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The cloud server that hosts the main Skotos web site and the forums experienced a hardware failure on Saturday morning that unfortunately led to severe database corruption. Several attempts to restore it failed.

This led us to our backups, but the timing was a bit unfortunate. Since the failure occurred on a weekend morning, we didn't see it until after a new backup occurred, which contained the corrupted data, and which removed our previous daily backup. This forced us to our weekly backup, which was unfortunately at the end of its time: six days old.

So, the forums are back, but we had a six-day reversion.

This should not have affects on the rest of the site, since the majority of our data is saved in our main-user-database or our games, all on remote machines.
2 of 5 < >

Forums REversion

The cloud server that hosts the main Skotos web site and the forums experienced a hardware failure on Saturday morning that unfortunately led to severe database corruption. Several attempts to restore it failed.

This led us to our backups, but the timing was a bit unfortunate. Since the failure occurred on a weekend morning, we didn't see it until after a new backup occurred, which contained the corrupted data, and which removed our previous daily backup. This forced us to our weekly backup, which was unfortunately at the end of its time: six days old.

So, the forums are back, but we had a six-day reversion.

This should not have affects on the rest of the site, since the majority of our data is saved in our main-user-database or our games, all on remote machines.
3 of 5 < >

Forums REversion

The cloud server that hosts the main Skotos web site and the forums experienced a hardware failure on Saturday morning that unfortunately led to severe database corruption. Several attempts to restore it failed.

This led us to our backups, but the timing was a bit unfortunate. Since the failure occurred on a weekend morning, we didn't see it until after a new backup occurred, which contained the corrupted data, and which removed our previous daily backup. This forced us to our weekly backup, which was unfortunately at the end of its time: six days old.

So, the forums are back, but we had a six-day reversion.

This should not have affects on the rest of the site, since the majority of our data is saved in our main-user-database or our games, all on remote machines.
4 of 5 < >

Forums REversion

The cloud server that hosts the main Skotos web site and the forums experienced a hardware failure on Saturday morning that unfortunately led to severe database corruption. Several attempts to restore it failed.

This led us to our backups, but the timing was a bit unfortunate. Since the failure occurred on a weekend morning, we didn't see it until after a new backup occurred, which contained the corrupted data, and which removed our previous daily backup. This forced us to our weekly backup, which was unfortunately at the end of its time: six days old.

So, the forums are back, but we had a six-day reversion.

This should not have affects on the rest of the site, since the majority of our data is saved in our main-user-database or our games, all on remote machines.
5 of 5 < >

Forums REversion

The cloud server that hosts the main Skotos web site and the forums experienced a hardware failure on Saturday morning that unfortunately led to severe database corruption. Several attempts to restore it failed.

This led us to our backups, but the timing was a bit unfortunate. Since the failure occurred on a weekend morning, we didn't see it until after a new backup occurred, which contained the corrupted data, and which removed our previous daily backup. This forced us to our weekly backup, which was unfortunately at the end of its time: six days old.

So, the forums are back, but we had a six-day reversion.

This should not have affects on the rest of the site, since the majority of our data is saved in our main-user-database or our games, all on remote machines.
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Skills Vs. Careers: What does What?

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  • #31
    Again my oppinion

    Think the only reason you get so many savages is because it's one of the few classes that get magic as a starting skill
    Kiranis (1st attempt)

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    • #32
      Originally posted by Kiranis View Post
      Think the only reason you get so many savages is because it's one of the few classes that get magic as a starting skill
      Not that it's implemented at all yet.

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      • #33
        Who can resist having a character with magic knowledge ^_^ if it was fully implemented I know i wouldn't of as for now Kiranis has 1 in magic I would of got her up to three at minimum if my trial did not end T_T
        Kiranis (1st attempt)

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        • #34
          This also has to do with the bug fix that Az posted about. Sang's suddenly started throwing out mostly bad rolls when playing an instrument. He's got very high music skills, should this be happening? It's roughly 9/10 are bad rolls, we did this for quite a bit, so I'm pretty sure it's not just luck.
          Ximen: "Burn the heretic, purge the unclean, kill the abomination."
          Sang: "What happensssss happenssssss."
          Myrddin: "You, ah, you shouldn't really be, ah, doing that."

