves be players.
With enough of the "anything possible" diversity in the world, i think it definately take things in a different direction than the "get more xp" goal that drive most games. You could set a goal to gain high levels, yes, or you could have a goal for scholarly knowledge, or to amass enough wealth to build your own empire, to quest for immortality, to find the meaning of life, to explore, to interact, and all of the politics involved with all of it.
Thats what i'm hoping for and expecting from Mortalis Victus. This is just my own views and opinions, yes, but i'd really like to hear other potential players views, and those of the development team and what they expect. Are these already implimented, realistic, possible, debatable, or intriguing concepts? Am I in the wrong classroom in only my underwear?