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Gangs, Police, Mafia Oh My!

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  • Gangs, Police, Mafia Oh My!

    At first another coder and myself were going to create a game based around immigration into the US, an economical game.

    We had a great idea, and then another coder friend of ours came along and said, why not base it on the Mob and the Mafia?

    The ideas poured out and can hardly be contained, not that we want to contain them, but at the moment we are meeting and coming together on important systems and how they will work.

    This is just a post to see how many people would be interested in a more modern game, yes LC is modern, but its not exactly the corrupted Mafia type of game.

    What is our game about?

    The Mafia, Mob, Gangs, Police, Mercenaries, and the common man. You have a choice in the begining between working as someone just starting in one of the seven (two active at the game's open, more active when more people join) Mafia families, a gang member, a policeman, or a common citizen. In every position you must survive off the money you have when you join (depending on the char generator) and whatever you can make in life.

    You can buy land and build a house, or if you don't have that much money you can rent an apartment from an NPC or PC owner. You can also get a 'loan' from the Bank, Mob or one of the Families and start up your own store and use your special skills to make your living.

    You can work a legal profession or working against the law, both have their benefits and their consequences.

    What is the setting?

    We are thinking about the 1920's - 1930's the period in a city like Old New York when prohibition was a major issue. Our cities will obviously have different names and we are thinking that we will start with two cities and later expand when we add more Mafia Families.

    What will combat be like?

    We are still deciding on the details, but it will indeed involve guns, BUT you won't have a newlie running around shooting people. You also won't die from one shot, but don't expect to be superman. There will also be hospitals and private practices who can remove the bullets and stitch you up.

    There is perma-death in our game and it will happen if you do stupid things, but it won't just happen randomly, so you will be able to develop your characters for years on end if you are smart and/or good (not as in lawful ).


    What makes our game unique?

    We have decided to create a 'mission' system. I am sure most of you, or all of you have played in an MMORPG, or an RPG where you can get missions from NPCs. This is exactly what we are going for. You will go speak to an NPC and if you say the right things they will entrust a mission and information to you on how to complete the mission and where to go. There will be rewards for completing the mission and disiplinary action if you fail it. This will let people do stuff at ANY time instead of waiting for stuff to happen.


    Does this interest you? What would you like to see or not see?
    For the Glory and Honor of our Queen

  • #2
    If you get a 'loan' or help from mob families, you'll need to pay for protection. Actually, everyone had to pay money to have 'protection' sort of back in the day, to the family that funded that certain district or whatnot.

    I'll keep you posted if I have any other ideas.

    Would this include the general theme of the time, like flappers, and decadence as well?

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    • #3
      Interesting idea, but I'm a bit curious about how players would pass idle time? I understand that they would have missions and the like, but what about if you don't want to be one of the following?

      What is our game about?

      The Mafia, Mob, Gangs, Police, Mercenaries, and the common man.
      I think that it would take some time for people to gain enough trust to enter an organized crime unit, and what would they do in the meantime?

      It would be cool to have a game focus on the crime side of life, but would there be a softer side? Something for people who aren't hardnoses?

      The death system on this would have to be complex, with the standard system for CM, LC etc, four wounds and you're gone. That would be four bullets, a revolver holds six, and in a perma death game, thats... lethal.

      I would like to hear more about this!

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      • #4
        Would this include the general theme of the time, like flappers, and decadence as well?
        Of course, its all about the 1920's and 1930's, its Bee's Knees!

        but what about if you don't want to be one of the following?
        What else would you be? What else could you be? Please give an example . However, its a game, so technically you can be anything you wanted (that pertains to the times) but you must start out as one of those.

        I think that it would take some time for people to gain enough trust to enter an organized crime unit, and what would they do in the meantime?
        A very good question. If you start out as just entering one of the families you will be nothing more than a source of information and possibly a 'runner' or delivery boy. You will have to earn trust in order to advance higher in the family. This is a hard path to go down, but well worth it in the end obviously.

        What can people do in the meantime? Well you have to make money to live, so you can do odd jobs here and there for NPCs or PCs. What if you already have a lot of money? You can go gambling at casinos, buy a vacation on some island with your 'loved ones', or participate in events that the Staff or PCs create. There will always be something to do in the game.

