Announcement

Collapse
1 of 5 < >

Forums Reversion

The cloud server that hosts the main Skotos web site and the forums experienced a hardware failure on Saturday morning that unfortunately led to severe database corruption. Several attempts to restore it failed.

This led us to our backups, but the timing was a bit unfortunate. Since the failure occurred on a weekend morning, we didn't see it until after a new backup occurred, which contained the corrupted data, and which removed our previous daily backup. This forced us to our weekly backup, which was unfortunately at the end of its time: six days old.

So, the forums are back, but we had a six-day reversion.

This should not have affects on the rest of the site, since the majority of our data is saved in our main-user-database or our games, all on remote machines.
2 of 5 < >

Forums REversion

The cloud server that hosts the main Skotos web site and the forums experienced a hardware failure on Saturday morning that unfortunately led to severe database corruption. Several attempts to restore it failed.

This led us to our backups, but the timing was a bit unfortunate. Since the failure occurred on a weekend morning, we didn't see it until after a new backup occurred, which contained the corrupted data, and which removed our previous daily backup. This forced us to our weekly backup, which was unfortunately at the end of its time: six days old.

So, the forums are back, but we had a six-day reversion.

This should not have affects on the rest of the site, since the majority of our data is saved in our main-user-database or our games, all on remote machines.
3 of 5 < >

Forums REversion

The cloud server that hosts the main Skotos web site and the forums experienced a hardware failure on Saturday morning that unfortunately led to severe database corruption. Several attempts to restore it failed.

This led us to our backups, but the timing was a bit unfortunate. Since the failure occurred on a weekend morning, we didn't see it until after a new backup occurred, which contained the corrupted data, and which removed our previous daily backup. This forced us to our weekly backup, which was unfortunately at the end of its time: six days old.

So, the forums are back, but we had a six-day reversion.

This should not have affects on the rest of the site, since the majority of our data is saved in our main-user-database or our games, all on remote machines.
4 of 5 < >

Forums REversion

The cloud server that hosts the main Skotos web site and the forums experienced a hardware failure on Saturday morning that unfortunately led to severe database corruption. Several attempts to restore it failed.

This led us to our backups, but the timing was a bit unfortunate. Since the failure occurred on a weekend morning, we didn't see it until after a new backup occurred, which contained the corrupted data, and which removed our previous daily backup. This forced us to our weekly backup, which was unfortunately at the end of its time: six days old.

So, the forums are back, but we had a six-day reversion.

This should not have affects on the rest of the site, since the majority of our data is saved in our main-user-database or our games, all on remote machines.
5 of 5 < >

Forums REversion

The cloud server that hosts the main Skotos web site and the forums experienced a hardware failure on Saturday morning that unfortunately led to severe database corruption. Several attempts to restore it failed.

This led us to our backups, but the timing was a bit unfortunate. Since the failure occurred on a weekend morning, we didn't see it until after a new backup occurred, which contained the corrupted data, and which removed our previous daily backup. This forced us to our weekly backup, which was unfortunately at the end of its time: six days old.

So, the forums are back, but we had a six-day reversion.

This should not have affects on the rest of the site, since the majority of our data is saved in our main-user-database or our games, all on remote machines.
See more
See less

Skills Vs. Careers: What does What?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Skills Vs. Careers: What does What?

    When learning/unlearning careers or skills, it's important to know what you're picking up and what you're potentially getting rid of. Some skills are currently not useful in the game world, but are intended to be in the future. I'm going to list here each career, what skills accompany it, and what those skills do. Hopefully this will prevent people from accidentally unlearning the portion of their knowledge that allows them to craft, or the part that allows them to make better quality items.

    If you have questions, you can ask once all the careers are posted. Please don't post here until you see the word FINISHED.

