Downtimes: June 24 - July 2nd

We've got another batch of shutdowns coming in late June and early July, so that the machines can be repaired for the newest bug, the ZombieLoad CPU bug.

In general, the Genesis games (Grendel, TEC, TEC-Test) all have reboots scheduled for the absolute middle of the night, so I'll be taking each down the previous evening at midnight and bringing them back up the next morning at 9am.

The SkotOS games have always been more robust about reboots, so we'll let them reboot on their own, though there's some chance for an ~2 hour data loss. In any case, I'll be checking them after the 2-hour window when I can, though Marrach has a middle-of-the-night reboot, so that'll be the next morning.

The UserDB and Web reboots will cause some downtime for the entire site, but again they will hopefully come up cleanly.


- Shutdown Grendel (late Sunday 6/23)

- Startup Grendel (early Monday 6/24)

- Shutdown TEC (late Monday 6/24)

- Startup TEC (early Tuesday 6/25)

- Check TEC Client (9pm Tuesday 6/25)

- Shutdown TEC-Test (late Thursday 6/27)

- Startup TEC-Test (Friday 6/28)


- Marrach (Monday early morning 6/24)

- Ironclaw (Monday 10pm-midnight 6/24)

- Lovecraft, Lazarus (Monday 8pm-10pm 7/2)


- UserDB (Monday 10pm-midnight 6/24)

- Web (Sunday 9pm-11pm 6/30)
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Building Project

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  • Building Project

    I've been considering building a game here for some time but have previously put off because the group is at present too small to successfully complete a project.
    Having mulled it over for a couple of months and having pretty much finalised the design and worked out most of the development requirements for the game, we have decided to go ahead and ask if anyone out there is looking to join a development team for a new Skotos grand theatre.
    At this point we would be most interested in hearing from coders and world builders but would also be happy to consider people willing to play and develop the main characters. However anyone considering applying to participate in any of these roles must be aware that game development is a long and potentially tedious process which requires considerable commitment.
    Any interested parties should message me and we can discuss how to continue and the game premise from there.
    The phrase "But its always been this way!" is and always will be the greatest obstacle between today and a better tomorrow.