ZEALOTRY Users: Critical Notice on Continued Use

Edit: Our new HTML5 client (Orchil) is now open for beta testing in The Eternal City and Grendel's Revenge. Feel free to try give it a whirl at

Edit: We have made great strides toward a new HTML5 client, which should offer a replacement to Zealotry. We're hoping to release that in the very near future, but in the meantime, using Pale Moon remains the best method for ensuring there is zero interruption to your game playing during the transition.

As of November 14, Mozilla will be auto-updating all copies of Mozilla Firefox to Mozilla 57, a new edition of their browser that will disable all legacy add-ons. This will probably include the majority of the plug-ins that you use on Mozilla, including the Skotos Zealotry plug-in.

This is a big problem for us because Zealotry is the most stable of our clients at this time, and the one that we believe is in the widest use. There's unfortunately no easy way to update it, because we'd have to rewrite it from practically scratch, using their new programming system.

There are tricks that you could use to to prevent Mozilla updates, but we don't particularly suggest them, as you want to have a clean, secure browser. Fortunately, there are two alternative browsers that will support Zealotry. Each of them branched off of an earlier version of Mozilla Firefox, and each of them continues to be updated for important security issues.

Pale Moon Browser

The Pale Moon browser is our suggested replacement. It is a totally separate browser that branched off of Firefox some years ago. It will continue to support the classic plug-ins.

To install it:
  • Install Pale Moon (Windows & UNIX only)
  • Install the Zealotry XPI on Pale Moon
  • Restart the Pale Moon Browser
  • Play on Pale Moon

The official version of Pale Moon only supports Windows and UNIX, but you can also get a slightly less official version of Pale Moon for the Mac. We've tested it out and it looks like it's clean and works correctly, but use your own level of caution in working with the Mac variant.

If You Have Errors

Some users are experiencing "Content Encoding Errors" when using Pale Moon and Zealotry. As best we can tell, this is due to an incompatibility between Windows 8.1, Pale Moon, and Plugins. If you have this problem (or any other), we suggest instead using Mozilla's extended-release version of Firefox, which branched at Firefox 52. It's expected to remain supported until at least June 28, 2018, by which time Mozilla is planning to jump their ESR to a post-plugin phase. This is therefore a short-term solution, but we expect to have full release of our New HTML5 client well before that.

To install it:
The Big Picture

Our larger-scale goal is to introduce a new client that will be usable on any browser and make our games generally more accessible. We've had a HTML5 client in process since last year, but are currently hitting roadblocks that make a deployment before November 14 problematic. We've also just started a second project, which would be more specifically focused as a Zealotry replacement, without worries about new bells or new whistles. Both of these possibilities are being done out-of-house, by Skotos players, but they're receiving our highest level of attention for whatever support they need, as this is all our top priority.

So, consider this a short-term fix, but in the meantime if you use Zealotry, please download one of the alternative browsers and test them out ASAP.
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Villains Program

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  • Villains Program

    Castle Marrach Villains Program

    Do you play a mild-mannered, do-gooder? A tea-sipping courtesy buff? Tired of the same old curtsies, bows and sweet smiles? Tired of biting your character's tongue? Ever wanted to break out and try new RP venues, but worried to ruin your current character or are unsure if that's the RP path for you?

    Worry no more! Castle Marrach staff would like to introduce the Villains Program. This program is fast and loose like Whitechapel in the 1800s and with the potential for all the deaths! Too soon? We hope not. This program is set up so that players with the time and interest can play a Victim Character that's specifically a Villain at heart, but without all the tedious paperwork of the Veteran Players' program.

    You'll be given a pre-made, criminally-minded character with a light back story and some rough connections to the currently drowsy criminal underworld of Castle Marrach in hopes of shaking it up. The Villains Program will allow you to build a temporary character and potentially serve in staff run plots as helpers or to create your own and stir things up!

    Got your interest? We hope so!

    How do I apply to cause mayhem?

    Below there will be an application form for you to fill out and send to myself or StoryHost Kurzon at the e-mails provided.

    What kinds of characters are there?

    Castle Marrach staff is in the process of creating a handful of characters. These will be both male and female, have vague personality quirks and traits and some basic goals. The characters however will be kept vague in order to permit you, the player, to better define and mold the character to something you're comfortable with playing.

    Are these permanent characters?

    Nope. So try not to get too terribly attached. Our primary goal is for these characters to last 2-3 months before being brought to some form of justice. Actual, vigilante, whichever. They're not meant to be permanent characters. If a character turns out to be played exceptionally well or finds themselves in the thick of it, we might agree to let them go on longer, but the goal isn't for uncatchable criminals. However, you can always get another villain character once this one has "expired". They do need to be played through trial, however. You can't get them caught, then drop them, that's no fun for the other half of this coin.

    Do we get gear and weapons?

    Your character will come equipped with what we feel that character may need. They may also get items from their in game sources or benefactors (usually Veteran Characters).

    Do we get Story Points?

    Yep. Story Points will be given each month to those playing Villain Characters.


    Please be aware that because this is still a staff given character that you will be expected to follow SP direction should it be given. Likewise, as with everyone, the rules still apply and you must play fair. An inability to play fair or keep IC/OOC separate result in the loss of the character and your removal from the Villains Program. You are not expected to maintain a twiki page for this character, but the use of @remember, @kudos and @favor will be good tools for this.


    Please send applications to: or

    Title the E-mail: Villains' Program: YourName

    Preferred E-Mail:
    How long have you played Castle Marrach?
    Who do you play or who have you played in the past?
    What kind of RP do you typically enjoy? Passive, aggressive, interaction, intrigue, brawling, etc?
    If you could play another shady character (PC or VP) who would it be and why?
    What would your ideal villain or thug be like?
    Do you prefer male or female characters?
    StoryPlotter Odjit
    Odjit's observations are - as they pretty much always are - spot on. - Geist
    [4:36:43 PM] Kurzon: You're horrid

  • #2
    I think this sounds very fascinating, but I am curious: What do you intend to do to stop people from immediately pinpointing villains? After all, they're coming equipped, geared out, with a bit of a story, but no real connections, no new guest quest, etc. Seeing a character like that, my first thought would be: oho, new villy.


    • #3
      love the idea - with the right type of roleplay, it won't even be clear who is a "vill" and who is just an alt.

      And really, even J here could be a villain - hey perhaps he is. The key is, you don't know from the way he is RP'd except with certain people.
      Valet to the Consort


      • #4
        Yup! I would have loved something like this. Just another thing I get to miss out on. *sadface*
        Tyr Gunn
        Armsman of the Winter Watch
        Royal Artist


        • #5
          A very cool idea that circumvents many of the traditional struggles that come from trying to play an antagonist - I really hope this program works out.


          • #6
            Hey folk,

            Some emails will be going out regarding this shortly. It's taken a bit of time to get this all up and running due to much of our resources going into the recent plots, but at last this is getting rolling. I'm looking forward to seeing what mischief people cause in-game.
            StoryHost Kurzon
            Castle Marrach Staff


            The destiny of the world is determined less by the battles that are lost and won than by the stories it loves and believes in.


            • #7

              This is still an active program, for those with interest.
              StoryHost Kurzon
              Castle Marrach Staff


              The destiny of the world is determined less by the battles that are lost and won than by the stories it loves and believes in.