    Thanks.
    ~ Nyx
    StoryBuilder Nyx

  • #2
    Career:Acrobat*

    Skills that this career helps with:

    dagger - affects your ability to successfully utilize daggers in combat

    dodge - affects your ability to successfully evade attacks from an enemy

    endurance - affects your ability to absorb damage in combat (you take less damage from attacks than someone without the skill would)

    precision - aids in your ability to land more damaging hits on an opponent (you hit opponents harder than someone without the skill would)

    stealth - affects your ability to go unnoticed in the game world (not yet fully implemented)
    --------------------------------------------------------------------------

    Career: Armorsmith/Blacksmith/Weaponsmith

    Skills that these careers help with:

    metalworking - affects the quality of items you craft from metal
    -------------------------------------------------------------------------

    Career: Arquebusier

    Skills that this career helps with:

    armor - allows pcs to wear more armor and take less penalty from wearing said armor

    gun - affects your ability to successfully utilize a gun in combat

    riding - currently has no function

    shield - affects how much damage a shield you use will take before breaking (is not yet coded into newcombat)
    -------------------------------------------------------------------------

    Career: Assassin

    Skills that this career helps with:

    poison - affects your ability to apply, identify and use poisons (not yet implemented)

    dagger - affects your ability to successfully utilize daggers in combat

    sneakattack - affects your ability to ambush an opponent with surprise attacks (not yet implemented into newcombat)

    shadowing - affects your ability to shadow/follow people without being noticed (not fully implemented)

    stealth - affects your ability to go unnoticed in the game world (not yet fully implemented)
    --------------------------------------------------------------------------

    Career: Barbarian

    Skills that this career helps with:

    axe - affects your ability to utilize axes in combat

    endurance - affects your ability to absorb damage in combat (you take less damage from attacks than someone without the skill would)

    parry - affects your ability to deflect an opponent's attacks in combat

    observation - affects your ability to notice the out-of-place and unusual in game, ie being pickpocketed, being followed, finding hidden items
    --------------------------------------------------------------------------

    Career: Bodyguard

    Skills that this career helps with:

    club - affects your ability to use clubs in combat

    endurance - affects your ability to absorb damage in combat (you take less damage from attacks than someone without the skill would)

    observation - affects your ability to notice the out-of-place and unusual in game, ie being pickpocketed, being followed, finding hidden items
    --------------------------------------------------------------------------

    Career: Brawler

    Skills that this career helps with:

    streetwise - this skill is not yet functional

    endurance - affects your ability to absorb damage in combat (you take less damage from attacks than someone without the skill would)

    precision - aids in your ability to land more damaging hits on an opponent (you hit opponents harder than someone without the skill would)

    unarmed - affects your ability to use your fists successfully in combat
    --------------------------------------------------------------------------

    Career: Buccaneer

    streetwise - this skill is not yet functional

    dodge - affects your ability to successfully evade attacks from an enemy

    gun - affects your ability to successfully utilize a gun in combat

    unarmed - affects your ability to use your fists successfully in combat

    observation - affects your ability to notice the out-of-place and unusual in game, ie being pickpocketed, being followed, finding hidden items
    -------------------------------------------------------------------------

    Career: Carpenter

    Skills that this career helps with:

    woodcarving - affects the quality of items you carve from wood
    --------------------------------------------------------------------------

    Career: Constable

    Skills that this career helps with:

    club - affects your ability to successfully utilize clubs in combat

    parry - affects your ability to deflect an opponent's attacks in combat

    polearm - affects your ability to successfully utilize polearms in combat

    whip - affects your ability to successfully utilize whips in combat

    observation - affects your ability to notice the out-of-place and unusual in game, ie being pickpocketed, being followed, finding hidden items
    --------------------------------------------------------------------------

    Career: Dilettante

    Skills that this career helps with:

    history - affects how much IG knowledge you have about the history of the world (primarily used in plots)

    teaching - allows for the generation of academic/teaching tokens

    fencing - affects your ability to successfully utilize fencing weapons in combat (rapier, foil, smallsword, etc)

    parry - affects your ability to deflect an opponent's attacks in combat

    appraise - affects your ability to recognize the value of items IG (not yet implemented, may be used in plots)

    music - affects your ability to successfully play instruments

    sabering - allows for the opening of wine bottles with sabers
    --------------------------------------------------------------------------

    Career: Dyer

    Skills that this career helps with:

    dyer - skill is not functional. The career is what allows for the mixture of dye colors into new shades IG.
    --------------------------------------------------------------------------

    Career: Enforcer

    Skills this career helps with:

    armor - allows pcs to wear more armor and take less penalty from wearing said armor

    precision - aids in your ability to land more damaging hits on an opponent (you hit opponents harder than someone without the skill would)

    unarmed - affects your ability to use your fists successfully in combat

    whip - affects your ability to successfully utilize whips in combat
    StoryBuilder Nyx

