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ZEALOTRY Users: Critical Notice on Continued Use

Edit: Our new HTML5 client (Orchil) is now open for beta testing in The Eternal City. Feel free to try give it a whirl at http://test.skotos.net/orchil/

Edit: We have made great strides toward a new HTML5 client, which should offer a replacement to Zealotry. We're hoping to release that in the very near future, but in the meantime, using Pale Moon remains the best method for ensuring there is zero interruption to your game playing during the transition.

As of November 14, Mozilla will be auto-updating all copies of Mozilla Firefox to Mozilla 57, a new edition of their browser that will disable all legacy add-ons. This will probably include the majority of the plug-ins that you use on Mozilla, including the Skotos Zealotry plug-in.

This is a big problem for us because Zealotry is the most stable of our clients at this time, and the one that we believe is in the widest use. There's unfortunately no easy way to update it, because we'd have to rewrite it from practically scratch, using their new programming system.

There are tricks that you could use to to prevent Mozilla updates, but we don't particularly suggest them, as you want to have a clean, secure browser. Fortunately, there are two alternative browsers that will support Zealotry. Each of them branched off of an earlier version of Mozilla Firefox, and each of them continues to be updated for important security issues.

Pale Moon Browser

The Pale Moon browser is our suggested replacement. It is a totally separate browser that branched off of Firefox some years ago. It will continue to support the classic plug-ins.

To install it:
  • Install Pale Moon (Windows & UNIX only)
  • Install the Zealotry XPI on Pale Moon
  • Restart the Pale Moon Browser
  • Play on Pale Moon

The official version of Pale Moon only supports Windows and UNIX, but you can also get a slightly less official version of Pale Moon for the Mac. We've tested it out and it looks like it's clean and works correctly, but use your own level of caution in working with the Mac variant.

If You Have Errors

Some users are experiencing "Content Encoding Errors" when using Pale Moon and Zealotry. As best we can tell, this is due to an incompatibility between Windows 8.1, Pale Moon, and Plugins. If you have this problem (or any other), we suggest instead using Mozilla's extended-release version of Firefox, which branched at Firefox 52. It's expected to remain supported until at least June 28, 2018, by which time Mozilla is planning to jump their ESR to a post-plugin phase. This is therefore a short-term solution, but we expect to have full release of our New HTML5 client well before that.

To install it:
The Big Picture

Our larger-scale goal is to introduce a new client that will be usable on any browser and make our games generally more accessible. We've had a HTML5 client in process since last year, but are currently hitting roadblocks that make a deployment before November 14 problematic. We've also just started a second project, which would be more specifically focused as a Zealotry replacement, without worries about new bells or new whistles. Both of these possibilities are being done out-of-house, by Skotos players, but they're receiving our highest level of attention for whatever support they need, as this is all our top priority.

So, consider this a short-term fix, but in the meantime if you use Zealotry, please download one of the alternative browsers and test them out ASAP.
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  • #16
    @Nikki

    I don't know if it matters, but I always thought Antos was an excellent character. I only heard good stuff about him. I am sad that he's deleted.

    Obviously I have no opinion on any conflict with staff. But I liked your character and I got the impression that other players did as well. He made an impression on characters and was often talked about, mostly in a positive way.



    Comment


    • #17
      Originally posted by SC Roo View Post
      Fina:
      I understand your difficulties and agree that there is a disconnect from source material/era-appropriateness. We have VPs who pop in from time to time to enforce source material but they haven't been super well received. If someone has ideas on what STAFF can do to better enforce source material, I'm all ears!
      Roo, let me stress that I don't mean to imply that I will attack others for being era-inappropriate. Literally ALL characters are, including my own.

      Here is something that my character could have done, if she was era-appropriate:

      - Been horribly unhygienic. Like...taking from a sauce bowl during dinner with her hands. From a shared sauce bowl. Wipe her nose in the table-cloth. Those are real examples from the time, albeit negative ones of how nobles SHOULDN'T behave.

      - Talked like a tramp. I recall a book about French history, where the author refers to the language of a noblewoman in her letters. The author remarked that she sounded like a soldier in her lewd comments.

      If my character had acted like that, it would have been scandalous. It doesn't fit with anyone's picture of how a noblewoman should act - INCLUDING my own, and I know better.

      It is also a GOOD thing in many ways that our characters do not act era-appropriate. For example, in the era, it was good, clean fun for the whole family, to see people being tortured to death. Towns would buy condemned prisoners from other towns, so they their horrific executions could provide entertainment.

