Announcement

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ZEALOTRY Users: Critical Notice on Continued Use

Edit: Our new HTML5 client (Orchil) is now open for beta testing in The Eternal City and Grendel's Revenge. Feel free to try give it a whirl at http://test.skotos.net/orchil/

Edit: We have made great strides toward a new HTML5 client, which should offer a replacement to Zealotry. We're hoping to release that in the very near future, but in the meantime, using Pale Moon remains the best method for ensuring there is zero interruption to your game playing during the transition.

As of November 14, Mozilla will be auto-updating all copies of Mozilla Firefox to Mozilla 57, a new edition of their browser that will disable all legacy add-ons. This will probably include the majority of the plug-ins that you use on Mozilla, including the Skotos Zealotry plug-in.

This is a big problem for us because Zealotry is the most stable of our clients at this time, and the one that we believe is in the widest use. There's unfortunately no easy way to update it, because we'd have to rewrite it from practically scratch, using their new programming system.

There are tricks that you could use to to prevent Mozilla updates, but we don't particularly suggest them, as you want to have a clean, secure browser. Fortunately, there are two alternative browsers that will support Zealotry. Each of them branched off of an earlier version of Mozilla Firefox, and each of them continues to be updated for important security issues.

Pale Moon Browser

The Pale Moon browser is our suggested replacement. It is a totally separate browser that branched off of Firefox some years ago. It will continue to support the classic plug-ins.

To install it:
  • Install Pale Moon (Windows & UNIX only)
  • Install the Zealotry XPI on Pale Moon
  • Restart the Pale Moon Browser
  • Play on Pale Moon

The official version of Pale Moon only supports Windows and UNIX, but you can also get a slightly less official version of Pale Moon for the Mac. We've tested it out and it looks like it's clean and works correctly, but use your own level of caution in working with the Mac variant.

If You Have Errors

Some users are experiencing "Content Encoding Errors" when using Pale Moon and Zealotry. As best we can tell, this is due to an incompatibility between Windows 8.1, Pale Moon, and Plugins. If you have this problem (or any other), we suggest instead using Mozilla's extended-release version of Firefox, which branched at Firefox 52. It's expected to remain supported until at least June 28, 2018, by which time Mozilla is planning to jump their ESR to a post-plugin phase. This is therefore a short-term solution, but we expect to have full release of our New HTML5 client well before that.

To install it:
The Big Picture

Our larger-scale goal is to introduce a new client that will be usable on any browser and make our games generally more accessible. We've had a HTML5 client in process since last year, but are currently hitting roadblocks that make a deployment before November 14 problematic. We've also just started a second project, which would be more specifically focused as a Zealotry replacement, without worries about new bells or new whistles. Both of these possibilities are being done out-of-house, by Skotos players, but they're receiving our highest level of attention for whatever support they need, as this is all our top priority.

So, consider this a short-term fix, but in the meantime if you use Zealotry, please download one of the alternative browsers and test them out ASAP.
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New Game Feature: Ranged Combat Abilities (archery, throwing, magic)

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  • #16
    Just a little reminder:

    @RANGED 'DENY - OOCly refuse consent for this attack, this should only be done if there is some reason your character should not be able to be attacked, and is primarily intended to prevent powerplay. The main purpose of the consent check in @Ranged Combat is to prevent wounds being forced on your character when there is OOC debate as to whether it should be possible, IE; a restrained character throwing an axe at you, or a character with no hands shooting a crossbow, or someone attacking you when hidden behind a wall or pillar, and so on. Do not be afraid to deny consent to be attacked if there is an dispute regarding the validity of an attack, but also be advised that using the DENY feature sends a record of events to StoryGuides and will itself be seen as powerplay/abuse if used inappropriately to avoid attack against your character in situations where it should have been allowed.

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    • #17
      So, it's not to be used to have people @DENY in case they just don't want to be involved with a plot? Because I can see some people just saying, "I didn't subscribe to have an NPC walk into the room and randomly kill me."