    Comment


    • #3
      Career: Entertainer

      Skills that this career helps with:

      streetwise - this skill is not yet functional

      dagger - affects your ability to successfully utilize daggers in combat

      music - affects your ability to successfully play instruments

      painter - affects your ability to successfully paint and affects the quality of those paintings (not fully implemented)
      --------------------------------------------------------------------------

      Career: Fisherman

      Skills that this career helps with:

      endurance - affects your ability to absorb damage in combat (you take less damage from attacks than someone without the skill would)

      polearm - affects your ability to successfully utilize polearms in combat

      fishing - Affects what types of fish you can catch. Also, your personal fishing limit is determined by your fishing skill. Each fishing location has a stock (# of fish that can be caught from that spot). As long as you are under your limit, it doesn't reduce the stock each time you catch a fish. But once you hit your limit, it will start deducting from the stock. Once the stock hits 0, you can't catch anymore fish there.
      --------------------------------------------------------------------------

      Career: Footman

      Skills that this career helps with:

      armor - allows pcs to wear more armor and take less penalty from wearing said armor

      club - affects your ability to use clubs in combat

      precision - aids in your ability to land more damaging hits on an opponent (you hit opponents harder than someone without the skill would)

      shield - affects how much damage a shield you use will take before breaking (is not yet coded into newcombat)
      --------------------------------------------------------------------------

      Career: Gardener

      Skills that this career helps with:

      gardening - affects the quality and types of flowers you can pick along with what salves/paraffins/gels/pastes you can make. The CAREER gardener allows for more types and options in each category.
      --------------------------------------------------------------------------

      Career: Guard

      Skills that this career helps with:

      polearm - affects your ability to successfully utilize polearms in combat

      riding - not yet implemented

      shield - affects how much damage a shield you use will take before breaking (is not yet coded into newcombat)

      observation - affects your ability to notice the out-of-place and unusual in game, ie being pickpocketed, being followed, finding hidden items
      --------------------------------------------------------------------------

      Career: Hairdresser

      Skills that this career helps with:

      hairstyling - skill is not functional. The career affects the types of styles, lengths, and textures you can do to fur, hair, and tails.
      --------------------------------------------------------------------------

      Career: Healer

      Skills that this career helps with:

      gardening - affects the quality and types of flowers you can pick along with what salves/paraffins/gels/pastes you can make.

      first-aid - allows for the application of bandages and affects the rate of healing a patient receives. The CAREER healer will always be better at healing someone than a person with just the first-aid skill.

      poison - affects your ability to apply, identify and use poisons (not yet implemented)
      --------------------------------------------------------------------------

      Career: Housecarl

      Skills that this career helps with:

      armor - allows pcs to wear more armor and take less penalty from wearing said armor

      axe - affects your ability to successfully utilize axes in combat

      riding - not yet implemented

      shield - affects how much damage a shield you use will take before breaking (is not yet coded into newcombat)
      --------------------------------------------------------------------------

      Career: Jeweler

      Skills that this career helps with:

      gemcutting - affects the shapes you can cut gems into

      metalworking - affects the quality of items you craft from metal
      --------------------------------------------------------------------------

      Career: Medic

      Skills that this career helps with:

      dagger - affects your ability to successfully utilize daggers in combat

      parry - affects your ability to deflect an opponent's attacks in combat

      shield - affects how much damage a shield you use will take before breaking (is not yet coded into newcombat)

      first-aid - allows for the application of bandages and affects the rate of healing a patient receives. The CAREER healer will always be better at healing someone than a person with just the first-aid skill.
      --------------------------------------------------------------------------

      Career: Mercenary

      Skills that this career helps with:

      dodge - affects your ability to successfully evade attacks from an enemy

      riding - not yet implemented

      sword - affects your ability to successfully utilize swords in combat (longswords, claymores, etc)

      appraise - affects your ability to recognize the value of items IG (not yet implemented, may be used in plots)
      --------------------------------------------------------------------------

      Career: Merchant

      Skills that this career helps with:

      dodge - affects your ability to successfully evade attacks from an enemy

      observation - affects your ability to notice the out-of-place and unusual in game, ie being pickpocketed, being followed, finding hidden items

      appraise - affects your ability to recognize the value of items IG (not yet implemented, may be used in plots)

      haggle - affects your ability to bargain with NPCs over the cost of items (not yet implemented, may be used in plots)

      trading - affects the quality of items you purchase IG and take from your guild inventory
      --------------------------------------------------------------------------