      Given the above examples, would any of us players like to play in a game world where people are tortured for fun or where our characters are disgusting as ****? I wouldn't. So instead of regarding anyone as "doing it wrong" we could look at how to establish a shared understanding. My characters have tried. I wrote some stuff ICly and OOCly about it, some of which is published ICly and some which was sent to Az, but I've burned out due to a very stressful RL.

      Comment


      • #18
        Originally posted by SC Roo View Post
        Just one more thing to add, and this is more of a personal note.

        Staff have feelings too. We know when players complain because it usually gets back around to us "through the grapevine" and that sucks. We take time away from our families and personal lives to create content and (hopefully) entertainment for others. We get paid in storypoints that we usually don't get to use because our time is spent on the game. So the only real reward is the sense that our work is appreciated. When we hear complaints second-hand, it's hard to feel that appreciation and it's very very hard to feel motivated. In fact, it hurts to know a group of people have negative thoughts and feelings about you and there is nothing you can do to fix it or defend yourself because the problems are not being addressed directly.

        That being said, if there are issues with staff members or decisions or game direction, please let us know. Constructive criticism is always welcome. I believe at the end of the day, all we want is for our game to thrive.
        I think...we have a tendency to take each other and our positive contributions for granted. I remarked on it regarding myself and Serafina's attempts to make a positive effort...but it applies to staff even more. Whatever is good is taken for granted and whatever is bad is remembered and attributed to the staffers who did it...and sometimes those who don't have anything to do with it. What's more, as a player, you can often see the problems, but not the reasoning behind them.

        That said, I would lie if I said that I never felt that there could have been better communication.

        Comment


        • #19
          Fina:

          You're right that we aren't trying to achieve perfect era-appropriateness but there are some social rules that have to be recognized/obeyed to an extent for the game to work. Many characters seek promotions. Why? If the majority believe everyone is created equal, what is the real reward of achieving ranks for those individuals? What does achieving ranks do for your story?

          The big point you hit on is...

          That said, I would lie if I said that I never felt that there could have been better communication.
          I agree. It's completely up to staff to set the stage for the game and players then decide if it's a game they want to play. The struggle is the fact the game has been around so long that everyone has become accustomed to it being a certain way. If we start changing things up without clear communication as to why then yeah, people will get upset. S'allumer knows we tried with some recent changes (forum posts, OOC talks) but something still isn't clicking. So as a community, I hope we can come together to get on the same page.

          At the community meeting we will go over game vision and game direction--where we plan to go and how we intend to get there. The main driving force will be the source material. We can pick and choose when it comes to era-appropriateness but not the source material.

          p.s. The book you wrote is great. If you have the time or inclination to forward me the stuff you sent to Azrael, I'll do something with it.

          Comment


          • #20
            Originally posted by SC Roo View Post
            Fina:

            You're right that we aren't trying to achieve perfect era-appropriateness but there are some social rules that have to be recognized/obeyed to an extent for the game to work. Many characters seek promotions. Why? If the majority believe everyone is created equal, what is the real reward of achieving ranks for those individuals? What does achieving ranks do for your story?

            The big point you hit on is...



            I agree. It's completely up to staff to set the stage for the game and players then decide if it's a game they want to play. The struggle is the fact the game has been around so long that everyone has become accustomed to it being a certain way. If we start changing things up without clear communication as to why then yeah, people will get upset. S'allumer knows we tried with some recent changes (forum posts, OOC talks) but something still isn't clicking. So as a community, I hope we can come together to get on the same page.

            At the community meeting we will go over game vision and game direction--where we plan to go and how we intend to get there. The main driving force will be the source material. We can pick and choose when it comes to era-appropriateness but not the source material.

            p.s. The book you wrote is great. If you have the time or inclination to forward me the stuff you sent to Azrael, I'll do something with it.
            Hey Roo,

            Regarding the promotions...the thing is, it is a simple, quantifiable way of measuring "progress." For example, my goals with Serafina were to investigate magic. That really wasn't possible to do, so the goals subtly shifted.

            Also, let's say that I am spending time and energy doing something with my character. Let's take the example with the Guild Council, where I did a lot of tedious work. On some level, I expect a "reward" for it. But what is the easiest quantifiable reward? Promotions.

