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  • #16
    2017.10.11
    • Tweaked damage formulae again. All offensive martial skill levels now passively increase all damage dealt for all attacks by a small percentage per skill level. Max fatigue and fatigue recover rate significantly increased to keep up with the new increased damage output.
    • Experimenting with two identically skilled test dummy characters with top skills in the Senior Artisan area and low end skills in the Fellowcraft to Journeyman area, getting in 3 to 4 attacks per turn in which about 50% of those attacks were parried, my test fights were lasting about 5 turn sequences. We'll see how the new numbers hold up in less controlled environments.
    • Fixed a bug that was causing successful MCombat special attacks to deal 0 damage.
    • Fixed a bug causing counterattacks to break combat.
    • Worked on the MCombat "UI" a bit to try to condense and smoothen the information you get and make it a bit less spammy.
    • The emits of some moves were changed. A success hitroll that drains fatigue but does not strike your character will now emit you staggering back instead of dodging, and perhaps desperately parrying or blocking as you stumble. This is not to be confused with a "flawless parry/block", which shows a different emit and deals no damage.
    • Looked into a bug where @style was not working but could not reproduce. Make sure you have the necessary style skill that you're trying to activate, and also that the necessary weapon to use that style is currently equipped.
    • Fixed a bug that would error out MCombat if using the feint attack while dual wielding with the dual striking passive skill.
    Last edited by Kurzon; 10-11-2017, 08:21 PM.
    StoryHost Kurzon
    Castle Marrach Staff

    kurzon@marrach.skotos.net

    The destiny of the world is determined less by the battles that are lost and won than by the stories it loves and believes in.

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