Stix
01-11-2002, 08:54 AM
The two I haven't yet discussed are Explorers and Killers — but the thing is, people don't build game around those styles of play. And, there are lots of other styles of play that are being ignored too, and that's what I want to talk about today when I suggest considering those stunningly different possibilities.
If you're talking about MUD's and MUSH's or variables of those types of play, I will have to agree... After I started experimenting with MUD's and MUSH's a while ago, I found none of these types of play. Then again, it was even hard to find a good MUSH with a mixture of both drama and common goals. Thankfully, I found Marrach.
Going off-track on the non-textbased type of play, I will say there is one game which looks promising to satisfy both the explorer and the killer at the same time. I have been following World of Warcaft (ya, the name is kinda blah... they should just call it Azeroth or something) since it was announced and I can see the themes they are looking to accomplish.
Blizzard states they are looking for a game where the world will be forever changing, satisfying the explorer type. Also, if you read the little journal they have posted on the WoW site, you will see emphasis on exploration, as well. Also, they answered one FAQ informing us that there may be exclusive items (where it would be the only item in the game). This will also satisfy treasure-hunters, most explorer types are also treasure-hunters (assuming they actually make enough of these items so people do not become depressed when it takes them a year to actually find one of these items).
My complaint about the exploration type, however, is that sometimes it is impossible to explore without running into some lvl 50 monster that kills you and your party of 12 friends in one hit each. I am hoping WoW will not incorporate the same kind of thing, or they will at least make it so you can either run faster than that lvl 50, or the party can handle it together (honestly... a party of twelve people should be able to take down that lvl 50 monster).
Anyhow, at the same time, they look to make quests and monsters to satisfy the killer type of gameplay. People will go on epic quests, etc.
While many of the details are still hidden behind the doors at Blizzard, it does look very promising. While it is not a text-based MUD or MUSH, it will allow for what you are saying is missing from the industry. This is why I applaud Blizzard for they are beginning to take chances. Now, if only they can stick to their ideas and not change them like most MMORPG developers have in the past. =\
If you're talking about MUD's and MUSH's or variables of those types of play, I will have to agree... After I started experimenting with MUD's and MUSH's a while ago, I found none of these types of play. Then again, it was even hard to find a good MUSH with a mixture of both drama and common goals. Thankfully, I found Marrach.
Going off-track on the non-textbased type of play, I will say there is one game which looks promising to satisfy both the explorer and the killer at the same time. I have been following World of Warcaft (ya, the name is kinda blah... they should just call it Azeroth or something) since it was announced and I can see the themes they are looking to accomplish.
Blizzard states they are looking for a game where the world will be forever changing, satisfying the explorer type. Also, if you read the little journal they have posted on the WoW site, you will see emphasis on exploration, as well. Also, they answered one FAQ informing us that there may be exclusive items (where it would be the only item in the game). This will also satisfy treasure-hunters, most explorer types are also treasure-hunters (assuming they actually make enough of these items so people do not become depressed when it takes them a year to actually find one of these items).
My complaint about the exploration type, however, is that sometimes it is impossible to explore without running into some lvl 50 monster that kills you and your party of 12 friends in one hit each. I am hoping WoW will not incorporate the same kind of thing, or they will at least make it so you can either run faster than that lvl 50, or the party can handle it together (honestly... a party of twelve people should be able to take down that lvl 50 monster).
Anyhow, at the same time, they look to make quests and monsters to satisfy the killer type of gameplay. People will go on epic quests, etc.
While many of the details are still hidden behind the doors at Blizzard, it does look very promising. While it is not a text-based MUD or MUSH, it will allow for what you are saying is missing from the industry. This is why I applaud Blizzard for they are beginning to take chances. Now, if only they can stick to their ideas and not change them like most MMORPG developers have in the past. =\