            Regarding communication, I do think that while staff has the main responsibility, communication is a collective one. So, if I am deeply unhappy with something you did (I am not - it's an example) I should be able to give constructive feedback. Sadly, I know that player feedback often comes in the form of an angry forum rant or worse. That's not encouraging for staff either. So maybe, if we put thought to what can be done to improve communication across the board?

            As for the rest...can you send me your email? I'll see if I can dig up the old stuff I wrote.

            Comment


            • #21
              [Content removed by Roo... IC info is still IC no matter how much time has passed. Be careful on that.]

              But that does touch on a more general point, is that one thing I've noticed is this game has a huge divide ICly between docktown and newtown. Class friction. Honor and word up top, vs blood and muscles down below.

              In fact I dare say that after Muriku's murder things REALLY started to get violent and as far as I was concerned the escalation of docktown vs newtown reached the point of a mild civil war. It's already publicly posted that the Doloreaux had even started offering armed escorts, and this was well before the muggers were added and docktown was made a danger zone. IIRC, at the time we were still on the v1 version of the combat system.

              So I can point out that different players and characters have goals of their own. And those goals can well conflict, especially if the characters in question are rivals.

              The IC conflict between the various factions has been my greatest thrill.

              On a side point, I greatly enjoyed the drama. And I also greatly enjoyed Muriku eventually figuring out who killed him, and trying in vain to get people to believe him. And turning pale as a ghost when he encountered his killer, and said killer noticing his reaction. As an example of one of many moments where my heart stopped from sheer terror.

              I can say that I've NEVER played a game before like ICO where I could get a genuine rush of adrenaline from an RP. There were actually some moments in the game that had my heart pounding.

              Going forward I think that the factional/class rivalry and sometimes outright warfare is an important element of the game to retain. See also the case where Antonia and her husband were put on trial for using pirates to sink a ship. It became part of the culture of the game and as of the last time I logged in, it was still one of the most memorable events and rumors were still going around telling tale of what had happened, even though it was a long time ago.

              Another constant thermometer of the drama levels IC has been the crime system. I think Az himself mentioned it was deisnged to a a social combat arena of sorts, and I quite agree. I never did manage to become part of the constabulary but it was still an interesting part of the game.

              Finally, I'd like to cite one of shannon's own skotos articles that may have relevenace to the game situation:

              http://www.skotos.net/articles/pleas...asures11.phtml

              But yes, the most attractive part of the game for me was getting a genuine, heart pounding adrenaline rush when the IC conflict put my characters' very lives in jeopardy.

              Comment


              • #22
                Can I please request that you guys look up the gaming pages on facebook and post an invitation to Skotos.net? Maybe put some descrip up in there so we can draw attention? Maybe hearing it from a bunch of us will help get us out there. That's one thing I've never personally seen when it comes to Skotos, is ADVERTISEMENT. PLEASE HELP.
                Madalina Blue and Saruno

                Comment


                • #23
                  The ranking system of purchasing rank with stp started the decline for me, and then plots died, and various behind the scenes scandals and what have you. I just lost my taste for it. There was lots of complaining about plots that were run (which was the cause of the death of plots) , on an ooc level, and so i lost my taste for a large chunk of the player base as well. I quit about two years ago now, and I came back for a little bit with fyros and walked around town. I just felt kind of sad and depressed about what it used to be, and didnt log back in.

                  I'm not sure i could enjoy it again, even if all those problems were fixed. I'm not at all impressed about what is permitted for characters to do and what they are told they CANT do, when they do try to do something different. Countless times i've tried to push a plot one way or another or do something fun, and get told no, with no cooperation as to what could be done instead... If i did get that suggestion, it would just completely bore the heck out of the idea, and i'd lose interest in doing it.

                  Some people really like to be mundane about whats in a game, and have little things interesting to do or achieve, and make it purely about RP. I can understand the reasoning. But when you do that, and then are told "You cant rp that" ..... well. Its over. Gotta have -some- freedom.

                  there are memories and times that I miss, but i think i'll just keep them as a favorite book on the shelf, then try to force new chapters to appear.

                  Flame me if you will, but these are the reasons I have no desire to go back, either with a Lordly Wolf, a nononsense street assassin, or a kindly old scholar.