      The whole game was precepted on player consent. Now, I get that a @dodge is different from a @deny, but some people just may say, OOCly, "Okay, I'mma outta here. Do your killing thing elsewise," and go out of the room.

      Something like that seems fair to me. But the person can't just OOC deny and stay in the room.

      Thoughts?
      ~ Gareth Beaumains ~

      ~ For Love! For Valour!
      ~ For Honour! For Glory!
      ~ Onwards to Adventure!

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      • #18
        Originally posted by Gareth View Post
        So, it's not to be used to have people @DENY in case they just don't want to be involved with a plot? Because I can see some people just saying, "I didn't subscribe to have an NPC walk into the room and randomly kill me."

        The whole game was precepted on player consent. Now, I get that a @dodge is different from a @deny, but some people just may say, OOCly, "Okay, I'mma outta here. Do your killing thing elsewise," and go out of the room.

        Something like that seems fair to me. But the person can't just OOC deny and stay in the room.

        Thoughts?
        Do NPCs use range? Because MCombat for NPC monsters allows you to pass and then you can leave a room. Ranged, to my understanding, is used as a way to consent/give yourself a reaction to something like spell casting or something being thrown at you, instead of just relying on cooperative RP.

        If I'm hanging out in a public room and a character walks in and decides they are going to use a spell on me, that's a REALLY quick thing. Your character would react somehow. There's no reasonable way IC to claim that if something was being thrown or shot at you that you would just leave the room. You would use dodge, because that's what you're doing trying to get away.

        To me, if a player is uncomfortable with a scene I could see an OOC dialogue happening and having that discussion as to whether you want to play this if you can exit the scene without anything happening because you don't want to play this. But to @deny because they 'want to run away' is involving yourself in the scene but powerplaying over what could potentially happen to your character.

        Last night's scene was confusing and a lot of people were reacting IC while some people were confused OOCly and that makes everything hard. I think probably staff will be going over this individually since it catalogs the use of the @deny.

        I'm not an expert on this stuff by any means, but that's my general understanding of how this works.

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        • #19
          Originally posted by Gareth View Post
          So, it's not to be used to have people @DENY in case they just don't want to be involved with a plot? Because I can see some people just saying, "I didn't subscribe to have an NPC walk into the room and randomly kill me."

          The whole game was precepted on player consent. Now, I get that a @dodge is different from a @deny, but some people just may say, OOCly, "Okay, I'mma outta here. Do your killing thing elsewise," and go out of the room.

          Something like that seems fair to me. But the person can't just OOC deny and stay in the room.

          Thoughts?
          As Kamilah's player pointed out, if there is no way for your character to plausibly completely avoid the scene IC, then @ranged 'deny is not the right choice. If a player is uncomfortable for some reason with the scene, they can ALWAYS open up ooc dialog about it, but @ranged 'Deny' is there to prevent the use of powerplay, not to avoid a scene.

          @ranged "Dodge" provides an opportunity for your char to escape IC while still permitting the person using the ranged attack to RP fairly. Just as you cannot use @consent "deny" to keep a law enforcement officer (or any other char) from walking to your character to arrest him, just because you don't think you want that character walking to them, you cannot use @ranged 'Deny' to prevent someone from using a ranged attack unless the attack is not ICly possible.

          Last night there was confusion which led to at least one character feeling rushed and choosing @ranged "Deny" just to urge the scene to continue without waiting for him/her. This is where people should have paused and taken a moment to explain what was happening, and what needed to be done. If a scene needs to be paused for a quick moment to OOCly explain to someone who is unfamiliar with the system, then great! PLEASE do that. Denying an IC action without cause is not the correct response.

          @ranged 'deny,' just like @consent 'deny,' is an OOC tool to prevent power play. Please use it as such, and please look out for your fellow players to ensure no one feels rushed or frustrated during a hectic scene using a system they do not yet understand.

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