Aura
02-01-2006, 12:15 PM
First off, last night's initial running of the system was a blast considering what we were fight. I swear the first time I saw Mudbucket I cracked a grin and thought to myself "Its the Invasion of the Mole people."
I dont know if anyone remembers the cartoon, 'A Pup Named Scooby-Doo' but in it Freddy would also say that the villians were in league with the Mole people and it just made me laugh when I though about it.
That aside, things were rather hectic durring that fight. At least for me, and it was hard to really get a feel for the system with so many people fighting in one place. My screen was jumping every 3 seconds. >_<
Anywho, a bit after that, Venetia and a couple others (Leonar and Harold) went off to do a bit of hand-to-hand sparring of there own. And I noticed while they were fighting a few things I wanted to point out and also ask you about.
1. It seems the system, I'm guessing since its so new, likes to pick which part of our bodys were attacking with itself. I could for example, emote my attack (which is how I prefer to fight) and then us the actually combat system and it'll give me something random like: her elbow or her knee.
So my question is: Will there come a point when we will be able to specify what were attacking with as far as limbs go?
Such as: Attack Leonar' back with my fist
2. Next thing I noticed is, Venetia first sparred with Leonar, then went straight to fighting Harold and then right back to Leonar (who had about a 15-30minutes break between fights). In her fight sparring match with Leonar she cleaned the floor with him (*grinz* nearly literary so) but once she got to Harold her attacks were hitting less and less. By time she got back to fighting Leonar again, she was barely getting a hit in and Leonar was actually giving her a run for a money despite the obvious skill different between them.
So I called of a slight break, OOC, to test a theory I had about rather or not the length of time you do fighting would effect your performance. They both broke away from combat and then went back at it after a 5 minute break.
Venetia basically kicked his ass again after that short break, though we called it a tie in the end. Though it seemed my theory held up, but I'll ask anyways since I dont know for certain.
Does the length of time you fight effect the characters ability to fight? I honestly think that's pretty cool, because its more life-like than any other combat system I've seen thus far on Skotos games. I mean no one can really fight forever and not get tired and eventually lose.
I dont know if anyone remembers the cartoon, 'A Pup Named Scooby-Doo' but in it Freddy would also say that the villians were in league with the Mole people and it just made me laugh when I though about it.
That aside, things were rather hectic durring that fight. At least for me, and it was hard to really get a feel for the system with so many people fighting in one place. My screen was jumping every 3 seconds. >_<
Anywho, a bit after that, Venetia and a couple others (Leonar and Harold) went off to do a bit of hand-to-hand sparring of there own. And I noticed while they were fighting a few things I wanted to point out and also ask you about.
1. It seems the system, I'm guessing since its so new, likes to pick which part of our bodys were attacking with itself. I could for example, emote my attack (which is how I prefer to fight) and then us the actually combat system and it'll give me something random like: her elbow or her knee.
So my question is: Will there come a point when we will be able to specify what were attacking with as far as limbs go?
Such as: Attack Leonar' back with my fist
2. Next thing I noticed is, Venetia first sparred with Leonar, then went straight to fighting Harold and then right back to Leonar (who had about a 15-30minutes break between fights). In her fight sparring match with Leonar she cleaned the floor with him (*grinz* nearly literary so) but once she got to Harold her attacks were hitting less and less. By time she got back to fighting Leonar again, she was barely getting a hit in and Leonar was actually giving her a run for a money despite the obvious skill different between them.
So I called of a slight break, OOC, to test a theory I had about rather or not the length of time you do fighting would effect your performance. They both broke away from combat and then went back at it after a 5 minute break.
Venetia basically kicked his ass again after that short break, though we called it a tie in the end. Though it seemed my theory held up, but I'll ask anyways since I dont know for certain.
Does the length of time you fight effect the characters ability to fight? I honestly think that's pretty cool, because its more life-like than any other combat system I've seen thus far on Skotos games. I mean no one can really fight forever and not get tired and eventually lose.