                  Later guys

                  Comment


                  • #24
                    I think my heart just broke a little. Thanks for at least replying though.
                    Madalina Blue and Saruno

                    Comment


                    • #25
                      Originally posted by Aptaliesin View Post
                      The ranking system of purchasing rank with stp started the decline for me, and then plots died, and various behind the scenes scandals and what have you. I just lost my taste for it. There was lots of complaining about plots that were run (which was the cause of the death of plots) , on an ooc level, and so i lost my taste for a large chunk of the player base as well. I quit about two years ago now, and I came back for a little bit with fyros and walked around town. I just felt kind of sad and depressed about what it used to be, and didnt log back in.
                      While I don't want to echo what's been said already, I do understand the sentiment Aptaliesin mentions above. I just lost heart with the way the game developed both between the players and the staff alike. We're a small community in a small, limiting environment and, while much has been put into improving the game system wise, once you've been there for years it just begins to stagnate.

                      There's so much I want to say that I don't really know where to begin as, even now, my feelings regarding my eventual departure still haven't entirely unraveled (it's much clearer now than then, I assure you ). I started playing the game on and off when I was sixteen, fully at seventeen, and at that age one isn't going to be making very wise decisions - I completely understand why people treated me the way they did back then. But as I matured over the years, I got the feeling that a lot of players were stuck with the first impression I set. Don't get my wrong, even my early twenties didn't host the best behaviour due to mental difficulties, but most didn't take the time to look past face value. It even went so far as to have a player come right out and say that I was a 'social pariah'. Now, they have since apologized, but the hurt I felt for that hasn't faded. It was a betrayal of everything I had put in to Ironclaw, not just in the game, but in the friends I had made (or thought I had).

                      It's been a few years since I've properly played now and I do pop back in to see how things are progressing - it does please me to know that certain key... elements, lets say, have since moved on, and I am ever hopeful that the atmosphere and my own personal feelings can be swayed with time and maturity. Alas, with maturity comes adult expectations (f*** taxes). I have very little time available to spare nowadays.

                      I must say though, from my brief perusal of the game world, good work on the improvements visible and otherwise. I bet I haven't seen it all yet! Perhaps someday the game will be a bustle of activity again or perhaps it will come to an end as all things do eventually. Here's hoping it's the former.

                      As for something which may or may not be potentially constructive - after having some time to reflect and examine other RP options out there, I feel that Ironclaw has a LOT of rules borne of mistrust and abuse which vastly limits the RP potential in the game. If something is already being done to address that issue then, by all means, disregard my statement.

                      Otherwise, I -might- be seeing your ugly mugs IG. Ciao.

                      Comment


                      • #26
                        There are some issues I was involved in relevant to this topic, but I can neither confirm nor deny any details because I'm still under my NDA with Skotos Tech, which I assume covers both the codebase as well as anything that happened backstage in staff land.

                        I can say though that I regret my part.

                        Oh, and captainunamoon, I GREATLY enjoyed the interaction with zaria and antonia back when I played Ramuki. You two were IGly giving me contradictory instructions and it wound up turning into a test of my loyalties to the rinaldi and to the constabulary. Exactly the kind of factional tension that I commented about previously in this thread.

                        Comment


                        • #27
                          Una's Player

                          Um....Well..I've never personally seen any issue with you as a player. Maddy never cared for Zee bc of solely IC reasons, but Maddy AND I have -always- adored Una, so I'm kind of shocked that someone or someones felt so strongly to say something so cruel. I personally know how you feel, I also started out playing young, made many poor choices filling in Madalina, as I grew she grew mentally. Didn't help that she got hitched to the most improper character known to the game, ( who apparently was MUCH younger IRL than anyone had known) and many of his choices IC and OOC created a domino effect for the lot of us. I too suffer from many mental grievances and I know how it doesn't mix well with youth. I am so sorry that you ever felt like that, I know exactly how it feels. Sometimes, to remind myself of how far or how similar I'm acting to the past, I speak with the beggars IC with all of their disfavor toward Maddy. It's crazy how old and how far back those go. I'm glad you are somewhat back and hope that you never have to feel that way again.
                          Madalina Blue and Saruno

                          Comment


                          • #28
                            So I see lots of good replies here about why people have left. Let me add in my own reason I have left. The short of it is that I ran out of money and lost my apartment in California. Had to go move in with family out in Texas, and got a very nice paying job out here doing programming work. Got my own place again and am getting settled out here in my new life.

                            Now for the long of it. Why haven't I felt the urge to work it into my schedule to come back now that I'm working IRL. Mostly it's because it takes a lot of energy to learn a proprietary coding language. Not only had I been doing that with Skotos when I left, but now my new job has it's own language. If I was to come back to Skotos at this time to do more coding I would effectively be trying to learn two coding languages at the same time. That's a good way to get yourself burnt out on all coding.

