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Co-Lo Stability Problems

Unfortunately, our co-lo had some stability problems Friday morning.

First up, they lost all of their connectivity to the facility that holds all of our games. This took them about 40 minutes to diagnose and a bit longer to restore.

Much more astonishingly, they rebooted all of their machines (which means all of our machines) while they were fixing the problem, with no notice. This probably had minimal repercussions on the SkotOS games (Marrach, Ironclaw, Lazarus, and Lovecraft). There may have been a rollback of an hour or two.

TEC and Grendel's Revenge are more troublesome. TEC will suffer a rollback of 10 hours, to midnight (PT) last night, since the unannounced reboot happened one hour before the next backups. GR suffered a more complete failure. We're being forced to restore the entire machine from its backups, then we'll need to restore the game from the backups stored within that backup. The lineup of dates look promising (which is how we laid them out, 'lo these many years ago), so the hope is that we'll only suffer a 7 hour rollback, to the 3am (PT) game backup, but it's a bit dicey at the moment.

Apologies for the inconvenience; we're now making sure everything is stable, and we're looking into whether our most recent upgrades to TEC will support increasing the backups to every 6 hours.

Edit: The GR problem is proving even more intractable than hoped. As best I can tell, our colo is still having some issues because I can't boot the first restore I made of GR and I can't build a new node either. I expect this will just clear when they get their act together, but in the meantime I'm not able to get GR back online until they fix these problems.
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New Command: @kudos

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  • New Command: @kudos

    Hey folk,

    I'm here to let you all know that Castle Marrach now has a new @command for use by all players, @kudos.

    The @kudos command was developed to help facilitate you in giving praise to other players for good and proactive roleplay. The command works as thus;

    @kudos '<name> <reason>

    When you file an @kudos, your acknowledgement goes into a queue within our TAS system. At the end of each month, Staff will go through that queue, tally the results, and post them in the Castle Marrach forums. At this time, the sole reward for receiving @kudos is the standing ovation at the end of the month, but we're currently looking into the possibility of granting storypoints or other rewards for those who receive @kudos. Use this as your opportunity to praise and encourage fellow roleplayers for going out and being proactive and contributing to the game world.

    There are some restrictions on how this command can be used, to facilitate fair usage. A reason does need to be included when you file the @kudos in order for Staff to count it, and as of this posting, you can only use @kudos once every 72 hours (and not on yourself). We're looking at tweaking those numbers a bit to make the command more useful in situations where you want to give @kudos to multiple players for a scene, or situations where you come across more than a single good scene over a 3 day span, and so forth, so expect some changes to this command in the near future. But for now, feel free to enjoy early release of this command for what it is.

    Thanks and happy gaming!
    Last edited by Kurzon; 06-01-2015, 09:02 AM.
    StoryHost Kurzon
    Castle Marrach Staff

    kurzon.marrach@outlook.com

    The destiny of the world is determined less by the battles that are lost and won than by the stories it loves and believes in.

  • #2
    UPDATE: The aforementioned changes are now implemented. You can cast @kudos as frequently as you like, but can only vote for the same character once every 24 hours. Thanks to Orobas for getting this fix in quickly.
    Last edited by Kurzon; 06-01-2015, 09:03 AM.
    StoryHost Kurzon
    Castle Marrach Staff

    kurzon.marrach@outlook.com

    The destiny of the world is determined less by the battles that are lost and won than by the stories it loves and believes in.

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    • #3
      UPDATE:

      Hey folk,

      An update has been made to @kudos. When you receive an @kudos a message will now pop up on your screen indicating such, though it won't tell you who it came from.

      The purpose of this is two fold. Firstly, to give a player a better idea of what roleplay specifically interested or impressed other players; it's hard to draw any real conclusion at the end of the month on what roleplay at what point over the last month you were being praised for. Secondly, this is intended to serve as a reminder for players who simply forget or don't think to file an @kudos, receiving an @kudos during an enjoyable scene may serve to help remind you to file an @kudos yourself.

      Thanks, and happy gaming!
      StoryHost Kurzon
      Castle Marrach Staff

      kurzon.marrach@outlook.com

      The destiny of the world is determined less by the battles that are lost and won than by the stories it loves and believes in.

      Comment

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