ZEALOTRY Users: Critical Notice on Continued Use

Edit: Our new HTML5 client (Orchil) is now open for beta testing in The Eternal City and Grendel's Revenge. Feel free to try give it a whirl at

Edit: We have made great strides toward a new HTML5 client, which should offer a replacement to Zealotry. We're hoping to release that in the very near future, but in the meantime, using Pale Moon remains the best method for ensuring there is zero interruption to your game playing during the transition.

As of November 14, Mozilla will be auto-updating all copies of Mozilla Firefox to Mozilla 57, a new edition of their browser that will disable all legacy add-ons. This will probably include the majority of the plug-ins that you use on Mozilla, including the Skotos Zealotry plug-in.

This is a big problem for us because Zealotry is the most stable of our clients at this time, and the one that we believe is in the widest use. There's unfortunately no easy way to update it, because we'd have to rewrite it from practically scratch, using their new programming system.

There are tricks that you could use to to prevent Mozilla updates, but we don't particularly suggest them, as you want to have a clean, secure browser. Fortunately, there are two alternative browsers that will support Zealotry. Each of them branched off of an earlier version of Mozilla Firefox, and each of them continues to be updated for important security issues.

Pale Moon Browser

The Pale Moon browser is our suggested replacement. It is a totally separate browser that branched off of Firefox some years ago. It will continue to support the classic plug-ins.

To install it:
  • Install Pale Moon (Windows & UNIX only)
  • Install the Zealotry XPI on Pale Moon
  • Restart the Pale Moon Browser
  • Play on Pale Moon

The official version of Pale Moon only supports Windows and UNIX, but you can also get a slightly less official version of Pale Moon for the Mac. We've tested it out and it looks like it's clean and works correctly, but use your own level of caution in working with the Mac variant.

If You Have Errors

Some users are experiencing "Content Encoding Errors" when using Pale Moon and Zealotry. As best we can tell, this is due to an incompatibility between Windows 8.1, Pale Moon, and Plugins. If you have this problem (or any other), we suggest instead using Mozilla's extended-release version of Firefox, which branched at Firefox 52. It's expected to remain supported until at least June 28, 2018, by which time Mozilla is planning to jump their ESR to a post-plugin phase. This is therefore a short-term solution, but we expect to have full release of our New HTML5 client well before that.

To install it:
The Big Picture

Our larger-scale goal is to introduce a new client that will be usable on any browser and make our games generally more accessible. We've had a HTML5 client in process since last year, but are currently hitting roadblocks that make a deployment before November 14 problematic. We've also just started a second project, which would be more specifically focused as a Zealotry replacement, without worries about new bells or new whistles. Both of these possibilities are being done out-of-house, by Skotos players, but they're receiving our highest level of attention for whatever support they need, as this is all our top priority.

So, consider this a short-term fix, but in the meantime if you use Zealotry, please download one of the alternative browsers and test them out ASAP.
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Plotter & VP Tip #2

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  • Plotter & VP Tip #2

    The Plot is in the Planning

    This past month, as is my duty as Lead Plotter, I have spent a lot of time mentoring LC's staff and some of its players in storytelling (aka plotting).

    Here are some simple suggestions to help bring out the storyteller in all of you. Hopefully you'll find them encouraging as well as useful.

    Be Courageous Finding the courage to tell a story of your own making can be scary. Remember that everyone else in your game of choice is there for the same reason you are. You need not be afraid of each other.

    You Need Not Be Original I spent a lot of time in college discussing the question, "Has everything already been written about?" Don't worry about being original. If you have a favorite movie, book, poem, tell a story about it in your game of choice. Just remember to change the character names and what happens just enough to fit your game and not to copy it exactly. Chances are if it was a great movie/book/poem it'll make a great story.

    Use Common Sense When planning and running your plot remember to treat others the way you would want to be treated. Don't use offensive subjects or language, don't not include others.

    Every good story is good because it was planned out. It has an introduction, a development, and a resolution. Too often we all make the mistake of jumping in with both feet and start something without knowing where we're going to end up and with no idea why we're doing it. "Because it's cool" is NOT a good enough reason for telling a story. Your story MUST have an ending.

    Planning out your plot before you do anything in game will help increase the quality of your plot greatly. It will make things less stressful on you because you'll know what you want to aim for. It will increase the enjoyment of the players involved because you will be leading them (or they will be leading you) down a path of your determining. And at the end you will all learn something because you took the time to think through your story to the end.

    There are numerous excellent yet simple articles in the Skotos articles archives on writing good stories. I encourage you to peruse those. If that isn't your thing, arrange for some time with a plotter in your game of choice for them to give you a quick lesson in storytelling.

    Lastly, if you have a nifty story idea, to help find an ending to the story, just ask yourself why and then answer yourself. Why is the giant spider hunting the students? Why is the Count out to poison the Chronicler?
    SH Willow

  • #2
    Re: Plotter & VP Tip #2

    Originally posted by Willow

    Lastly, if you have a nifty story idea, to help find an ending to the story, just ask yourself why and then answer yourself. Why is the giant spider hunting the students? Why is the Count out to poison the Chronicler?
    I would say that motivation is actually one of the things you should think about early on. I believe one of the problems inexperienced writers have is thinking of the ending they want, and then building back from there. This means that when it comes to running the plot, you are doing so with a specific goal in mind, and this can lead to the problem of the plotter not being able to roll with the punches.

    If you know the motivation for the antagonist, and what it is they are hoping to achieve, then I believe you allow yourself more flexibility if some meddling kids interfere with your carefully laid plans.


    • #3
      Yes, please be ready and willing to roll with the punches. I've heard from more then one plotter that I am one of the meddling kids that swings plots in a whole new direction.

      I plan on being one of those meddling kids as long as I play, and I am eyeing your plot.

      Having someone change the way a plot was expected to go, can be frustrating, but it will only stay frustrating if you make it. Think of it as a good chance to roleplay. It's time to throw out your script and go nuts.
      --Thomas King--Lucius--
      "Well I Ain't Evil, I'm Just Good Lookin' "
      Alice Cooper
      "This Is Beetle, Is As Bad As Can"
      "It takes guts to run away, you know. Lots of people would be as cowardly as me if they were brave enough"