                            But why don't come back just as a player even if I don't feel up for coding? Well a few reasons there. I actually enjoy coding for ICO more than anything I was really involved with IG when I left. I was trying to focus on the creation of things IG that I knew people would enjoy and would make IG enjoyable for me as well as you. It's a fun bit of feed back there. While I wouldn't be able to do much IG with the stuff I created, the fact that everyone else would enjoy it would liven things up and I would get the splash effect of enjoyment.

                            If I'm going to be about it's because I feel I am able to contribute in a meaningful way.

                            Comment


                            • #29
                              I would like to suggest more focus on QA.

                              I know I was told to "roll with it" but when the combat bug I ran into that caused me to accidentally murder someone IN A SAFE ZONE, and AFTER i CHOSE TO KNOCK OUT, well, staff, though well meaning, forced me to eat it and accept it as canon.

                              My character wound up forced onto a path I had no intention for them to follow, and that murder charge completely destroyed his reputation forever. I was extremely uncomfortable the whole time, and the only reason I went with it was because staff TOLD me to, and also because other people were enjoying the ride.

                              But to be quite blunt, I was only making lemonade out of some very sour lemons that never should have sprouted, and being forced to go with something that was COMPLETELY out of character for my character was one of the most oocly unpleasant times I ever had on ICO. And from what I gather, I'm not the only player who was forced to eat the side effects of a glitch that staff pounced on to turn into a plot twist. I was extremely uncomfortable, and it led to the character in question developing a nasty reputation and his guild being blacklisted by two of the houses. After my character was forced into church penance and he surrendered ownership of his guild to the victim of the bug, the guild wound up completely destroyed by IG politics.

                              And in some indirect way, it eventually lead to my own character being permakilled soon after when *another* bug left my character a sitting duck in a hostile area. Rememberign how forcibly I got shut down from trying to back out of the first bug, I just "rolled with it" because I had a very strong hunch that if I tried to throw the "but it was a bug" card again that I'd just get smacked down. So, I proceeded with the encounter and it led to my character's body being destroyed.

                              Going forward I would STRONGLY encourage staff to not see bugs as an opportunity to dump a plot twist into the game. Bugs should be fixed ASAP, especially if they're of the variety that can get someone killed without *anyone*'s consent. And at the very least, if something DOES go wrong, I think it would be better if staff were more accomodating about rolling things back instead of seeing a glitch as a golden opportunity to cement a plot twist into the story.

                              And yes, I know I've already been told to drop it, but my enjoyment of the game was severely wounded by the incident, and try as I might, I never managed to embrace it completely. The only closure I got out of it was when the bug in question was fixed and wouldn't burn anyone else going forward. And to be fair, staff at the time were acting in what they believed to be the best interest of the game, and any further contempt for their authority at the time would have caused needless OOC drama, but in my opinion, the priorities at the time were very wrong, and in hindsight I think the whole thing should have been handled differently.

                              QA and bugfixes are important, and I would very much like to see more priority placed on them...and relatedly, I'd also like if they were NOT seen as opportunities to inject IG drama. In my very sincere opinion, any plot that results because of a bug should be voided, especially if it involves a death or other dramatic event that could change the course of the story. I very much did not enjoy being forced to stay on board the drama train.

                              Nobody was acting maliciously that I know of, (oocly anyway...*evil laugh*)

                              Comment


                              • #30
                                Originally posted by shentino View Post
                                I would like to suggest more focus on QA.
                                I feel like this is a fair statement to make. We can certainly invest more time into debugging. That's not to say mistakes won't happen though and sometimes those mistakes will be major. At which point we will do all we can to rectify the situation.

                                That being said...

                                Originally posted by shentino View Post
                                I know I was told to "roll with it" but when the combat bug I ran into that caused me to accidentally murder someone IN A SAFE ZONE, and AFTER i CHOSE TO KNOCK OUT, well, staff, though well meaning, forced me to eat it and accept it as canon.
                                Staff were put in the unpleasant position of having to make a call because you chose to immediately and extensively roleplay that your character accidentally killed someone. There was no feasible way to undo the damage that your actions caused because you chose to talk about the bug in-game instead of waiting for staff to investigate.