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          • #35
            Originally posted by Magister View Post
            This also has to do with the bug fix that Az posted about. Sang's suddenly started throwing out mostly bad rolls when playing an instrument. He's got very high music skills, should this be happening? It's roughly 9/10 are bad rolls, we did this for quite a bit, so I'm pretty sure it's not just luck.
            Try and page me if you see me online, and I'll check what's happening.
            Mea squints at you, "For a magical nudist he sure is carrying lots of pie."

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            • #36
              Looks like the merchants have the same problem with bad rolls.
              Dame Dasha di Silvi

              Brigadier of the Royal Rinaldi Army.

              Founder of di Silvi Academy
              [ATTACH=CONFIG]temp_248_1474476427125_934[/ATTACH]

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              • #37
                Ive had this problem, brought 35 bolts of linen, 25 were average quality. The chances of that are astronomically low. I @assisted
                Master Fips Rose

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                • #38
                  Music & merchants should be fixed.
                  What was happening is those scripts were still using the old dice rolling system of 1 to 12, rather than allowing 1-24. With this update, you can roll all the way to 24, and it didn't know how to handle the high rolls.

                  Please @bug if you notice anything else behaving like this.
                  Mea squints at you, "For a magical nudist he sure is carrying lots of pie."

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                  • #39
                    Unbalanced Career

                    One thing I've noticed, and since it's not a prominent career it seemed to be overlooked is the Priest career. This is a career that gets 2 skills only and neither one of them goes up on a point for point basis. As a level 7 Priest I've got First Aid (5) and Religion (4). I would like to see this fixed a bit as currently even a scholar (who gets more than 2 skills) gets a better knowledge of religion than a priest does... along with getting several other skills all at equal level to their career level. Maybe Magic as an extra skill? (I know it's not coded, but that's ok, priests are supposed to use the divine magic of S'Allumer and all that so it would at least look good to have it). Since there are only 3 of them (if you did add magic, 2 without) put them all at equal to level? Or at the very least put religion to equal to level? Just my 2 cents, I realize Priest isn't a popular class and doesn't do combat, or crafting, or buy stuff for people so really not many people will care, but wanted to chime in.

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                    • #40
                      Reasonable comments about the priest.

                      It's been a while, so I don't remember the career well, but will take a look. There may be a reason why they get low skills, such as getting hidden skills or other options. Or it might be that we intended it as a "gateway career" to white magic, and since that isn't coded yet, we should reconsider

                      I do think it would be fun to see more priests around the gameworld.
                      Mea squints at you, "For a magical nudist he sure is carrying lots of pie."

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                      • #41
                        I would like to ask when the careers Dilettante and Scholar will implemented into the game?

                        They do not seem to be options during character creation, and because of such I have currently needed to choose Entertainer and Spy for my characters careers. I admit though I would like to see about getting the option of having one or both of careers Dilettante and Scholar.

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                        • #42
                          Originally posted by VenetioRinaldi View Post
                          I would like to ask when the careers Dilettante and Scholar will implemented into the game?
                          Both Scholar and Dilettante are implemented and fully working, you just cant pick them at character creation. Ask a friendly PC to point you in the right direction IG
                          Master Fips Rose

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                          • #43
                            I think they're available at character creation for premium accounts, but I'm not positive. Anyway, yeah, you can learn them in game from players once you get to know them

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                            • #44
                              Can this list be updated with what is implemented in game? I know you'll likely need to post it again after new new combat is put in and there is talk of re balancing careers but I think this list is out of date.