      Career: Milliner

      Skills that this career helps with:

      tailoring - affects the type of fits you can do to clothing and the finished quality of a garment. Only the CAREER milliner allows the pc to make hats.
      --------------------------------------------------------------------------

      Career: Miner

      Skills that this career helps with:

      club - affects your ability to successfully utilize clubs in combat

      precision - aids in your ability to land more damaging hits on an opponent (you hit opponents harder than someone without the skill would)

      mining - affects the type of items you can mine up IG - not yet implemented, may be used for plots
      Last edited by StoryGuide Nyx; 05-04-2011, 06:33 PM.
      StoryBuilder Nyx

      Comment


      • #4
        Career: Musketeer

        Skills that this career helps with:

        dodge - affects your ability to successfully evade attacks from an enemy

        gun - affects your ability to successfully utilize guns in combat

        precision - aids in your ability to land more damaging hits on an opponent (you hit opponents harder than someone without the skill would)

        riding - not yet implemented
        --------------------------------------------------------------------------

        Career: Pickpocket

        Skills that this career helps with:

        streetwise - not yet implemented

        observation - affects your ability to notice the out-of-place and unusual in game, ie being pickpocketed, being followed, finding hidden items

        pickpocket - affects your ability to successfully steal coin and other items from players (outside of money theft, not fully implemented)

        shadowing - affects your ability to shadow/follow people without being noticed (not fully implemented)

        stealth - affects your ability to go unnoticed in the game world (not yet fully implemented)
        --------------------------------------------------------------------------

        Career: Pirate

        Skills that this career helps with:

        dagger - affects your ability to successfully utilize daggers in combat

        dodge - affects your ability to successfully evade attacks from an enemy

        fencing - affects your ability to successfully utilize fencing weapons in combat (rapier, foil, smallsword, etc)

        parry - affects your ability to deflect an opponent's attacks in combat

        trading - affects the quality of items you purchase IG and take from your guild inventory
        --------------------------------------------------------------------------

        Career: Priest

        Skills that this career helps with:

        religion - affects the amount of knowledge you have on in game religions (used primarily in plots)

        first-aid - allows for the application of bandages and affects the rate of healing a patient receives. The CAREER healer will always be better at healing someone than a person with just the first-aid skill.
        --------------------------------------------------------------------------

        Career: Raider

        Skills that this career helps with:

        armor - allows pcs to wear more armor and take less penalty from wearing said armor

        riding - not yet implemented

        shield - affects how much damage a shield you use will take before breaking (is not yet coded into newcombat)

        whip - affects your ability to successfully utilize whips in combat
        --------------------------------------------------------------------------

        Career: Saboteur

        Skills that this career helps with:

        poison - affects your ability to apply, identify and use poisons (not yet implemented)

        axe - affects your ability to successfully utilize axes in combat

        dodge - affects your ability to successfully evade attacks from an enemy

        precision - aids in your ability to land more damaging hits on an opponent (you hit opponents harder than someone without the skill would)

        shadowing - affects your ability to shadow/follow people without being noticed (not fully implemented)
        --------------------------------------------------------------------------

        Career: Sailor

        Skills that this career helps with:

        dagger - affects your ability to successfully utilize daggers in combat

        endurance - affects your ability to absorb damage in combat (you take less damage from attacks than someone without the skill would)

        parry - affects your ability to deflect an opponent's attacks in combat

        unarmed - affects your ability to successfully use your fists in combat

        trading - affects the quality of items you purchase IG and take from your guild inventory
        --------------------------------------------------------------------------

        Career: Savage

        Skills that this career helps with:

        magic - affects your ability to use and recognize magic IG (not yet implemented, used in plots)

        armor - allows pcs to wear more armor and take less penalty from wearing said armor

        dodge - affects your ability to successfully evade attacks from an enemy

        sneakattack - affects your ability to ambush an opponent with surprise attacks (not yet implemented into newcombat)

        unarmed - affects your ability to successfully utilize your fists in combat
        --------------------------------------------------------------------------

        Career: Scholar

        Skills that this career helps with:

        history - affects how much IG knowledge you have about the history of the world (primarily used in plots)

        magic - affects your ability to use and recognize magic IG (not yet implemented, used in plots)

        religion - affects the amount of knowledge you have on in game religions (used primarily in plots)

        research - affects the information you can locate in the library (used for plots)

        teaching - allows for the generation of academic/teaching tokens
        --------------------------------------------------------------------------

