Downtimes: June 24 - July 2nd

We've got another batch of shutdowns coming in late June and early July, so that the machines can be repaired for the newest bug, the ZombieLoad CPU bug.

In general, the Genesis games (Grendel, TEC, TEC-Test) all have reboots scheduled for the absolute middle of the night, so I'll be taking each down the previous evening at midnight and bringing them back up the next morning at 9am.

The SkotOS games have always been more robust about reboots, so we'll let them reboot on their own, though there's some chance for an ~2 hour data loss. In any case, I'll be checking them after the 2-hour window when I can, though Marrach has a middle-of-the-night reboot, so that'll be the next morning.

The UserDB and Web reboots will cause some downtime for the entire site, but again they will hopefully come up cleanly.


- Shutdown Grendel (late Sunday 6/23)

- Startup Grendel (early Monday 6/24)

- Shutdown TEC (late Monday 6/24)

- Startup TEC (early Tuesday 6/25)

- Check TEC Client (9pm Tuesday 6/25)

- Shutdown TEC-Test (late Thursday 6/27)

- Startup TEC-Test (Friday 6/28)


- Marrach (Monday early morning 6/24)

- Ironclaw (Monday 10pm-midnight 6/24)

- Lovecraft, Lazarus (Monday 8pm-10pm 7/2)


- UserDB (Monday 10pm-midnight 6/24)

- Web (Sunday 9pm-11pm 6/30)
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  • Apple...

    I know this is a long shot but I am floundering with some work I have to do so I am coming to all you knowledgeable people

    Does anyone have any thoughts/know anything about apple in the 20th Century?

    The statement I have is 'Apple has made the greatest cultural contribution of the 20th century because...'

    and then we have to fill in the gap.


    thanks <3


  • #2
    >___> ...this sounds suspiciously like homework....


    • #3
      It's University homework >_>




      • #4
        I suggest research. Paired with much studying.


        • #5
          There are various ways you could approach it.

          You could focus on the early Apple days where the Apple II was more of a home computer bringing computers to consumers, and the PC was more a corporate computer.

          Then the Macintosh, as the first popularized computer with a mouse and graphical user interface as the standard. Plus it was 'portable' in the context of the day.

          Then their fallow period where they became more niche for enthusiasts particularly graphic designers.

          And then the re-emergence with a focus on integrated design for a consistent look and feel and experience.


          You could also focus on the iPod and iPhone modern period with again their design elements becoming so prevalent and turning these new digital devices into basic products carried by a majority of the population whether a music player or a smartphone. They drove a lot of the modern 'device' world we live in.


          Could talk about their niche days where Macs were the 'cool' computer of creative types, artists, graphic designers, web designers, etc. The way they built cachet and survived despite having < 10% of the market.


          Lots of approaches