The Great Skotos Split Is Here [UPDATED]

The long-planned Skotos split is here. We are going to be separating Skotos into the four games that we're passing off to individual players (Marrach, TEC, the game formerly known as Ironclaw Online, the game formerly known as Lazarus Sleeping), and in the near future the core Skotos site will shutdown.

Here's how it will work:
* On Monday, we will turn off the ability to make any purchases through the main site. This will be the end of credit card purchases for Skotos games.
* We will run final automated credit card purchases on Tuesday morning. This is typical, in that our regular subscriptions are always set to run on the 1st through the 28th.
* On Wednesday, we will begin converting the games over to the new auth server that I've been working on for the last month and a half. All data will be converted over from the moment I grab the database. This means that all of your account information, including all payments (but not including any credit card information or Paypal information) will be duped to all the games: you'll be able to play any of them for the time you'd previously paid at the main Skotos site.
* We'll then start integrating the individual sites for each game with the new stand-alone setup.
* And likely I'll be resolving bugs in the auth server that only turn up through extensive usage.
* Meanwhile, we'll start handing off games to the individuals who will be running it in the future. I'm at this point over the time I'd initially committed to Skotos by a bit more than three weeks, but I'm expecting I'll need to offer support a little into May to make sure everyone is running well and that I've helped Christopher, Skotos, and the game leads deal with any intricacies of the hand-off.
* We'll request that all games remove all information from users who didn't stick with their game within a year.

I hope this will go as smoothly as possible. There will surely be bumps in the road. In particular, expect some random downtimes on Wednesday, when I convert over the games to the new servers, and expect the potential for problems on *next* Thursday, when I see how things work in the new setup.

A Few Updates as of 5/3:

1.) Castle Marrach, TEC, and Allegory of Empires are now split out from the main Skotos UserDB, which is the first (and biggest) step in separating these games. Multiversal Revelations will follow on Monday.

2.) Each site has a new login page of the form login.itsdomainname. This is the proper place to login to that game, and where you should access all UserDB functionality. Anything you do on the main Skotos users pages will no longer be reflected. Yes, that means you should be using the new pages to update your accounts, purchase months of play, and purchase subscriptions. Credit card payments are no longer possible, but Paypal is.

3.) Skotos is still running the games as of this moment, but they'll be transferred to the individual teams by this time next month.

4.) We've had some problems with credit cards continuing to run on the older UserDB system. We've refunded any bills that went through on the main system following the split, and apologize for the inconvenience. The plan is to turn the old UserDB off tomorrow, so that will absolutely stop the bills at this point. If you were accidentally billed, do note both that the amount was refunded the same day AND it isn't reflected on the new systems. [And as of Monday morning, those old charges seem to have been halted entirely.]

5.) We've discovered that about 20 accounts have credits of various amounts of them. This is a concept that is no longer supported in any meaningful way on the new UserDB, so we'll convert those credits to days of play at the most generous ratio.
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Looking for Beta Testers

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  • Looking for Beta Testers

    Fans of The Eternal City will enjoy this soon-to-be released MUD set in the Middle Age of Europe. Join now and test out the 8 different combat skillsets, or try your hand at Locksmithing, Healing, Herbalism and Alchemy or other skills soon to be released. Dynamic skill system allows players to actively rank up the skills they use while generating skill points to spend in the skillset. Level-based system encourages players to customize stats and grow in a specialized direction designed for your character. Color-coded and custom-built mIRC client to handle user macros and character profiles, while granting access to a real-time navigation panel and active Health/Fatigue/Status bars. Multi-faceted item system allows for Normal, Magic, Rare and even Epic items to be found and/or crafted in the gameworld. 3000+ rooms, more than 6 established hunting grounds, various creatures, an arena equipped with live gladiators, shops, trainers, a bank, inn rooms and a gameworld that is constantly being expanded. Explore this new world anytime or contact to set up an orientation time.

    Chad Becker
    Head Programmer
    Dark Realms: City of Syne
    Try Dark Realms: CoS for free!!

  • #2
    Very excited about this! Congrats on the beta launch.
    Annett Aspley
    Doctor for the Healers of Castle Marrach
    Scholar, Secretary, and Treasurer to Lady Avaria's Household

    If I should labour through daylight and dark,
    Consecrate, valorous, serious, true,
    Then on the world I may blazon my mark;
    And what if I don't, and what if I do?
    - Dorothy Parker

    Don't tell me the moon is shining; show me the glint of light on broken glass.
    - Anton Chekhov


    • #3
      Feel free to try it out!
      Try Dark Realms: CoS for free!!


      • #4
        Don't speak unless you can improve on silence.
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        • #5
          This able to be run on Mac's at all?
          Constable Lieutenant, Station I
          Founder of Diamond Eye trading company.

          Kyrah pauses.
          Kyrah's mouth forms the shape of an "O" as she stares at you for several moments.
          You hear the clear tone of a loud horn from someplace far away to the southwest.

          <Aux-chat> Scolve: Like the difference between "if (cheese is 'smelly)" vs "if (fromage is 'has_odeur)"

          A fellow player has given you Kudos! Reason: "Beacuse I cant even PP when youre online without being nervous as f@#$."


          • #6
            Error during char creation. You still supporting this game?