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Multiple Downtimes for All Games [Updated: Rest of Phase 1 Times]

Unfortunately, the whole computing world is facing a major crisis right now thanks to Intel and other major processors missing critical security flaws in their architecture. As a result, our ISP is doing a set of emergency updates to all of their hardware. We are getting about a day's notice on this, and we're told that they're going to need to patch each machine multiple times, which very inconveniently means multiple downtimes.

Our TEC and GR games have always been the most vulnerable to downtime, so I'm going to take the care to cleanly shutdown and restart those.

GR: Sunday, Midnight (all times are PT) DONE
TEC: Monday, 10PM

Expect the games to go down 10 minutes before the downtime, to be safe.

The other games tend to be cleaner, so I'm going to let them restart on their own:

Lovecraft: Monday, 9PM
Lazarus: Monday, 9PM
Web Site: Monday, 11PM [this will affect all logins & usage of the new TEC client]
TEC Client: Tuesday, 9PM
USERDB (site login): Tuesday night, midnight

The upgrade windows have all been less than 30 minutes to date, so you can expect games and/or services will be back up within 35-40 minutes of the hour.

I believe this is now a complete list of the first phase of updates, but there will be a second in the near future.

Shannon
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Intrested...

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  • Intrested...

    I was wondeirng what exactly a storyteller is and how do you become one? I play TEC all the time and it's my favorite all time computer game....I love the atmosphere and all aspects...just wondering how storytelling blends in...

  • #2
    Re: Intrested...

    Originally posted by Michaell
    I was wondeirng what exactly a storyteller is and how do you become one? I play TEC all the time and it's my favorite all time computer game....I love the atmosphere and all aspects...just wondering how storytelling blends in...
    StoryTelling is the term that we use generally at Skotos for people who help run a game. We've really only developed it on Castle Marrach--where we have StoryPlotters who design the overarching stories of the Castle and StoryCoders who help create cool new stuff for Castle Marrach and StoryGuides who help answer questions.

    It's all about volunteerism and making your virtual community better.

    The Eternal City, which was designed by the fine folks over at Worlds Apart, doesn't necessarily share all the exact same titles and concepts that meander through some of other Skotos games, so you won't find StoryTellers there, per se. However there are game masters and such who fulfill some of the same roles. Ask over on the TEC forums for more about how their StoryTeller like systems work.

    Shannon

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    • #3
      Just wish the GMs were fair...

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      • #4
        Interesting

        Question and response were both interesting. With an on-line community as large as what we have here each gamer is still primarily defined by one game. Why? How often does our volunteer staff explore other games. I am just curious so take no offense. If you have no idea what sort of arc other games than your own are taking, I suggest losing yourself in any other playerbase from time to time. Just to see how others deal and remind yourself why you volunteered
        Die Happy

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        • #5
          Interresting

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