Announcement

Collapse

Downtimes: June 24 - July 2nd

We've got another batch of shutdowns coming in late June and early July, so that the machines can be repaired for the newest bug, the ZombieLoad CPU bug.

In general, the Genesis games (Grendel, TEC, TEC-Test) all have reboots scheduled for the absolute middle of the night, so I'll be taking each down the previous evening at midnight and bringing them back up the next morning at 9am.

The SkotOS games have always been more robust about reboots, so we'll let them reboot on their own, though there's some chance for an ~2 hour data loss. In any case, I'll be checking them after the 2-hour window when I can, though Marrach has a middle-of-the-night reboot, so that'll be the next morning.

The UserDB and Web reboots will cause some downtime for the entire site, but again they will hopefully come up cleanly.

GENESIS:

- Shutdown Grendel (late Sunday 6/23)

- Startup Grendel (early Monday 6/24)

- Shutdown TEC (late Monday 6/24)

- Startup TEC (early Tuesday 6/25)

- Check TEC Client (9pm Tuesday 6/25)

- Shutdown TEC-Test (late Thursday 6/27)

- Startup TEC-Test (Friday 6/28)


SKOTOS:

- Marrach (Monday early morning 6/24)

- Ironclaw (Monday 10pm-midnight 6/24)

- Lovecraft, Lazarus (Monday 8pm-10pm 7/2)


MAIN SITE:

- UserDB (Monday 10pm-midnight 6/24)

- Web (Sunday 9pm-11pm 6/30)
See more
See less

A question or two (Or more)

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    In general:

    1. We don't require a strict agreement (other than NDA) for you to start development.

    2. Before a game goes live we ask for exclusive rights to produce computer games about your concept and non-exclusive rights to produce other things. All with royalties attached.

    If you wanted to head off on your own and produce a totally different type of computer game based on your concept, we'd likely be able to chat about it, but we do initially request the exclusivity because at that time we've done a lot of work ourselves, helping to market the game, bring in customers, etc.

    I'd expect the stuff you produced for your game to be available in other games, as appropriate, just like you'll get access to stuff being worked on by other folks.

    You mentioned cooperation, and, yeah, that's really what we're going for here.

    Shannon

    Comment


    • #17
      cool, that's what I had kinda figured but it's hard to tell from legalese/press statements etc the sort of reasoning that is going into things, which is why it's nice to be able to pester people on forums and such just to make sure we're all reading off the same page. It's always nice to be able to get to talk to a real live human being about such things right from the begining. thanks!

      Comment

      Working...
      X