Announcement

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Downtimes: June 24 - July 2nd

We've got another batch of shutdowns coming in late June and early July, so that the machines can be repaired for the newest bug, the ZombieLoad CPU bug.

In general, the Genesis games (Grendel, TEC, TEC-Test) all have reboots scheduled for the absolute middle of the night, so I'll be taking each down the previous evening at midnight and bringing them back up the next morning at 9am.

The SkotOS games have always been more robust about reboots, so we'll let them reboot on their own, though there's some chance for an ~2 hour data loss. In any case, I'll be checking them after the 2-hour window when I can, though Marrach has a middle-of-the-night reboot, so that'll be the next morning.

The UserDB and Web reboots will cause some downtime for the entire site, but again they will hopefully come up cleanly.

GENESIS:

- Shutdown Grendel (late Sunday 6/23)

- Startup Grendel (early Monday 6/24)

- Shutdown TEC (late Monday 6/24)

- Startup TEC (early Tuesday 6/25)

- Check TEC Client (9pm Tuesday 6/25)

- Shutdown TEC-Test (late Thursday 6/27)

- Startup TEC-Test (Friday 6/28)


SKOTOS:

- Marrach (Monday early morning 6/24)

- Ironclaw (Monday 10pm-midnight 6/24)

- Lovecraft, Lazarus (Monday 8pm-10pm 7/2)


MAIN SITE:

- UserDB (Monday 10pm-midnight 6/24)

- Web (Sunday 9pm-11pm 6/30)
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MCombat 4.1 Update Info

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  • #31
    2019-05-14

    [4.1.1]

    MECHANICS UPDATES

    * You can no longer wield or dual wield a weapon, or wear or shift a shield outside of your MCombat turn (so remember to wield your equipment before entering combat!)
    * Wielding or dual wielding a weapon, or wearing or shifting a shield limits you to committing 1 attack for that MCombat turn
    * Unwearing/unwielding of equipment can still be done without limitation or penalty

    BALANCE CHANGES

    * The -30% outgoing damage penalty while equipping a shield is now reduced by 2% per level in shield skill, reducing the total penalty from -30% to -10% by level 10 shield skill. Shield was the only weapon skill that wasn't somehow affecting your damage, and since it was also only affecting your #3 active ability, the benefits of leveling up shield skill were very negligible compared to any other weapon skill
    * Shields no longer grant an additional -50% damage reduction bonus vs projectiles, but they still disable the +50% damage bonus that projectiles get vs all unshielded characters (in other words: ranged damage is now 100% vs shielded and 150% vs unshielded as opposed to 50% vs shielded and 150% vs unshielded)

    BUG FIXES

    * Fixed bug where system would show both attacker and defender achieving full focus points whenever the attacker does
    * Fixed a bug where the active ability 'shaft sweep' would error out on use for basic and master levels
    * Fixed a bug where the focus attack 'impale' would error out on use
    * Fixed a bug where upskills would error out if you had no dodge or feint skill
    Last edited by Kurzon; 05-30-2019, 04:52 PM.
    StoryHost Kurzon
    Castle Marrach Staff

    kurzon.marrach@outlook.com

    The destiny of the world is determined less by the battles that are lost and won than by the stories it loves and believes in.

    Comment


    • #32
      Originally posted by Kurzon View Post
      2019-05-14

      MECHANICS UPDATES

      * You can no longer wield or dual wield a weapon, or wear or shift a shield outside of your MCombat turn (so remember to wield your equipment before entering combat!)
      * Wielding or dual wielding a weapon, or wearing or shifting a shield limits you to committing 1 attack for that MCombat turn
      Just had an MCombat fight, and Tine was able to shift her shield off-turn as well as make three attacks when it got to her turn. She has no skill level in Shield, however, so that might have something to do with it.

      Also, unfortunately, Longsword Focus attack continues hitting if the target is knocked out of MCombat before the attack is finished, which damages their fatigue for real, even if it was a practice fight.
      Last edited by Halvard; 05-15-2019, 04:16 PM. Reason: Another thing.
      Ser Halvard
      Bodyservant to the Lord Chancellor

      Comment


      • #33
        These two issues should now be fixed.
        StoryHost Kurzon
        Castle Marrach Staff

        kurzon.marrach@outlook.com

        The destiny of the world is determined less by the battles that are lost and won than by the stories it loves and believes in.

        Comment


        • #34
          Thanks! I know you're probably swamped with work so thanks for the quick response.
          Ser Halvard
          Bodyservant to the Lord Chancellor

          Comment


          • #35
            2019-05-30

            [4.1.2]

            MECHANICS UPDATES

            * Sorcery spell Othek (palai) has been added to @ability
            * Sorcery spell Purap (fortis) has been added to @ability
            * Sorcery spell Otheki (communis) has been added to @ability
            * The rest skill now passively restores fatigue at the end of each turn, at a rate of 1% of your maximum fatigue per level in rest
            * MCombat now grants CombatXP

            BALANCE CHANGES

            * A shield equipped in the off hand now grants SPPQQ cards to your attack deck (previously granted SSPQQ)
            * Offensive expertise has been added; every skill level in cut, thrust and feint increases your physical melee damage output by an additional 2% per level regardless of whether the attack is a cut or thrust based ability
            * Defensive expertise has been added; every skill level in guard, recover and attacking reduces all physical melee damage you take by -2% per level

            BUG FIXES

            * Distant Stance (polearm active #2) should now grant focus when attacked
            * Shield slam (shield focus ability) now properly emits a successful hit to the target (instead of emitting twice to the attacker)
            * Shield slam now properly grants its fatigue recovery buff on the user
            * Hilt strike now properly inflicts its damage taken debuff on the target
            Last edited by Kurzon; 05-30-2019, 06:17 PM.
            StoryHost Kurzon
            Castle Marrach Staff

            kurzon.marrach@outlook.com

            The destiny of the world is determined less by the battles that are lost and won than by the stories it loves and believes in.

            Comment


            • #36
              I'm not sure it's currently used in MCombat, and if it isn't whether or not there are plans for it, but I just thought of a use for Retire in MCombat. Maybe it can be used to reduce the damage of opportunity attacks made against you when @advancing out of an area. That way it can be a valuable skill for ranged combatants as well.
              Ser Halvard
              Bodyservant to the Lord Chancellor

              Comment


              • #37
                2019-06-11

                BALANCE CHANGES

                * Fatigue recovery from one handed sword ability 'Deflection' has been reduced from a straight 10% fatigue per turn (15% Master version) to 1% fatigue per rest skill level per turn (1.5% per rest skill in Master version)
                * Shield focus attack 'Shield Slam' no longer grants a fatigue recovery effect
                * Shield focus attack 'Shield Slam' now taunts the target

                BUG FIXES

                * Polearm focus attack 'Impale' now properly removes focus points on use
                StoryHost Kurzon
                Castle Marrach Staff

                kurzon.marrach@outlook.com

                The destiny of the world is determined less by the battles that are lost and won than by the stories it loves and believes in.

                Comment

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