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Multiple Downtimes for All Games [Updated: Rest of Phase 1 Times]

Unfortunately, the whole computing world is facing a major crisis right now thanks to Intel and other major processors missing critical security flaws in their architecture. As a result, our ISP is doing a set of emergency updates to all of their hardware. We are getting about a day's notice on this, and we're told that they're going to need to patch each machine multiple times, which very inconveniently means multiple downtimes.

Our TEC and GR games have always been the most vulnerable to downtime, so I'm going to take the care to cleanly shutdown and restart those.

GR: Sunday, Midnight (all times are PT) DONE
TEC: Monday, 10PM

Expect the games to go down 10 minutes before the downtime, to be safe.

The other games tend to be cleaner, so I'm going to let them restart on their own:

Lovecraft: Monday, 9PM
Lazarus: Monday, 9PM
Web Site: Monday, 11PM [this will affect all logins & usage of the new TEC client]
TEC Client: Tuesday, 9PM
USERDB (site login): Tuesday night, midnight

The upgrade windows have all been less than 30 minutes to date, so you can expect games and/or services will be back up within 35-40 minutes of the hour.

I believe this is now a complete list of the first phase of updates, but there will be a second in the near future.

Shannon
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Mafia-style Game

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  • Mafia-style Game

    Hello all,

    I've for a long time been thinking about a game set in or around the 1920's where four families are competing for control over a city. There are many online turn-based games running these concepts, but I've yet to find any text RPG games offering that experience. Also, I think this would be a great opportunity to attract new players who may not be so keen on the fantasy RPG's skotos is currently offering.

    If there are any who have launched games through Skotos, I'd love to talk to you. I have zero experience starting up a game.

  • #2
    A 1920s era crime game could potentially be interesting. That genre would be one of the games I'd love to see here -- superhero, pirate, steampunk, old west, would be others.

    You could set up the game in a 'fake' city, or use somewhere like Chicago, pre-Capone days. You have prohibition and plenty of conflicts built-in to that time period.

    Downside would be that it would require a pretty large gameworld to pull off correctly. That, and the fact that Skotos stopped accepting proposals for new games years ago.

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    • #3
      my opinion

      Originally posted by Marcellius View Post
      Hello all,

      I've for a long time been thinking about a game set in or around the 1920's where four families are competing for control over a city. There are many online turn-based games running these concepts, but I've yet to find any text RPG games offering that experience. Also, I think this would be a great opportunity to attract new players who may not be so keen on the fantasy RPG's skotos is currently offering.

      If there are any who have launched games through Skotos, I'd love to talk to you. I have zero experience starting up a game.
      I think it would be a little difficult to rebuild a agent world and you have to collect lots of information about that world

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