                              It would be great if the (not yet implemented) skills would either be worked on or replaced with with something else.

                              An example is spy:

                              Career: Spy

                              Skills that this career helps with:

                              observation - affects your ability to notice the out-of-place and unusual in game, ie being pickpocketed, being followed, finding hidden items

                              shadowing - affects your ability to shadow/follow people without being noticed (not fully implemented)

                              stealth - affects your ability to go unnoticed in the game world (not yet fully implemented)
                              ---

                              three skills and only one works. Don't get me wrong, observation is a great skill and this career likely gets a good pay but having two skills that aren't finished makes it a useless career.

                              And spy is just one of the many that are overly useless, spy, assassin, and scout have more useless skills than useful.

                              Also I believe some of the careers are out of date like wood carver, miner, and milliner aren't viable *unless of course staff allows players to farm raw materials* and other new careers aren't up like seamstress, needleworker, ranger, and whaler aren't put on the list.

                              I believe trading and appraise need to be updated too as they have changed recently.

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                              • #45
                                Updated list of available careers IC

                                (crafting careers not included)
                                Keep in mind that skills do not necessarily give 1:1 with career levels, the careers have been set up to be fairly balanced, each skill assigned a value where the total is pretty much the same for all careers.
                                Some skills have not been implemented system-wise, but can be used during plots.

                                acrobat - dagger, precision, dodge, endurance

                                arquebusier - gun, armour, shield, riding

                                assassin - dagger, poison, stealth, sneakattack, shadowing

                                bodyguard - club, endurance, observation

                                brawler - unarmed, precision, endurance, streetwise

                                buccaneer - gun, unarmed, dodge, endurance, streewise,

                                barbarian - axe, parry, endurance, observation

                                constable - club, polearm, whip, parry, observation

                                dilettante - fencing, parry, appraise, music, history, teaching, sabering

                                enforcer - unarmed, whip, precision, armour

                                entertainer - dagger, music, painting, streetwise

                                fisherman - polearm, endurance, fishing

                                footman - club, precision, armour, shield

                                guard - polearm, shield, observation, riding

                                healer - first-aid, gardening, poison

                                housecarl - axe, armour, shield, riding

                                jouster - polearm, armour, shield, observation, riding

                                medic - dagger, parry, shield, first-aid

                                mercenary - sword, dodge, appraise, riding

                                merchant - observation, appraise, trading

                                miner - club, precision, mining

                                musketeer - gun, precision, dodge, riding

                                outrider - ranged, dodge, observation, riding

                                pickpocket - observation, pickpocket, streetwise, stealth, shadowing

                                pirate - dagger, fencing, dodge, parry, trading

                                poacher - ranged, dodge, sneakattack, shadowing

                                priest - first-aid, religion

                                raider - whip, armour, shield, riding

                                ranger - sword, precision, ranged, armour

                                saboteur - axe, precision, dodge, poison, shadowing

                                sailor - dagger, unarmed, parry, endurance, trading

                                savage - unarmed, dodge, armour, magic, sneakattack

                                scholar - history, magic, research, religion, teaching

                                scout - sword, observation, stealth, shadowing

                                slaver - whip, dodge, endurance, observation, streetwise

                                sniper - gun, precision, stealth, sneakattack

                                soldier - unarmed, sword, armour, shield

                                spy - observation, stealth, shadowing

                                squire - fencing, dodge, parry

                                thief - observation, pickpocket, lockpicking, streetwise, stealth

                                thug - club, unarmed, endurance

                                translator - old, northern, eastern, southern, western

                                whaler - polearm, precision, dodge, endurance

                                woodcutter - axe, endurance, harvesting

                                Skills associated with careers can change at staff's discretion without warning.
                                Eos
                                - Goddess of Dawn and opener of the gates of heaven
                                - her tears create the morning dew - she's the mother of all the stars
                                Dawn
                                - the new beginning and banishment of darkness and evil

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