Announcement

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The Great Skotos Split Is Here [UPDATED]

The long-planned Skotos split is here. We are going to be separating Skotos into the four games that we're passing off to individual players (Marrach, TEC, the game formerly known as Ironclaw Online, the game formerly known as Lazarus Sleeping), and in the near future the core Skotos site will shutdown.

Here's how it will work:
* On Monday, we will turn off the ability to make any purchases through the main site. This will be the end of credit card purchases for Skotos games.
* We will run final automated credit card purchases on Tuesday morning. This is typical, in that our regular subscriptions are always set to run on the 1st through the 28th.
* On Wednesday, we will begin converting the games over to the new auth server that I've been working on for the last month and a half. All data will be converted over from the moment I grab the database. This means that all of your account information, including all payments (but not including any credit card information or Paypal information) will be duped to all the games: you'll be able to play any of them for the time you'd previously paid at the main Skotos site.
* We'll then start integrating the individual sites for each game with the new stand-alone setup.
* And likely I'll be resolving bugs in the auth server that only turn up through extensive usage.
* Meanwhile, we'll start handing off games to the individuals who will be running it in the future. I'm at this point over the time I'd initially committed to Skotos by a bit more than three weeks, but I'm expecting I'll need to offer support a little into May to make sure everyone is running well and that I've helped Christopher, Skotos, and the game leads deal with any intricacies of the hand-off.
* We'll request that all games remove all information from users who didn't stick with their game within a year.

I hope this will go as smoothly as possible. There will surely be bumps in the road. In particular, expect some random downtimes on Wednesday, when I convert over the games to the new servers, and expect the potential for problems on *next* Thursday, when I see how things work in the new setup.

A Few Updates as of 5/3:

1.) Castle Marrach, TEC, and Allegory of Empires are now split out from the main Skotos UserDB, which is the first (and biggest) step in separating these games. Multiversal Revelations will follow on Monday.

2.) Each site has a new login page of the form login.itsdomainname. This is the proper place to login to that game, and where you should access all UserDB functionality. Anything you do on the main Skotos users pages will no longer be reflected. Yes, that means you should be using the new pages to update your accounts, purchase months of play, and purchase subscriptions. Credit card payments are no longer possible, but Paypal is.

3.) Skotos is still running the games as of this moment, but they'll be transferred to the individual teams by this time next month.

4.) We've had some problems with credit cards continuing to run on the older UserDB system. We've refunded any bills that went through on the main system following the split, and apologize for the inconvenience. The plan is to turn the old UserDB off tomorrow, so that will absolutely stop the bills at this point. If you were accidentally billed, do note both that the amount was refunded the same day AND it isn't reflected on the new systems. [And as of Monday morning, those old charges seem to have been halted entirely.]

5.) We've discovered that about 20 accounts have credits of various amounts of them. This is a concept that is no longer supported in any meaningful way on the new UserDB, so we'll convert those credits to days of play at the most generous ratio.
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New Game Feature: @fighteasy

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  • New Game Feature: @fighteasy

    Hey all,

    Today I've implemented a new command for the Duel 2.0 combat system; @fighteasy

    The @fighteasy syntax is a command designed to allow a higher skilled martial character to lower their dueling rolls by a specified amount in situations where the character does not wish to fight at full strength IC. Using this command does not actually lower your skills, thus @teach lessons, MCombat and other scripts will not be affected (ie: broken) by using this command and your skills will show at their actual true levels when using @skills, however Duel 2.0 will act as though your dueling skills are lower than they are regardless of what @skills is telling you.

    You must specify a number to lower skills by when using this command and this number is consistent across the board; you cannot pick and choose different skills to be lowered by different amounts. The amount entered must be between 0 and -3, where -1 represents holding back a bit and -3 represents barely trying at all. You must be engaged in a duel with @fight to use this command, and you must set it again each time you start a new fight.

    Example Syntax: @fighteasy '-2

    ^-- This will make your character fight as though all of their dueling skill levels were 2 levels lower than they are. This can be quite significant, think; @fighteasy -3 would lower a character with Master level dueling skills down to Journeyman level in the Duel 2.0 hit formula.

    Have fun!
    StoryHost Kurzon
    Castle Marrach Staff

    kurzon.marrach@outlook.com

    The destiny of the world is determined less by the battles that are lost and won than by the stories it loves and believes in.

  • #2
    YOU MEAN I NO LONGER HAVE TO DELIBERATELY MESS UP MY TIMING? AWESOME!!! Dolph and others non top-tier-for-PCs characters Umi routinely - and accidentally - beat up during spars will enjoy that.
    Proud member of: WWMHSBA

    "Why don't you all just go submit some plots where you can get pregnant, give birth to you own alt as an annoying child character, have it grow up to be a drama queen, and then you can use IC/OOC crossover to hide the goods you stole and escape from the dungeon that you're locked in due to a badly run rape plot?!" - Age

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    • #3
      Originally posted by Gabs View Post
      Dolph and others non top-tier-for-PCs characters Umi routinely - and accidentally - beat up during spars
      Ouch! This will give a new element to the roleplay, where Dolph acts smug and Umichan eventually reveals she let him win, only for him to walk out with wounded pride! (It's no accident she beats him, he really is that unskilled)

      Seriously though, this is an awesome change. I can see the great implications to this. Lazy swordsman taunting his opponent, while still beating him (THIS ISN'T EVEN MY FINAL FORM!) or even roleplaying a sickness/wound handicap making you slower.

      I really hope people utilize this!
      Royal Chief of Medicine
      Noble of Her Majesty's Royal Court
      Avowed Seeker of the Faith

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      • #4
        "I am not left-handed."
        "Stop lying, you flat-chested twat. That has always been your dominant hand."
        "I was just making sure you were paying attention."
        Proud member of: WWMHSBA

        "Why don't you all just go submit some plots where you can get pregnant, give birth to you own alt as an annoying child character, have it grow up to be a drama queen, and then you can use IC/OOC crossover to hide the goods you stole and escape from the dungeon that you're locked in due to a badly run rape plot?!" - Age

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        • #5
          Yay, I've been begging for this for ages!
          [OOC Page] from Juliee: "I dreamed about Aratan last night. It was the most dull dream ever"

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          • #6
            I'd suggest making it obvious to the audience when someone implements this command so that when that Sir Loses-All-The-Time-When-They-Really-Shouldn't claims they were going easy on Someone-That-Shouldn't-Win, everyone can wink and be like, "Sure you were."
            Tyr Gunn
            Lieutenant of the Queen's Regular Army

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            • #7
              Great minds think alike; it does that, in fact.

              The emits are:

              (-1): $actor seems not to be fighting at his/her fullest.
              (-2): $actor seems to be holding back considerably.
              (-3): $actor seems to be barely putting any effort into this fight.

              Cheers,

              StoryHost Kurzon
              Castle Marrach Staff

              kurzon.marrach@outlook.com

              The destiny of the world is determined less by the battles that are lost and won than by the stories it loves and believes in.

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              • #8
                It's almost like you're good at this stuff, Kurzon! Kudos. This is a great addition.
                Tyr Gunn
                Lieutenant of the Queen's Regular Army

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