Downtimes: June 24 - July 2nd

We've got another batch of shutdowns coming in late June and early July, so that the machines can be repaired for the newest bug, the ZombieLoad CPU bug.

In general, the Genesis games (Grendel, TEC, TEC-Test) all have reboots scheduled for the absolute middle of the night, so I'll be taking each down the previous evening at midnight and bringing them back up the next morning at 9am.

The SkotOS games have always been more robust about reboots, so we'll let them reboot on their own, though there's some chance for an ~2 hour data loss. In any case, I'll be checking them after the 2-hour window when I can, though Marrach has a middle-of-the-night reboot, so that'll be the next morning.

The UserDB and Web reboots will cause some downtime for the entire site, but again they will hopefully come up cleanly.


- Shutdown Grendel (late Sunday 6/23)

- Startup Grendel (early Monday 6/24)

- Shutdown TEC (late Monday 6/24)

- Startup TEC (early Tuesday 6/25)

- Check TEC Client (9pm Tuesday 6/25)

- Shutdown TEC-Test (late Thursday 6/27)

- Startup TEC-Test (Friday 6/28)


- Marrach (Monday early morning 6/24)

- Ironclaw (Monday 10pm-midnight 6/24)

- Lovecraft, Lazarus (Monday 8pm-10pm 7/2)


- UserDB (Monday 10pm-midnight 6/24)

- Web (Sunday 9pm-11pm 6/30)
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Lovecraft Country StoryBuilders Sought

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  • Lovecraft Country StoryBuilders Sought


    As you may have already seen, we're developing a Lovecraft Country game for release next year. (See

    Though we've already got a great team of volunteers working on the game, we're looking for a couple more, to make sure we have sufficient critical mass of developers.

    We're looking in particular for people who will:
    * Comment and brainstorm on game design
    * Help fill out historical details
    * Help build the actual rooms for the game

    We'll also have a real need for StoryCoders in the very near future.

    So, if you're a current Skotos player and you're interested in Lovecraft and you'd like to participate in building a new game, drop me a line at with the subject "LOVECRAFT DESIGN".

    Include in your mail:

    Your Background in Online Games (including ours).

    Your Background in Lovecraft and Horror.

    Your Background in Design, Development, or Engineering.

    Why You're Super Enthusiastic about the Project.

    No guarantees we'll select everyone, but I'll read through all the mail and let you know quickly.


  • #2
    You know I might just have to drop you a line. I am a big Lovecraft fan, and I have been told I run a very nice game of it.. On that note, for information you can use, the nice people at chaosium did a lot of work to put together a section of the Call of cthulhu book called utilities (I think 4th edition and later have what I am about to name) There are 3 sections in there anyone working on the game may want to use, they are timelines of events taken from history, they are not fictional game details, but things that are fact, or may have been thought to be fact at the time. The names of the 3 sections are: Disasters,Natural and Man-made/Events Occult,criminal & Futurist/A Hundred years & More.
    these can be a life send for any game world that spans any of the years talked about.


    • #3
      Shannon, I will be sending you an email shortly. This is like a two decades old dream of mine
      "Strength through strife, in storms of steel."
      -Blood Axis

      "The Hammurderer is quickly becoming regarded as the worst-received advertising mascot since Kool-Aid's 1989 discontinuation of "The Grapist," a huge purple monster who sodomizes thirsty children."
      -The Onion


      • #4
        if you havent seen this before.. a site to help..


        • #5
          That is simply brilliant.
          StoryPlotter Erzulie
          D e v i l ' s C a y