Multiple Downtimes for All Games [Updated: Rest of Phase 1 Times]

Unfortunately, the whole computing world is facing a major crisis right now thanks to Intel and other major processors missing critical security flaws in their architecture. As a result, our ISP is doing a set of emergency updates to all of their hardware. We are getting about a day's notice on this, and we're told that they're going to need to patch each machine multiple times, which very inconveniently means multiple downtimes.

Our TEC and GR games have always been the most vulnerable to downtime, so I'm going to take the care to cleanly shutdown and restart those.

GR: Sunday, Midnight (all times are PT) DONE
TEC: Monday, 10PM

Expect the games to go down 10 minutes before the downtime, to be safe.

The other games tend to be cleaner, so I'm going to let them restart on their own:

Lovecraft: Monday, 9PM
Lazarus: Monday, 9PM
Web Site: Monday, 11PM [this will affect all logins & usage of the new TEC client]
TEC Client: Tuesday, 9PM
USERDB (site login): Tuesday night, midnight

The upgrade windows have all been less than 30 minutes to date, so you can expect games and/or services will be back up within 35-40 minutes of the hour.

I believe this is now a complete list of the first phase of updates, but there will be a second in the near future.

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Blind games

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  • Blind games

    If you are attacked or collide with someone in a blind game, do you get told who it is?
    Shade: General, remaind me to send flowers to [insert current SE enemy here] for the death of his son

    Rhodan: The one you had murdered?

    Shade: Yes, thats the fellow


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    • #3
      Quigg Uxpekt Rekugneyes Shaid Bye Skwish Sownd Bee Twene Toes.

      He He

      Quigg Big!


      • #4
        Originally posted by Quigg
        Quigg Uxpekt Rekugneyes Shaid Bye Skwish Sownd Bee Twene Toes.

        He He

        Quigg Big!

        Captains' Log - Where the Captains termites live