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ZEALOTRY Users: Critical Notice on Continued Use

Edit: Our new HTML5 client (Orchil) is now open for beta testing in The Eternal City. Feel free to try give it a whirl at http://test.skotos.net/orchil/

Edit: We have made great strides toward a new HTML5 client, which should offer a replacement to Zealotry. We're hoping to release that in the very near future, but in the meantime, using Pale Moon remains the best method for ensuring there is zero interruption to your game playing during the transition.

As of November 14, Mozilla will be auto-updating all copies of Mozilla Firefox to Mozilla 57, a new edition of their browser that will disable all legacy add-ons. This will probably include the majority of the plug-ins that you use on Mozilla, including the Skotos Zealotry plug-in.

This is a big problem for us because Zealotry is the most stable of our clients at this time, and the one that we believe is in the widest use. There's unfortunately no easy way to update it, because we'd have to rewrite it from practically scratch, using their new programming system.

There are tricks that you could use to to prevent Mozilla updates, but we don't particularly suggest them, as you want to have a clean, secure browser. Fortunately, there are two alternative browsers that will support Zealotry. Each of them branched off of an earlier version of Mozilla Firefox, and each of them continues to be updated for important security issues.

Pale Moon Browser

The Pale Moon browser is our suggested replacement. It is a totally separate browser that branched off of Firefox some years ago. It will continue to support the classic plug-ins.

To install it:
  • Install Pale Moon (Windows & UNIX only)
  • Install the Zealotry XPI on Pale Moon
  • Restart the Pale Moon Browser
  • Play on Pale Moon

The official version of Pale Moon only supports Windows and UNIX, but you can also get a slightly less official version of Pale Moon for the Mac. We've tested it out and it looks like it's clean and works correctly, but use your own level of caution in working with the Mac variant.

If You Have Errors

Some users are experiencing "Content Encoding Errors" when using Pale Moon and Zealotry. As best we can tell, this is due to an incompatibility between Windows 8.1, Pale Moon, and Plugins. If you have this problem (or any other), we suggest instead using Mozilla's extended-release version of Firefox, which branched at Firefox 52. It's expected to remain supported until at least June 28, 2018, by which time Mozilla is planning to jump their ESR to a post-plugin phase. This is therefore a short-term solution, but we expect to have full release of our New HTML5 client well before that.

To install it:
The Big Picture

Our larger-scale goal is to introduce a new client that will be usable on any browser and make our games generally more accessible. We've had a HTML5 client in process since last year, but are currently hitting roadblocks that make a deployment before November 14 problematic. We've also just started a second project, which would be more specifically focused as a Zealotry replacement, without worries about new bells or new whistles. Both of these possibilities are being done out-of-house, by Skotos players, but they're receiving our highest level of attention for whatever support they need, as this is all our top priority.

So, consider this a short-term fix, but in the meantime if you use Zealotry, please download one of the alternative browsers and test them out ASAP.
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StoryPlotter Guide: Wounds and Role Playing

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  • #31
    Please review this for future RP.
    StoryGuide Samael

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    • #32
      You know who you are.

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      • #33
        I feel this needs a bump.
        Who finds a faithful friend, finds a treasure.

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        • #34
          I found this helpful recently and thought I'd bump it in case anyone wants a refresher

          ~ Keeper of the Royal Vault
          ~ Junior Handmaiden to Her Majesty

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          • #35
            I know this is stickied, but given all the recent attacks and wounds, I'd like to bring this to everyone's attention again.

            Please roleplay wounds seriously. I know no one wants to be "stuck in their room" for weeks. No one is asking that. But try to find a realistic middle ground Odjit's description of the wounds above should help, and clearly give examples on how to handle them, when you should and shouldn't @wound, and even bruise mechanics.

