Dusty
01-07-2005, 11:30 AM
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What role do you want to play in MV? Not sure. Well, here’s some questions I came up with that might help give you some direction, and hopefully get you off to a good start even before you start to create your character.
What sort of role would suit your personality and playing style? What strengths and weaknesses do you have that will inevitably have an effect on your character?
This is important. Pick a role that suits your own personality, and allows you to utilize some of your own strengths. So if you're particullarly clever maybe something like a politician, assassin, or cleric would suit you. Or if you're funny maybe you can play the role of the smart mouthed gambler.
How much time are you planning to dedicate to MV?
Believe it or not this is very important. If you only have 3 hours to dedicate to the game each week it would be a pretty awful idea to choose to be a leader of a faction. Simply put, certain roles require a certain amount of time and effort on your part. So, if you don't have the time don't choose time intensive roles. Otherwise every waking minute IG will be spent 'tending to business' instead of doing other things you might find more enjoyable. So pick something that'll suit your personal time committment to the game.
How does your desired role affect other characters and players?
This is a social game. The real fun comes from interacting with other players whether you're chatting pleasantly with someone over a glass of port, or lopping off their head with an iron longsword. So, one definite consideration in creating a character and choosing a role is how others will react to you. Will players shun the type of character you want to play, or will they enjoy interacting with them, because (let's face it) if they really don't enjoy interacting with your character it won't be very fun for you either.
How can you make your desired role unique and interesting?
Time and again people will play such roles as the lost, but oh-so-cute orphan, or the fearless-invincible hero, or bloodthirsty villain with a sword and an itch to stab anyone they see. In short, it gets old, and people don't want to interact with the same old character all the time. They want to meet characters that are unique, and intriguing. So try to put some thought into making your character novel. It can be as simple as giving them a unique accent, or quirky habit, or some fault. Faults rock. You don't have to give your character one, but I highly recommend it. Its boring playing a character who doesn't make mistakes in my book.
What is your ultimate goal for your character? 6 months from now, where do you want your character to be? 1 year? 2 years?
Simply put, if your future goals are to be queen of the world, the best weaver in town, the most stunning dresser, or the best swordsman than you need to create your character with those goals in mind. What attributes, skills, and personality traits will help you achieve your goals? Figure it out, and then add those to your role.
There’s a whole lot more to consider, but I hope these few questions will get you off to a good start, and I hope you’re all looking forward to MV as much as I am.
Oh, and if you ever have questions, suggestions, crazy ideas, or what have you. Feel free to post in this thread or in the forums with them. We’d all love to hear your input, ideas, and comments. We really want to make this a game based on what you players want so let’s hear it.
Rhymes with crusty,
Dusty. :D
What role do you want to play in MV? Not sure. Well, here’s some questions I came up with that might help give you some direction, and hopefully get you off to a good start even before you start to create your character.
What sort of role would suit your personality and playing style? What strengths and weaknesses do you have that will inevitably have an effect on your character?
This is important. Pick a role that suits your own personality, and allows you to utilize some of your own strengths. So if you're particullarly clever maybe something like a politician, assassin, or cleric would suit you. Or if you're funny maybe you can play the role of the smart mouthed gambler.
How much time are you planning to dedicate to MV?
Believe it or not this is very important. If you only have 3 hours to dedicate to the game each week it would be a pretty awful idea to choose to be a leader of a faction. Simply put, certain roles require a certain amount of time and effort on your part. So, if you don't have the time don't choose time intensive roles. Otherwise every waking minute IG will be spent 'tending to business' instead of doing other things you might find more enjoyable. So pick something that'll suit your personal time committment to the game.
How does your desired role affect other characters and players?
This is a social game. The real fun comes from interacting with other players whether you're chatting pleasantly with someone over a glass of port, or lopping off their head with an iron longsword. So, one definite consideration in creating a character and choosing a role is how others will react to you. Will players shun the type of character you want to play, or will they enjoy interacting with them, because (let's face it) if they really don't enjoy interacting with your character it won't be very fun for you either.
How can you make your desired role unique and interesting?
Time and again people will play such roles as the lost, but oh-so-cute orphan, or the fearless-invincible hero, or bloodthirsty villain with a sword and an itch to stab anyone they see. In short, it gets old, and people don't want to interact with the same old character all the time. They want to meet characters that are unique, and intriguing. So try to put some thought into making your character novel. It can be as simple as giving them a unique accent, or quirky habit, or some fault. Faults rock. You don't have to give your character one, but I highly recommend it. Its boring playing a character who doesn't make mistakes in my book.
What is your ultimate goal for your character? 6 months from now, where do you want your character to be? 1 year? 2 years?
Simply put, if your future goals are to be queen of the world, the best weaver in town, the most stunning dresser, or the best swordsman than you need to create your character with those goals in mind. What attributes, skills, and personality traits will help you achieve your goals? Figure it out, and then add those to your role.
There’s a whole lot more to consider, but I hope these few questions will get you off to a good start, and I hope you’re all looking forward to MV as much as I am.
Oh, and if you ever have questions, suggestions, crazy ideas, or what have you. Feel free to post in this thread or in the forums with them. We’d all love to hear your input, ideas, and comments. We really want to make this a game based on what you players want so let’s hear it.
Rhymes with crusty,
Dusty. :D