        It would be cool to have a game focus on the crime side of life, but would there be a softer side? Something for people who aren't hardnoses?
        You can become an everyday thief if you want, no one is stopping you, besides the police if you get caught. You can even become a pickpocketer and steal money from people's purses.

        The death system on this would have to be complex, with the standard system for CM, LC etc, four wounds and you're gone. That would be four bullets, a revolver holds six, and in a perma death game, thats... lethal.
        Not really. I already have a wounding system from PO that I'm going to transfer over, it is truly remarkable but I can talk more about that if the game actually gets underway. We are thinking more along the lines of HP or Hit Points (Health Points, Life Points) whatever you want to call them. There will also be wounding locations, obviously certain locations cause more damage when hit.

        The guns of the 1920's actually held aroun 12 bullets per clip. I have a whole book on the guns of history, like 500 pages of detail. Also one of the other leads on this project is a librarian and also very interested in this Era so she has access to a vast amount of information.

        And as I said, you won't find a newlie running around with a gun, you will have to first aquire a gun and learn how to shoot it before you can even start to think of using it correctly.
        Last edited by Ser_Arikon; 01-30-2005, 03:05 PM.
        For the Glory and Honor of our Queen

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        • #5
          i'd be down. sounds cool.


          [OOC Page] from StoryPlotter Pohewa: "I'm kinda trying to think here - it's difficult."

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          • #6
            I like it would be sure to play tons

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            • #7
              A 1920's gangster-oriented game could surely be lots of fun. Actually, any crime-based game could be fun, but using that era does have some benefits. It is far enough removed from current day that it has been somewhat 'romaticized', and you can also make use of historical crime figures (and FBI folks too) from that time period, if you wish.

              The really tough side of designing such a game is the setting. If you are talking about making old New York, you'd be looking at 1000s of rooms. Even a much smaller, generic version of a New York-like city would go 500-1000ish. And that's the problem... any crime-based game really needs a decent-sized setting, or things simply get too crowded. Not much fun if the Capone hideout is 15 rooms down the road, with the police station next door...

              You may be able to manage with a 300-500 room setting to begin with, and lots of virtual rooms as filler, but eventually the game would need a proper (and very large) setting. It's certainly possible to do, but having the resources (meaning builder slaves), can be hard to come by.

              What you want code-wise isn't easy either, but if you have a couple of decent coders (as well as yourself coding), it is feasible.

              A couple of recommendations, which you can feel free to consider, or throw away as rubbish -

              Start off small with a stage, just to get things going. Perhaps a raid on a speakeasy, a crime to solve, or simply a generic mob conflict, within a 25-50 room setting. You could consider building the game in stages, as well... with the idea of connecting the areas up eventually, forming the basis of your gameworld.

              I do like the missions concept, but keep in mind that players will eventually run out of missions (unless you have a team of coders working around the clock). So you may wish to expand the possible occupations for your common citizens, just to give them something to RP with.

              I would also like to see something for the less 'crime-hungry' sorts of players, besides becoming a cop. Maybe include gumshoes and allow folks to solve crimes on the side, etc.

              Anyway, such a game does sound interesting, and best of luck to you.


              Michael

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              • #8
                Michael,

                Thank you for the kind words and helpful advice. I do agree with you on many of your thoughts. I have stated before to our little group of leads that there will be a lot of rooms, each person will have to be able to rent an apartment, or build a house (when they get enough money).

                I was thinking the easiest way to do this was by having a template 'building' like an apartment building template that you can use to create many different apartment structures. This would include the furnature within them, and people can buy more or different furniture when they get enough money to do so.

                This can also be used for shops and houses.

                Actually I was thinking of making the missions 're-doable' meaning you can do them over and over.

                Now you ask, ummm how?

                Random name and location generator.

                Sure its a bit more coding, but why not go all out while you can?

                Also, you are correct on your assumption of virtual rooms. With each mission you take (and you can only take...say 3 at a time) it will give you a 'key' to a door. You and ONLY you will be allowed through the door or 'open' virtual location (such as an alley). This will be coded into your body when you accept a mission and when you finish and leave the area the virtual room will not exist.