            Please be respectful to the healers out there. We know you don't want to be laid up - but if you're running around the entire keep a day after death's door, we WILL ICly reprimand you for it. At least, I know Dolph will
            Royal Chief of Medicine
            Courtier of Her Majesty's Royal Court

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            • #36
              I admit I get a little confused with the wounds. Last night I got a 'serious wound' to the chest via some electrical Uwaine loving and my initial thought was it probably jolted her heart (bear in mind I know NOTHING about how current works to damage a body). I eventually assisted to try and figure out how I should be RPing, and in the meantime just flagged her unconscious. The healers worked with me IC and I was told IC I would not die. After being bandaged, I was told it would take 10 days and I would be good as new. The next day (which is today) I would be sore and likely very itchy. To me this does not constitute a 'serious' wound as it similarly can take 10 days to get over a cold. There was no surgery or anything major, just some ointment applied and a bandage. I feel like after reading Odjit's post on serious wounds I probably should have my character laid up in her room nursing on milk of the poppy or something, but at the same time I feel like I am playing appropriately to the feedback I got from the healers, and I prefer to work in coordination with the healers because it provides them RP support too.

              Anyway, I prefer realism, but it's not always easy to know how to play it, especially when magic or non-combat related wounds are involved. I personally may leave my room, write scrolls, or hold a poetry class, but I try to only move between my room and another major area (like the commons) so it doesn't look as if she's acting 'normal'. Is that too normal? If it were suggested she hole up for a week, she would have followed that advice IG instead. I guess I'm trying to figure out how much normalcy is too much normalcy, because I always prefer to be believable.
              You need power only when you want to do something harmful, otherwise love is enough to get everything done. ~~Charlie Chaplin~~
              No matter how long the winter, spring is sure to follow. ~~Proverb~~

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              • #37
                This wasn't directed at your character in particular, just a generalization, but we'll use Josie as an example.

                Due to Dolph's healing skill, and Josie's wound level (3), 10 days is the time the game gives it to heal. You handled yours fine, based on how we roleplayed the situation and level of the wound vs the time it takes to recover game-wise. The level of healer (In Dolph's case, Artisan) is like an IC way of saying "This is his skill level, he knows how to patch people up, he's dealt with these things, whatever whatever". There's a lot you can do to bend that to how you want to work it IC. If you want to nurse the seriousness of it, go ahead! Request a friend help you walk. Get some other players involved. Tell Dolph you want a check up. Request a wheeled chair. There's paths to take

                I apologize, the bump of the post made it seem like I was targeting you, perhaps. Totally not the case. It's just been 3 straight days of wounds/deaths and I felt like this could use a bumpage for future and current occurrences.
                Royal Chief of Medicine
                Courtier of Her Majesty's Royal Court

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                • #38
                  Nah. I was targeting myself to show where there might be confusion for other people too, as sometimes it's just easier to talk about one's own character than take a chance of offending anyone on accident. At any rate, I was grateful for the bumpage and clarifications
                  You need power only when you want to do something harmful, otherwise love is enough to get everything done. ~~Charlie Chaplin~~
                  No matter how long the winter, spring is sure to follow. ~~Proverb~~

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                  • #39
                    My death the other day left me feeling rather disappointed. I went with realism of it, and the subsequent death penalties left me feeling severely shortsticked on the whole scene. If i had to do it again though, I would have done it the same way, It's supposed to suck to die. And it does.

                    Walk into the room, Even had a sword IN MY HAND ready to hit someone.
                    *blinded* "Fu#K!" cant find target.
                    zapped - Serious chest injury.
                    Slammed myself backwardly with the force of the lightning bolt, into the wall. It was serious after all. (see above)
                    someone else got zapped,
                    *still waiting for the blind timer, fumbling for a duck call somewhere*

                    *timer runs out*
                    *dodges a zap*
                    *blows duckcall*
                    Zapped, failed dodge, Gravely wounded, fell into a smoking barely breathing heap.
                    Zapped again, didnt try to dodge, was unconscious.
                    Dead. -1 thrust -1 teanga combat and language, I dont feel lucky as OP said to feel. -.- Rather have lost that random tattooist i had, and an "Advance" dead skill. Then i'd have felt lucky.



                    I think I did it realistically and by the rules presented to me at the time. It just seems to be a bit odd, that in the time someone can cast a blind and 4 lightning bolts, I can exhale once into a duck call.

                    The point is, I can understand why some people would temporarily ignore injury now, just so everything doesn't feel all one sided. Doesn't mean do it though, especially in the Healing phase of the aftermath.

