Downtimes: June 24 - July 2nd

We've got another batch of shutdowns coming in late June and early July, so that the machines can be repaired for the newest bug, the ZombieLoad CPU bug.

In general, the Genesis games (Grendel, TEC, TEC-Test) all have reboots scheduled for the absolute middle of the night, so I'll be taking each down the previous evening at midnight and bringing them back up the next morning at 9am.

The SkotOS games have always been more robust about reboots, so we'll let them reboot on their own, though there's some chance for an ~2 hour data loss. In any case, I'll be checking them after the 2-hour window when I can, though Marrach has a middle-of-the-night reboot, so that'll be the next morning.

The UserDB and Web reboots will cause some downtime for the entire site, but again they will hopefully come up cleanly.


- Shutdown Grendel (late Sunday 6/23)

- Startup Grendel (early Monday 6/24)

- Shutdown TEC (late Monday 6/24)

- Startup TEC (early Tuesday 6/25)

- Check TEC Client (9pm Tuesday 6/25)

- Shutdown TEC-Test (late Thursday 6/27)

- Startup TEC-Test (Friday 6/28)


- Marrach (Monday early morning 6/24)

- Ironclaw (Monday 10pm-midnight 6/24)

- Lovecraft, Lazarus (Monday 8pm-10pm 7/2)


- UserDB (Monday 10pm-midnight 6/24)

- Web (Sunday 9pm-11pm 6/30)
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Seeking Staff for Lovecraft

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  • Seeking Staff for Lovecraft

    Staff Positions Available

    **Story Coder(s) Wanted for Lovecraft Country**

    Position Name: Story Coder
    Position Description and Responsibilities:
    • Full members of staff who are responsible for planning, writing, debugging, and maintaining various game scripts and systems. (This ranges from simple item actions/reactions to large-scale game systems like sorcery, MGeneric alteration, dueling, and so on.)
    • Address code-related issues in the Bug queue and resolving them.
    • Assist Story Builders and Story Plotters on code issues related to Building or Plotting projects.
    • Review existing game code (scripts and systems) and upgrading, updating, revising, or commenting said code for efficiency, speed, and/or readability.
    • Take direction on task assignments and code design/structure from the Lead Story Coder.
    • Manage their own To-Do Lists and weekly responsibilities under the direction of the Lead Story Coder.
    • Are responsible for the long and short-term integrity of their own game code and scripts, regarding debugging and quality assurance.
    Candidate Requirements:
    • Must have experience with programming and/or scripting languages, such as C/C++/C#/Small C, Java/JavaScript, Visual Basic, Python, Perl, etc.
    • Must be willing to learn “Merry”, the Skotos scripting language. (Merry is a Skotos-created runtime-compiled scripting language that uses C-like syntax and is structurally like Java and/or C-languages. It is reasonably documented.)
    • Must be able to work successfully on team projects with fellow Story Coders, Story Builders, and Story Plotters.
    • Must be able to work individually on coding projects.
    • Must be able to fully comment and/or document code for future use, re-use, maintenance, or modification.
    • Must be able to devise and implement a script and/or code system from a design specification that may or may not be “programmer friendly” and may or may not contain pseudo-code, code snippets, and/or coding and/or code structure suggestions.
    • 5+ hours per week working on Lovecraft Country coding projects.
    • Must sign a non-disclosure agreement related to Skotos technical assets and Lovecraft Country intellectual property.
    • Must be able to adhere to the requirements of staff confidentiality.
    Position Benefits:
    • Full member of staff. (Including a staff body and email account, access to staff chat lines and proprietary Skotos development tools and support information.)
    • Fifty Storypoints per month while active.
    • The unending and unmitigated love and support of your fellow staff members and the joyful community-at-large.
    If you are interested, please send email to StoryHost Link at, and please include the following –
    • Some information about who you are, your experience with Lovecraft or other Skotos games (who you play, etc.) what you do, and why you’d make a good addition to the Lovecraft Country team.
    • Your qualifications and/or experience with scripting and/or coding languages.
    • Anything else you’d like to tell us that you think would be relevant.