                This means you can use the room over and over again with many instances, aka bedrooms in CM.

                You will be allowed to invite people on specific missions so more than you can enter the area. Some of these missions will ask you to meet someone, or kill someone (All NPCs). These NPCs will be spawned and de-spawned when the mission is over with randomly generated features and name.

                At first all of the stores will be NPC run. Clothing, food, liquor, gunmakers, anything else you can think of. But slowly players will be able to buy their own stores and begin creating and selling items, unqiue items that cannot be bought in an NPC store.

                We hope to have enough for everyone to do at any time. The missions are not just meant for the 'crime' side, they can also work for the 'lawful' side and even the 'neutral' side, like food delievery or something of the sort.
                For the Glory and Honor of our Queen

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                • #9
                  I think this sounds like an amazing idea. My first thoughts were that it would be like a Private Eye novel. Classy dames, Irish cops, some guy named Bugsy.. all black and white, yanno? I really hope this takes off and comes out quick.

                  You have my FULL support in this. As much as that means to anyone.

                  ~Jaime

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                  • #10
                    I'm definitely interested. I'll keep my eye out for this...

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                    • #11
                      Seeing at how much positive response we've recieved on this I would now like to see how many people would be interested on creating such a world.

                      We will need a well balanced staff, but very few StoryPlotters, reason being because it will be mostly if not all PC run. This will however require a ton of VPs, but those won't be recruited until later, if the game gets approved.

                      If we have a dedicated team of individuals to begin with then I am sure we could make this game a success, instead of having it sit on the shelf for a few months until we can gather a team to do work.

                      So if you want to work on such a game what I just need to see is:

                      Your Real Name
                      Your Email
                      Position You Want
                      Why You Feel You Fit the Position
                      Times You Are Available


                      The positions are as follows:

                      Construction Team:
                      Lead Foreman - Will oversee the Construction Team making sure tasks are completed on time.
                      Laborer - The person who place the physical buildings and link the entrances and exits. Will need about five of these.
                      Detailer - The person who add the detail to the rooms. Must be fluent in english and have awesome gramatical and descriptive skills. Need about three to five of these.
                      Mechanic - The person who will be creating the items of the world. Will need a few of these.
                      Cartographer - The person who will create the large scale map, mini map, and inside room designs. Will need two or three of these.

                      Programing Team:
                      Lead Programmer - Position already taken. Will oversee the Programming Team making sure tasks are completed on time.
                      Coder - The person who will work on the main systems of the game such as weather, time, telephone systems, etc. Will need about three to five of these.
                      Engineer - The person who will work on the crafting systems. Will need two to three of these.
                      Adventurer - The person who will work on the mission systems. Must be very creative and imaginative. Need two or three of these.

                      Research Team:
                      Head Librarian - Position already taken. Will lead the Reasearch team making sure all tasks are completed on time.
                      Scientist - The person who will research on how items are made with what components. Need three to five of these.
                      Florist - The person who will research on the floral life of the times. Need only one or two of these.
                      Architect - The person who will research the structure of the buildings, streets, and rooms. Will need one or two of these.
                      Entertainer - The person who will research the social aspects of the time period, clubs, hang outs, public places. Will need two to three of these.


                      I think that is a good start. What you need to do now is send me an email at: geograd@warcry.com with the things listed above and I will be creating a list of possible staff if the game gets approved.
                      Last edited by Ser_Arikon; 02-01-2005, 11:45 AM.
                      For the Glory and Honor of our Queen

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                      • #12
                        One of my favorite era's in American history. This idea has HUGE potential! I'd love to help with the research aspect of the game, as I usually declare failure in advance when it comes to computer sciences .

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                        • #13
                          As you might have notice I have posted the idea for another game. I did get a lot of positive feedback for this mafia game however I have decided to move it into a different direction. It will still most likely get developed just not at this time.

                          http://forum.skotos.net/showthread.p...threadid=47018

                          Please check out the other game Idea I have posted and be sure to leave your comments.
                          For the Glory and Honor of our Queen

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