Announcement

Collapse

Co-Lo Stability Problems

Unfortunately, our co-lo had some stability problems Friday morning.

First up, they lost all of their connectivity to the facility that holds all of our games. This took them about 40 minutes to diagnose and a bit longer to restore.

Much more astonishingly, they rebooted all of their machines (which means all of our machines) while they were fixing the problem, with no notice. This probably had minimal repercussions on the SkotOS games (Marrach, Ironclaw, Lazarus, and Lovecraft). There may have been a rollback of an hour or two.

TEC and Grendel's Revenge are more troublesome. TEC will suffer a rollback of 10 hours, to midnight (PT) last night, since the unannounced reboot happened one hour before the next backups. GR suffered a more complete failure. We're being forced to restore the entire machine from its backups, then we'll need to restore the game from the backups stored within that backup. The lineup of dates look promising (which is how we laid them out, 'lo these many years ago), so the hope is that we'll only suffer a 7 hour rollback, to the 3am (PT) game backup, but it's a bit dicey at the moment.

Apologies for the inconvenience; we're now making sure everything is stable, and we're looking into whether our most recent upgrades to TEC will support increasing the backups to every 6 hours.

Edit: The GR problem is proving even more intractable than hoped. As best I can tell, our colo is still having some issues because I can't boot the first restore I made of GR and I can't build a new node either. I expect this will just clear when they get their act together, but in the meantime I'm not able to get GR back online until they fix these problems.
See more
See less

In Development: a new Skotos client

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • In Development: a new Skotos client

    There's a new Skotos client in development - see the main announcement for more details.

    The client will come to Grendel's Revenge and The Eternal City first. There's two parts to the project - the client itself, and the server-side support. All the games will share the client, but the server-side work is different for GR and TEC compared to Marrach and the rest of the games. Historically Marrach and its siblings have come first for new clients, but this time it'll be in reverse order.

    Suggestions or questions about how the client will work for Marrach are welcome here. There's a lot of space on the sidebars for new functionality if you want it, or perhaps you'd like an existing element to work differently. Post here and I'll take a look.
    Wyrhtan, Grendel's Revenge GameMaster
Working...
X