Nom
02-10-2002, 06:58 PM
Picking up on some thoughts about consent, RP and the supernatural...
Starting thoughts:
The castle environment is high fantasy. There's a lot of magic around. Ghosts, cursed drinks, a Sorceress, a Wizard, Pegasi, Fae, moths that study languages and talk with their wings, ...
The castle environment is not Horror, which often involves very mundane chars trying to survive against supernatural powers. There is a player expectation that chars will be able to meaningfully interact with the fantastic elements.
The mechanisms for doing so are rather ill-defined. This is caused by lack of implementation (patience), deliberate plot secrecy (good), and long response times to SPs (problematic, but they're human too).
Many of us come from environments where we RP in small groups, and thus can have personal interaction with the GM, and cooperatively craft plots accordingly. This is obviously not nearly as practical in Marrach.
So where is the line between believable fantasy and warping the game reality? What should be quantified in mechanics (precise, but restricting), and what should be left to players (much more flexible, but hard to put guidelines on)? How do we deal with a loosely defined shared reality when every player has a different picture of reality?
It's not just the supernatural. Consider Eldarion's thread about brawling - what is reasonable? What is genuine RP, and what is hero-powering your own char at the expense of others?
Now, obviously a player who claims for their char powers that rival Serista and expects others to play along is kidding themselves. But what about a char that is super-sensitive to ghosts? Or a char who cannot see them? Is this reasonable - as players, we don't know. Without the close personal interaction with a GM, questions on reality - natural or supernatural - are very ill defined.
Let me close with two thoughts:
Expect that other players will not share your view of reality. This goes both ways. I've seen both "Sorcery is the ONLY way PCs can do magic" and "I expect you to play along with whatever I do" - neither shows a lot of respect for other players.
Expect that the SPs will not share your view of reality. They know stuff you don't. They're trying to get stuff implemented. And they may need to reality shift sometimes to keep things consistent.
Starting thoughts:
The castle environment is high fantasy. There's a lot of magic around. Ghosts, cursed drinks, a Sorceress, a Wizard, Pegasi, Fae, moths that study languages and talk with their wings, ...
The castle environment is not Horror, which often involves very mundane chars trying to survive against supernatural powers. There is a player expectation that chars will be able to meaningfully interact with the fantastic elements.
The mechanisms for doing so are rather ill-defined. This is caused by lack of implementation (patience), deliberate plot secrecy (good), and long response times to SPs (problematic, but they're human too).
Many of us come from environments where we RP in small groups, and thus can have personal interaction with the GM, and cooperatively craft plots accordingly. This is obviously not nearly as practical in Marrach.
So where is the line between believable fantasy and warping the game reality? What should be quantified in mechanics (precise, but restricting), and what should be left to players (much more flexible, but hard to put guidelines on)? How do we deal with a loosely defined shared reality when every player has a different picture of reality?
It's not just the supernatural. Consider Eldarion's thread about brawling - what is reasonable? What is genuine RP, and what is hero-powering your own char at the expense of others?
Now, obviously a player who claims for their char powers that rival Serista and expects others to play along is kidding themselves. But what about a char that is super-sensitive to ghosts? Or a char who cannot see them? Is this reasonable - as players, we don't know. Without the close personal interaction with a GM, questions on reality - natural or supernatural - are very ill defined.
Let me close with two thoughts:
Expect that other players will not share your view of reality. This goes both ways. I've seen both "Sorcery is the ONLY way PCs can do magic" and "I expect you to play along with whatever I do" - neither shows a lot of respect for other players.
Expect that the SPs will not share your view of reality. They know stuff you don't. They're trying to get stuff implemented. And they may need to reality shift sometimes to keep things consistent.