        Career: Scout

        Skills that this career helps with:

        sword - affects your ability to successfully utilize swords in combat (longswords, claymores, etc)

        observation - affects your ability to notice the out-of-place and unusual in game, ie being pickpocketed, being followed, finding hidden items

        shadowing - affects your ability to shadow/follow people without being noticed (not fully implemented)

        stealth - affects your ability to go unnoticed in the game world (not yet fully implemented)
        StoryBuilder Nyx

        Comment


        • #5
          Career: Seamstress/Tailor

          Skills that these careers help with:

          tailoring - affects the type of fits you can do to clothing and the finished quality of a garment. Only the CAREERS seamstress or tailor allow the pc to make garments.
          --------------------------------------------------------------------------

          Career: Slaver

          Skills that this career helps with:

          streetwise - not yet implemented

          dodge - affects your ability to successfully evade attacks from an enemy

          endurance - affects your ability to absorb damage in combat (you take less damage from attacks than someone without the skill would)

          whip - affects your ability to successfully utilize whips in combat

          observation - affects your ability to notice the out-of-place and unusual in game, ie being pickpocketed, being followed, finding hidden items
          --------------------------------------------------------------------------

          Career: Sniper

          Skills that this career helps with:

          gun - affects your ability to successfully utilize guns in combat

          precision - aids in your ability to land more damaging hits on an opponent (you hit opponents harder than someone without the skill would)

          sneakattack - affects your ability to ambush an opponent with surprise attacks (not yet implemented into newcombat)

          stealth - affects your ability to go unnoticed in the game world (not yet fully implemented)
          --------------------------------------------------------------------------

          Career: Soldier

          Skills that this career helps with:

          armor - allows pcs to wear more armor and take less penalty from wearing said armor

          shield - affects how much damage a shield you use will take before breaking (is not yet coded into newcombat)

          sword - affects your ability to successfully utilize swords in combat (longswords, claymores, etc)

          unarmed - affects your ability to successfully use your fists in combat
          --------------------------------------------------------------------------

          Career: Spy

          Skills that this career helps with:

          observation - affects your ability to notice the out-of-place and unusual in game, ie being pickpocketed, being followed, finding hidden items

          shadowing - affects your ability to shadow/follow people without being noticed (not fully implemented)

          stealth - affects your ability to go unnoticed in the game world (not yet fully implemented)
          --------------------------------------------------------------------------

          Career: Squire

          Skills that this career helps with:

          dodge - affects your ability to successfully evade attacks from an enemy

          fencing - affects your ability to successfully utilize fencing weapons in combat (rapier, foil, smallsword, etc)

          parry - affects your ability to deflect an opponent's attacks in combat

          sabering - allows for the opening of wine bottles with sabers
          --------------------------------------------------------------------------

          Career: Stonemason

          Skills that this career helps with:

          stonemasonry - affects the quality of items carved from stone. Only the CAREER stonemason allows for stone objects to actually be made.
          --------------------------------------------------------------------------

          Career: Thief

          Skills that this career helps with:

          streetwise - not yet implemented

          observation - affects your ability to notice the out-of-place and unusual in game, ie being pickpocketed, being followed, finding hidden items

          lock-picking - affects your ability to successfully pick locks (not yet implemented)

          pickpocket - affects your ability to successfully steal coin and other items from players (outside of money theft, not fully implemented)

          stealth - affects your ability to go unnoticed in the game world (not yet fully implemented)
          --------------------------------------------------------------------------

          Career: Thug

          Skills that this career helps with:

          club - affects your ability to successfully use clubs in combat

          endurance - affects your ability to absorb damage in combat (you take less damage from attacks than someone without the skill would)

          unarmed - affects your ability to successfully use your fists in combat
          --------------------------------------------------------------------------

          Career: Translator

          Skills that this career helps with:

          dusky - affects your ability to understand/speak the criminal/street language

          eastern - affects your ability to understand/speak the avoirdupois language

          northern - affects your ability to understand/speak the rinaldi language

          southern - affects your ability to understand/speak the doloreaux language

          western -affects your ability to understand/speak the bisclavret language
          --------------------------------------------------------------------------

          Career: Woodcutter

          Skills that this career helps with:

          axe - affects your ability to successfully utilize axes in combat

          endurance - affects your ability to absorb damage in combat (you take less damage from attacks than someone without the skill would)

          harvesting - affects your ability to collect lumber from trees (not yet implemented)
          --------------------------------------------------------------------------

          FINISHED
          StoryBuilder Nyx

          Comment


          • #6
            Can this be a stickied link to the top of this page, so its easier to find, please?

