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New Game Feature: Ranged Combat Abilities (archery, throwing, magic)

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  • #16
    Just a little reminder:

    @RANGED 'DENY - OOCly refuse consent for this attack, this should only be done if there is some reason your character should not be able to be attacked, and is primarily intended to prevent powerplay. The main purpose of the consent check in @Ranged Combat is to prevent wounds being forced on your character when there is OOC debate as to whether it should be possible, IE; a restrained character throwing an axe at you, or a character with no hands shooting a crossbow, or someone attacking you when hidden behind a wall or pillar, and so on. Do not be afraid to deny consent to be attacked if there is an dispute regarding the validity of an attack, but also be advised that using the DENY feature sends a record of events to StoryGuides and will itself be seen as powerplay/abuse if used inappropriately to avoid attack against your character in situations where it should have been allowed.

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    • #17
      So, it's not to be used to have people @DENY in case they just don't want to be involved with a plot? Because I can see some people just saying, "I didn't subscribe to have an NPC walk into the room and randomly kill me."

      The whole game was precepted on player consent. Now, I get that a @dodge is different from a @deny, but some people just may say, OOCly, "Okay, I'mma outta here. Do your killing thing elsewise," and go out of the room.

      Something like that seems fair to me. But the person can't just OOC deny and stay in the room.

      Thoughts?
      ~ Gareth Beaumains ~

      ~ For Love! For Valour!
      ~ For Honour! For Glory!
      ~ Onwards to Adventure!

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      • #18
        Originally posted by Gareth View Post
        So, it's not to be used to have people @DENY in case they just don't want to be involved with a plot? Because I can see some people just saying, "I didn't subscribe to have an NPC walk into the room and randomly kill me."

        The whole game was precepted on player consent. Now, I get that a @dodge is different from a @deny, but some people just may say, OOCly, "Okay, I'mma outta here. Do your killing thing elsewise," and go out of the room.

        Something like that seems fair to me. But the person can't just OOC deny and stay in the room.

        Thoughts?
        Do NPCs use range? Because MCombat for NPC monsters allows you to pass and then you can leave a room. Ranged, to my understanding, is used as a way to consent/give yourself a reaction to something like spell casting or something being thrown at you, instead of just relying on cooperative RP.

        If I'm hanging out in a public room and a character walks in and decides they are going to use a spell on me, that's a REALLY quick thing. Your character would react somehow. There's no reasonable way IC to claim that if something was being thrown or shot at you that you would just leave the room. You would use dodge, because that's what you're doing trying to get away.

        To me, if a player is uncomfortable with a scene I could see an OOC dialogue happening and having that discussion as to whether you want to play this if you can exit the scene without anything happening because you don't want to play this. But to @deny because they 'want to run away' is involving yourself in the scene but powerplaying over what could potentially happen to your character.

        Last night's scene was confusing and a lot of people were reacting IC while some people were confused OOCly and that makes everything hard. I think probably staff will be going over this individually since it catalogs the use of the @deny.

        I'm not an expert on this stuff by any means, but that's my general understanding of how this works.

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        • #19
          Originally posted by Gareth View Post
          So, it's not to be used to have people @DENY in case they just don't want to be involved with a plot? Because I can see some people just saying, "I didn't subscribe to have an NPC walk into the room and randomly kill me."

          The whole game was precepted on player consent. Now, I get that a @dodge is different from a @deny, but some people just may say, OOCly, "Okay, I'mma outta here. Do your killing thing elsewise," and go out of the room.

          Something like that seems fair to me. But the person can't just OOC deny and stay in the room.

          Thoughts?
          As Kamilah's player pointed out, if there is no way for your character to plausibly completely avoid the scene IC, then @ranged 'deny is not the right choice. If a player is uncomfortable for some reason with the scene, they can ALWAYS open up ooc dialog about it, but @ranged 'Deny' is there to prevent the use of powerplay, not to avoid a scene.

          @ranged "Dodge" provides an opportunity for your char to escape IC while still permitting the person using the ranged attack to RP fairly. Just as you cannot use @consent "deny" to keep a law enforcement officer (or any other char) from walking to your character to arrest him, just because you don't think you want that character walking to them, you cannot use @ranged 'Deny' to prevent someone from using a ranged attack unless the attack is not ICly possible.

          Last night there was confusion which led to at least one character feeling rushed and choosing @ranged "Deny" just to urge the scene to continue without waiting for him/her. This is where people should have paused and taken a moment to explain what was happening, and what needed to be done. If a scene needs to be paused for a quick moment to OOCly explain to someone who is unfamiliar with the system, then great! PLEASE do that. Denying an IC action without cause is not the correct response.

          @ranged 'deny,' just like @consent 'deny,' is an OOC tool to prevent power play. Please use it as such, and please look out for your fellow players to ensure no one feels rushed or frustrated during a hectic scene using a system they do not yet understand.

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