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Aura
02-01-2006, 12:15 PM
First off, last night's initial running of the system was a blast considering what we were fight. I swear the first time I saw Mudbucket I cracked a grin and thought to myself "Its the Invasion of the Mole people."

I dont know if anyone remembers the cartoon, 'A Pup Named Scooby-Doo' but in it Freddy would also say that the villians were in league with the Mole people and it just made me laugh when I though about it.

That aside, things were rather hectic durring that fight. At least for me, and it was hard to really get a feel for the system with so many people fighting in one place. My screen was jumping every 3 seconds. >_<

Anywho, a bit after that, Venetia and a couple others (Leonar and Harold) went off to do a bit of hand-to-hand sparring of there own. And I noticed while they were fighting a few things I wanted to point out and also ask you about.

1. It seems the system, I'm guessing since its so new, likes to pick which part of our bodys were attacking with itself. I could for example, emote my attack (which is how I prefer to fight) and then us the actually combat system and it'll give me something random like: her elbow or her knee.

So my question is: Will there come a point when we will be able to specify what were attacking with as far as limbs go?
Such as: Attack Leonar' back with my fist

2. Next thing I noticed is, Venetia first sparred with Leonar, then went straight to fighting Harold and then right back to Leonar (who had about a 15-30minutes break between fights). In her fight sparring match with Leonar she cleaned the floor with him (*grinz* nearly literary so) but once she got to Harold her attacks were hitting less and less. By time she got back to fighting Leonar again, she was barely getting a hit in and Leonar was actually giving her a run for a money despite the obvious skill different between them.

So I called of a slight break, OOC, to test a theory I had about rather or not the length of time you do fighting would effect your performance. They both broke away from combat and then went back at it after a 5 minute break.

Venetia basically kicked his ass again after that short break, though we called it a tie in the end. Though it seemed my theory held up, but I'll ask anyways since I dont know for certain.

Does the length of time you fight effect the characters ability to fight? I honestly think that's pretty cool, because its more life-like than any other combat system I've seen thus far on Skotos games. I mean no one can really fight forever and not get tired and eventually lose.

Atama
02-01-2006, 12:54 PM
Originally posted by Aura
First off, last night's initial running of the system was a blast considering what we were fight.
Glad you had fun! Combat will be less hectic when it's more one-on-one, that was basically a mob brawl.

So my question is: Will there come a point when we will be able to specify what were attacking with as far as limbs go?
Such as: Attack Leonar' back with my fist
You actually can now. You can attack specific body parts. Just typing 'attack' is what makes the attack random.

Does the length of time you fight effect the characters ability to fight? I honestly think that's pretty cool, because its more life-like than any other combat system I've seen thus far on Skotos games. I mean no one can really fight forever and not get tired and eventually lose.
You may notice that there's no "round time" between attacks. You can essentially spam them (though we discourage that, combat is supposed to be fun and something you roleplay out). But you use up "actions" in the process. If you type @cstat you can see how many combat actions are left.

I don't believe you actually get tired, when you run out of actions you should be unable to continue the combat but your performance shouldn't go down. I may be wrong on this. But your performance in both offense and defense are tied to your skills with the weapon you have equipped, so if that changed for either combatant then the dynamics of the fight will certainly change. It might also have been luck too.

As far as specifics regarding how combat skills work, well, that's intentionally mysterious. ;)

TonyD
02-01-2006, 03:20 PM
Originally posted by Aura
1. It seems the system, I'm guessing since its so new, likes to pick which part of our bodys were attacking with itself. I could for example, emote my attack (which is how I prefer to fight) and then us the actually combat system and it'll give me something random like: her elbow or her knee.

When you fight, you're using a certain weapon (type @cstat to see what weapon)

If you're using a sword, it won't make you kick them. It may make you stab at them, or cut them, or stab them with your blade, or your sword, or your swordtip, or cut them with your cutting edge, or....

but yes, it depends on the weapon you're using.

With unarmed combat, it may make you attack with your feet, knees, elbows. Anything. It's assumed that the "unarmed" weapon is when you're just laying about you, hitting with whatever is convenient.

Soon we'll set up special attacks, so you'll be able to "punch" instead of "attack" - and that will only use your hands. or "kick" and it will always use your foot, or shin, or heel.

Atama
02-01-2006, 03:33 PM
Originally posted by TonyD
Soon we'll set up special attacks, so you'll be able to "punch" instead of "attack" - and that will only use your hands. or "kick" and it will always use your foot, or shin, or heel.
...Hoof?

TonyD
02-01-2006, 03:36 PM
Originally posted by Atama
...Hoof?
You make a good point. No, it doesn't specify "hoof" - so we may have to set up a special horse-kick weapon.

Boh
02-01-2006, 04:29 PM
claws/hoof, teeth/fangs, horn/antler/tusk Should all be a part of unarmed at some point I would think.

The hard part being, making them a part of the system and only work for those animals that have them.

-Perhaps make these items wieldable, so like a different type of sword useing the sword skill, these are just different types of unarmed useing the unarmed skill

TonyD
02-01-2006, 04:50 PM
Originally posted by Boh
claws/hoof, teeth/fangs, horn/antler/tusk Should all be a part of unarmed at some point I would think.

The hard part being, making them a part of the system and only work for those animals that have them.

-Perhaps make these items wieldable, so like a different type of sword useing the sword skill, these are just different types of unarmed useing the unarmed skill

Already taken into account :)

When you wield a weapon, it marks which weapon you're using. When you're not wielding anything, it uses your "natural" weapon. Which is set up just like any other weapon, and exists as a seperate object. So you're wielding your "unarmed" weapon.

I can set what your natural weapon is, so we can have a seperate natural weapon for cats, elk etc. - shortly cats should scratch, bulls should charge etc. - it's just a matter of setting up all the weapons.

Pila
02-01-2006, 05:26 PM
I think maybe either my char, or the success to hit needs to be looked at? I can't hit Shiba -at- all when we tested it. I swung maybe 100 times, not one hit. I'm a soldier and mercenary..and she can hit me a decent amount of the time. She has no combat skills, as far as I know.

I understand it still has kinks, just putting this out there. :)

Atama
02-01-2006, 05:39 PM
Perhaps Shiba is really a ninja?

I'll stick by that theory.

TonyD
02-01-2006, 05:59 PM
Originally posted by Pila
I think maybe either my char, or the success to hit needs to be looked at? I can't hit Shiba -at- all when we tested it. I swung maybe 100 times, not one hit. I'm a soldier and mercenary..and she can hit me a decent amount of the time. She has no combat skills, as far as I know.

I understand it still has kinks, just putting this out there. :)

Check what weapon and skill you're using (use @cstat)

If you're a soldier and mercenary, you're probably really good with a sword, and not with unarmed. Try using a different weapon, and find out what you are good at. Each career have different advantages and skills that it helps with.

You also might be really clumsy, if you put agility low on your priorities in chargen.

Shiba also might be really good at dodge.

Liaron
02-01-2006, 06:54 PM
I put agility as highest.

Soldier and mercenary, couldn't hit once with either club or fists. Wooden swords aren't "swords" now, and carving knives and staves are unarmed too. Err, yea..she's just a ninja. I couldn't hit a sloth either, or a mole though.

TonyD
02-01-2006, 07:27 PM
wooden swords should become swords. If that doesn't happen in the near future, file a @bug or @idea

Liaron
02-01-2006, 09:23 PM
Fixed now! I even get more swings with it. :)

...and now that the fights -over- Liaron can hit her 90% of the time, hard. >.>