            Comment


            • #7
              Probably important to state, that the two skills of something can serve different purposes or just reinforce what that skill does.

              For example, Situation: A Carpenter levels his Career to 24, can make all the cool stuff a carpenter can make because of his career level. He then levels the skill only of wood carving. (a carpenter gets wood carving skill in a set of ()'s. The skill itself resides outside the ()'s.) He levels the skill of woodcarving to 24 also. So his wood woodcarving looks like

              @skills
              Woodcarving 24(24)


              Hes got to be able to make some magical unknown pieces of carpentry right?
              No. He makes the exact same things he did with only the career.

              All crafting, only learn to make new items based on the career level. Whats in parenthesis. Not the skill by itself.

              So the Woodcarving 24(x) does nothing?
              No, When the system determines how good you are manipulating wood using these numbers you have more chances of improving the the wood you possess to a better quality finished product.

              If i unlearn the career can i keep the knowledge of making things since my wood carving skill is still 24?

              No. See above, it comes only from the career. This is done to make the career useful.

              It doesn't matter what Crafting career you insert, the result is the same. The career is the important part, the skill just makes you better at what you already know. If you know how to craft nothing, and have 24 skill, Think of it as being Mr. Or Miss Potential. When you do learn something, a small wooden figurine, you'll make the best darned figurines ever.


              Double skill in combat works entirely different. Experience and picking up comments here and there from staff gives me a pretty good idea of whats going on there. Double skills in combat make a huge difference, unlike crafting.

              Hope that clears it up for some people out there, down the road.

              Comment


              • #8
                Why isn't there a career that teaches Sword, Parry, and Dodge? This makes Fencing more powerful, doesn't it?

                My wandering days are over.

                Comment


                • #9
                  they lean towards making classes that fit stereotypical set ups of fighting styles.

                  The squire career was the balance to a soldier career. Who while using a sword, gets easy benefits from armor and shield and unarmed attacks as well.

                  I can remember when armadillo soldiers were the most feared class. they still can be, actually. Impossible to ever hurt... Once they fix shields for the new combat system, they will be again im sure. Armadillo soldiers that train endurance will likely be the next unbeatable class (again). And they wield swords. Yeah, they take hits, but often they will only take "Badly" hits which is the weakest hit, doing 0-1 damage depending.. so who needs dodge and parry?

                  They gave parry to squire so that there was also a rapier style combat career that was also mostly defensive. All the other careers are stuff in between, in different extremes.

                  Twyrch has armor that he learned as a skill, but i had to spend alot of "Other" skill points on that rather than a career that could have granted me better benefits. Symbolizing the extra time and training he would have had to go through to be able to wear armor and use a rapier. Of which there is alot. Im trying to make him learn endurance now so he dosnt always take serious hits when he does, but again its a trade off for a career that could better benefit him in other ways.

                  Soldiers = Ignore a beating and keep clobbering you. They'll need to train parry and dodge separately. And precision for more damage. My opinion for a best race would be armadillo (+4 free armor from shell) with strength or Agility as primary stat. Agility to better negate dodge/parry.

                  Squire = Try not to get hit at all, and keep stabbing you. They need to train endurance and armor separately to survive when they do get hit. And precision for more damage. Best races are easily any of the Rabbits. Cats a close second. Going with speed or agility. Speed increases their natural parries and defenses, agility will help them land hits more often than the other guy.


                  Its a common misconception that all swords use strength, and all fencing weapons use speed. Through years of watching testing and back when a weapon used to tell you its natural damage bonus, Certain weapons work better off certain stats than others. For example, Rapiers work well with speed. But Scimitars work better with Strength. So you can be a strength based fencer if you choose to and not be penalized over much unless you are a 1 speed character trying to use a rapier.

                  Theres more balance available than many realize in combat, it just takes experience and skill logic considerations.

                  Comment


                  • #10
                    Another thing to keep in mind, many careers may seem like "Woah, thats crazy." But in fact are not or balanced in some other way.