                    In josie's case, after 5 days of her ten, i'd probably start acting like i feel much better. Not 100%, but half the damage is gone. 9 days in, barely bothered, 90% healed. It does bother me that people that are healing, act as if the damage is 100% up until the day the bandage magically peels the injury off leaving perfect repair behind, injury still stuck to the bandage. Healing is a process. Feel the heal over time.

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                    • #40
                      Originally posted by Aptaliesin View Post
                      Walk into the room, Even had a sword IN MY HAND ready to hit someone.
                      *blinded* "Fu#K!" cant find target.
                      zapped - Serious chest injury.
                      Slammed myself backwardly with the force of the lightning bolt, into the wall. It was serious after all. (see above)
                      someone else got zapped,
                      *still waiting for the blind timer, fumbling for a duck call somewhere*

                      *timer runs out*
                      *dodges a zap*
                      *blows duckcall*
                      Zapped, failed dodge, Gravely wounded, fell into a smoking barely breathing heap.
                      Zapped again, didnt try to dodge, was unconscious.
                      Dead. -1 thrust -1 teanga combat and language, I dont feel lucky as OP said to feel. -.- Rather have lost that random tattooist i had, and an "Advance" dead skill. Then i'd have felt lucky.



                      I think I did it realistically and by the rules presented to me at the time. It just seems to be a bit odd, that in the time someone can cast a blind and 4 lightning bolts, I can exhale once into a duck call.
                      Without revealing too much "secret IC information" about how various magics work; I didn't realize you could still use magic attacks while maintaining a blindness curse. Certain magic abilities have to be continually "channeled" to keep them in effect, and they prevent use of other spells while doing so. That ability was likely a coding oversight and has been amended.
                      StoryHost Kurzon
                      Castle Marrach Staff

                      kurzon.marrach@outlook.com

                      The destiny of the world is determined less by the battles that are lost and won than by the stories it loves and believes in.

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                      • #41
                        Originally posted by Aptaliesin View Post
                        The point is, I can understand why some people would temporarily ignore injury now, just so everything doesn't feel all one sided. Doesn't mean do it though, especially in the Healing phase of the aftermath.

                        In josie's case, after 5 days of her ten, i'd probably start acting like i feel much better. Not 100%, but half the damage is gone. 9 days in, barely bothered, 90% healed. It does bother me that people that are healing, act as if the damage is 100% up until the day the bandage magically peels the injury off leaving perfect repair behind, injury still stuck to the bandage. Healing is a process. Feel the heal over time.
                        I agree with your second point - feel free to "improve" over the healing process. That's the point. You're supposed to act as though you're "Healing". As a healer we give you a recovery time for a reason - spread out how you recover over that period. We don't expect you to be:

                        Day 0: I'm feeling horrible and near dead
                        Day 1: I'm feeling horrible and near dead
                        Day 2: I'm feeling horrible and near dead
                        Day 3: I'm feeling horrible and near dead
                        Day 4: I'm feeling horrible and near dead
                        Day 5: I'm feeling horrible and near dead
                        Day 6: I'm feeling horrible and near dead
                        Day 7: I'm feeling horrible and near dead
                        Day 8: I'm feeling horrible and near dead
                        Day 9: I'm feeling horrible and near dead
                        Day 10 I'm suddenly better!

                        Feel free to roleplay! Have visitors, call the healers, get a checkup, drag yourself out after 2 days and poke a friend, etc etc etc. There's benefits to being wounded, nurse it for a while! You have a timeframe, use it!
                        Royal Chief of Medicine
                        Courtier of Her Majesty's Royal Court

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                        • #42
                          Shuffling this up front.

                          I'll draft up one about RPing a Healer after the meeting with them.
                          StoryPlotter Odjit
                          Odjit's observations are - as they pretty much always are - spot on. - Geist
                          [4:36:43 PM] Kurzon: You're horrid
                          odjit@marrach.skotos.net

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                          • #43
                            Raised with love!

                            ~*~*~*~*~*~*~
                            Apprentice Jeweler
                            Royal Purse Bearer
                            Royal Librarian
                            Honored Guest
                            Assistant Dean of the Royal Collegium

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