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Downtime Report: Wednesday Night

We had an abrupt and unannounced downtime for all games and services starting sometime after 9pm PT on Wednesday evening. This was due to a massive power outage at our cloud computing facility of the sort that redundant systems are supposed to ensure never happen. After about an hour they were able to diagnose that the power was out. It took a few more hours for them to start restoring service.

At this moment, everything is back up except for Ironclaw and TEC. At the rate they're restoring things, I hope those will be back up in the next 15-30 minutes, but it's entirely in their hands.

As is typically the case with a sudden reboot, TEC and GR have to be rolled back. This is already done with GR. The TEC rollback should be just a few hours due to the more recent backups recently instituted, but I need to get the machine back before I can verify that.

Update: Ironclaw and TEC are now back too. The TEC rollback was 2.5 hours, from 9.30pm PT (when everything crashed) to 7.00 pm PT.
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In Development: a new Skotos client

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  • In Development: a new Skotos client

    There's a new Skotos client in development - see the main announcement for more details.

    The client will come to Grendel's Revenge and The Eternal City first. There's two parts to the project - the client itself, and the server-side support. All the games will share the client, but the server-side work is different for GR and TEC compared to Marrach and the rest of the games. Historically Marrach and its siblings have come first for new clients, but this time it'll be in reverse order.

    Suggestions or questions about how the client will work for Marrach are welcome here. There's a lot of space on the sidebars for new functionality if you want it, or perhaps you'd like an existing element to work differently. Post here and I'll take a look.
    Wyrhtan, Grendel's Revenge GameMaster
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