                    Pirate looks awesome if you go by this. But what this doesnt tell you, is that every one career level does not grant +1 to all the skills it lists.

                    Pirate 6 may give 3 dagger and 3 fencing, and lower dodge and parry. But they also get trader stuff, and two rolls on what skills they have. Many are very useful or "Cool" abilities. Its a hybrid class, like many of these. I would point to soldier on the left, and squires on the Right, of the spectrum, with other careers in between picking and choosing between them in various ways....and a few picking up something special on their own.

                    Assassin is the same way. you'd think a career that specializes in unseen deadly surprise attacks would be better at sneak attacking, but you only get 1 rank of sneak attack per TWO ranks of assassin career, a poison skill that doesnt work yet, no defensive abilities and no Precision (very assassin like but not present) They are good at sneaking and daggers though. The current assassin career could be aptly renamed to something less assassiny that does what the career gives. like.. "Back Alley Murderer" or something.

                    Not every class will be perfect for combat, but be pretty good at it anyway. You can bet the ones that focus solely on combat careers for all 48 possible career levels will most likely...excel at combat. Especially if they pick complimentary careers. (im looking at squire + brawler alot lately) But they will have to spend alot of extra points inefficiently to get other abilities that keep them limited... 50 points for one skill as opposed to 100 for a career that can grant them 3 and a chance for double combat rolls. careers are the better deal over all, but some of those extra abilities, if you want them, you'll have to "Waste" points on.

                    Comment


                    • #11
                      Originally posted by Epenyne View Post
                      Why isn't there a career that teaches Sword, Parry, and Dodge? This makes Fencing more powerful, doesn't it?
                      I'm actually pretty scared at how much Aptaliesin understands about the current system...

                      He gives a good answer to this question from the game system/balance perspective.

                      There's also an answer from the RP perspective - we're in a renaissance Italian-themed city, think movies like "Cassanova" - so young citizens swaggering around with rapiers and having duels is very in-character. But so are the armored, experienced soldiers.

                      With a rapier you can get the "important" skills all in one career, learn that to level 24, and be a good fighter. That leaves you free to also have the max levels in some other career, like tailor. So we can have our tailors, merchants, etc. who carry a rapier on their hip.

                      With "sword" there is a less obvious "one career" option - the options are still good, as Aptaliesin points out, some make very formidable builds. The REALLY formidable options, though, come from combining careers. Certain combinations can give a wide range of combat skills.

                      We specifically want players to find interesting combinations of careers since that helps make every PC different.
                      Mea squints at you, "For a magical nudist he sure is carrying lots of pie."

                      Comment


                      • #12
                        Correction to above post about armadillos, they do not get +4 to their armor, they in fact get:

                        Plus EIGHT armor for virtue of being an armadillo. stacked on top of normal armor wear. Pick a career that grants endurance, and another one with dodge and parry, and even if you get hit, ... it wont hurt.

                        But they are SLOW and CLUMSY by a long shot.

                        Comment


                        • #13
                          Originally posted by StoryGuide Nyx View Post
                          Career: Savage

                          Skills that this career helps with:

                          magic - affects your ability to use and recognize magic IG (not yet implemented, used in plots)

                          armor - allows pcs to wear more armor and take less penalty from wearing said armor

                          dodge - affects your ability to successfully evade attacks from an enemy

                          sneakattack - affects your ability to ambush an opponent with surprise attacks (not yet implemented into newcombat)

                          unarmed - affects your ability to successfully utilize your fists in combat
                          How on earth did savages end up with Armour? I thought they were supposed to represent the atavists and the like... And it's not like there isn't a barbarian career for "uncivilised" soldiers...

                          And I am so confused about the magic as well...

                          Comment


                          • #14
                            that career does seem a little ... over the top to me as well,

                            But i havent seen how it levels to see how the skills level with it. I could see it being balanced if the skills only raise at like half rate, much like pirate does. Im not sure about "Savage" understanding magic though and armor + magic has never gone together well in any game ive ever played.

                            This is more like .. Dungeons and dragons version of Monk, in platemail.

                            Comment


                            • #15
                              Haha, I don't mind over the top, I just think it doesn't suit the concept of a savage. I'm a savage, stealthily sneaking through the woods, with my magic armor...

                              If you want to talk ove the top, look at brawler... Unarmed, endurance and precision. Power-gamers eat your heart out!

                              Comment

                              Working...
                              X