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Willing coder

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  • gothmaug
    the wall

    Specifically in regards to combat.

    Combat is affected by terrain type, the
    weather, morale, experience, weapon type,
    armor, unit type, leadership,
    combat and archery skill, and tactics.

    In the game, the field is broken into 3
    sectors (right flank, center, left flank) for
    each side.

    Allies located in the same map tile as the
    target will lend 25% of thier warriors to
    assist, tribes in the same clan will lend
    50% of thier warriors to assist.

    The part where I'm running into the wall
    is keeping track of who gets hit with how
    many casualties.

    There are six phases of combat; (missile,
    calvary charge, melee)x2. Preferred targets
    for archers are any unit. Preferred targets for
    calvary are infantry, then enemy calvary,
    then enemy archers.

    As you can see, it's fairly complex, and
    I'm finding that my database doesn't
    hold the information I need in a way that
    doesn't require more code and resources
    than it should to process it all. I've yet
    to get things to work from start to
    finish, but I've got a feeling that my
    db design has got to be overhauled in
    order to do this all sanely.

    Leave a comment:

  • Firetear
    What kind of wall are you running into?


    Leave a comment:

  • gothmaug
    started a topic Willing coder

    Willing coder

    I'm an aspiring coder who's looking to gain
    some additional knowledge about economical
    database design (mysql).

    I know php, c, perl, bash and can generally
    figure out what I need to do with anything
    new fairly quickly and enough sample code to
    look at.

    I have basically hit a wall with my own game;
    and have realized I can't do substantially much
    more until my database is better built.

    I'd be willing to code for anyone in exchange for
    some mysql mentoring.

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