PDA

View Full Version : Custom Gait Problem


Oliver White
09-16-2008, 08:56 AM
I just wanted to alert the LC community to a problem with custom gaits.

For 10 SPs you can have your character automatically boogie through doorways if you want. HOWEVER, as it now stands just about EVERY out door location automatically overrides your custom gait. That means your gait won't work in any street locations, the MU campus, the sewers (which really aren't outdoors), and possibly other locations I haven't gotten around to testing (which is hard, as you need 2 characters to pull it off.) They do seem to work inside most buildings, luckily.

I've assisted on this and hopefully staff can turn off the room overrides, so our custom gaits work properly. I just wanted people to know that if you do buy a gait it won't work in a large portion of the game world yet. (So save your SPs for now if you want others to see you sashay down the street.)

SB Fidgit
03-18-2009, 06:42 AM
I am bumping this thread because we had an assist about it recently.

We are aware of the custom gait issue. The problem is both easy and difficult to fix. Easy because we just need to remove the scripts that run when you enter the room, and your gait is visible. Difficult because the custom scripts were applied to each and every outdoor room individually. And that's a whole lot of rooms that need editing.

Your gaits should work perfectly on most indoor rooms; just outdoors you'll not have them visible because they're being overriden by the room's script.

This is a problem I would love to correct. I just need to find time to edit a hundred or so rooms. :)

SB Fidgit
03-23-2009, 10:14 PM
The quickest way to fix the problem is to remove the enter / exit reacts. What that does it turn this:

StoryBuilder Fidgit moves east along Main Street.
StoryBuilder Fidgit enters the intersection from the east.

into

StoryBuilder Fidgit waddles out through Main Street east of here.
StoryBuilder Fidgit waddles in through Main Street east of here.

(where Fidgit's custom gait of 'waddles' is now visible.)

If anyone wants to comment over the next however much time before I get to it, feel free...