                                Originally posted by shentino View Post
                                My character wound up forced onto a path I had no intention for them to follow, and that murder charge completely destroyed his reputation forever. I was extremely uncomfortable the whole time, and the only reason I went with it was because staff TOLD me to, and also because other people were enjoying the ride.

                                But to be quite blunt, I was only making lemonade out of some very sour lemons that never should have sprouted, and being forced to go with something that was COMPLETELY out of character for my character was one of the most oocly unpleasant times I ever had on ICO. And from what I gather, I'm not the only player who was forced to eat the side effects of a glitch that staff pounced on to turn into a plot twist. I was extremely uncomfortable, and it led to the character in question developing a nasty reputation and his guild being blacklisted by two of the houses. After my character was forced into church penance and he surrendered ownership of his guild to the victim of the bug, the guild wound up completely destroyed by IG politics.
                                Unless I missed something, I am not aware of any glitches that staff "pounced" on to turn into a plot twist. We do not "pounce" on opportunities to upset players. That's just silly and counterproductive to what we are trying to do. If the player in question feels burned and wants to talk about it, I would be glad to do so via email or private message. Unfortunately, unless I know there is a problem, I can't do anything about it.

                                Regarding how characters responded to your character's admission of guilt, staff had no bearing on that. We did not tell the houses to blacklist your character, we did not force your character into church penance, nor did we force you to give your guild away. I don't know why the in-character repercussions were so severe--you would have to ask the players involved.

                                And in some indirect way, it eventually lead to my own character being permakilled soon after when *another* bug left my character a sitting duck in a hostile area. Rememberign how forcibly I got shut down from trying to back out of the first bug, I just "rolled with it" because I had a very strong hunch that if I tried to throw the "but it was a bug" card again that I'd just get smacked down. So, I proceeded with the encounter and it led to my character's body being destroyed.
                                No, this event is not directly or even indirectly related to the previous event and your assumption on how we would respond could not be any further from the truth. Your character permadied because of a choice you made to not report it.

                                Going forward I would STRONGLY encourage staff to not see bugs as an opportunity to dump a plot twist into the game.
                                We don't...

                                Bugs should be fixed ASAP, especially if they're of the variety that can get someone killed without *anyone*'s consent.
                                Agreed.

                                And at the very least, if something DOES go wrong, I think it would be better if staff were more accomodating about rolling things back instead of seeing a glitch as a golden opportunity to cement a plot twist into the story.
                                We are as accommodating as we can be. Not perfect by any means but we try to be as compassionate and fair as we can. We do not seize glitches as golden opportunities and to accuse us otherwise is pretty rude, especially in a thread geared toward constructive criticism and ideas on how to create the game more enjoyable for everyone. Making false accusations about the people running the game is not constructive.

                                And yes, I know I've already been told to drop it, but my enjoyment of the game was severely wounded by the incident, and try as I might, I never managed to embrace it completely. The only closure I got out of it was when the bug in question was fixed and wouldn't burn anyone else going forward. And to be fair, staff at the time were acting in what they believed to be the best interest of the game, and any further contempt for their authority at the time would have caused needless OOC drama, but in my opinion, the priorities at the time were very wrong, and in hindsight I think the whole thing should have been handled differently.
                                I am more than willing to have a conversation with you about past decisions that may have left you with a bitter taste in your mouth but you have chosen the wrong venue for that conversation. You have my email or you can PM if you want to discuss it further.

                                QA and bugfixes are important, and I would very much like to see more priority placed on them...
                                As stated before, we can definitely attempt to spend more time on the QA aspect. I think it's reasonable to say that mistakes will be made regardless of our best efforts though.

                                and relatedly, I'd also like if they were NOT seen as opportunities to inject IG drama. In my very sincere opinion, any plot that results because of a bug should be voided, especially if it involves a death or other dramatic event that could change the course of the story. I very much did not enjoy being forced to stay on board the drama train.
                                A bug happened. You chose to roleplay the consequences of that bug instead of giving staff time to investigate and remedy the situation. The best course of action, in our opinion, was to let you finish the story you started. I don't know what else I can say about it except I don't appreciate you taking this opportunity to make false accusations about our intentions.





                                I want to keep this discussion as positive and productive as possible. I've been making note of all the issues mentioned and will break it all down in a single post in the next day or so. My hope is to share game vision/direction and illustrate how the path we are on will address some of the aforementioned issues.

                                Thanks for the feedback and happy gaming.

                                Comment

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