Multiple Downtimes for All Games [Phase 1 Done]

Unfortunately, the whole computing world is facing a major crisis right now thanks to Intel and other major processors missing critical security flaws in their architecture. As a result, our ISP is doing a set of emergency updates to all of their hardware. We are getting about a day's notice on this, and we're told that they're going to need to patch each machine multiple times, which very inconveniently means multiple downtimes.

At this point, all of the Phase 1 Maintenance is Done, and we're awaiting word from our ISP on when Phase 2 will begin. We'll post a new announcement when it does.
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In Development: a new Skotos client

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  • In Development: a new Skotos client

    There's a new Skotos client in development - see the main announcement for more details.

    The client will come to Grendel's Revenge and The Eternal City first. There's two parts to the project - the client itself, and the server-side support. All the games will share the client, but the server-side work is different for GR and TEC compared to Ironclaw and the rest of the games. Historically Ironclaw and its siblings have come first for new clients, but this time it'll be in reverse order.

    Suggestions or questions about how the client will work for Ironclaw are welcome here. There's a lot of space on the sidebars for new functionality if you want it, or perhaps you'd like an existing element to work differently. Post here and I'll take a look.
    Wyrhtan, Grendel's Revenge GameMaster

  • #2
    The client can save a logfile on demand, but "logging to a file as you play" isn't something browsers generally support without a plugin or similar. The plan is to take advantage of plugins (like Flash) when available, and to offer a way to save logs in long-term browser memory for later.
    Will autologging to our local machines still be a feature?


    • #3
      Originally posted by Romain View Post
      Will autologging to our local machines still be a feature?
      It's a strongly desired feature, but it'll require a tradeoff of some sort. Automatically starting whatever "log as you play" functionality will certainly be an option, but that functionality will either:
      • require Flash or similar to be installed and enabled in the browser, or
      • will be temporarily saved in "browser local storage", a semi-permanent place, where you can then manually save to disk later.
      A bit more about "browser local storage" - technically this can last beyond you closing your browser, but support varies wildly, and some browsers delete it quite often or block it entirely.

      In short, autologging to your machine will work where it can, but where and how well it works will vary.
      Wyrhtan, Grendel's Revenge GameMaster