The Great Skotos Split Is Here [UPDATED]

The long-planned Skotos split is here. We are going to be separating Skotos into the four games that we're passing off to individual players (Marrach, TEC, the game formerly known as Ironclaw Online, the game formerly known as Lazarus Sleeping), and in the near future the core Skotos site will shutdown.

Here's how it will work:
* On Monday, we will turn off the ability to make any purchases through the main site. This will be the end of credit card purchases for Skotos games.
* We will run final automated credit card purchases on Tuesday morning. This is typical, in that our regular subscriptions are always set to run on the 1st through the 28th.
* On Wednesday, we will begin converting the games over to the new auth server that I've been working on for the last month and a half. All data will be converted over from the moment I grab the database. This means that all of your account information, including all payments (but not including any credit card information or Paypal information) will be duped to all the games: you'll be able to play any of them for the time you'd previously paid at the main Skotos site.
* We'll then start integrating the individual sites for each game with the new stand-alone setup.
* And likely I'll be resolving bugs in the auth server that only turn up through extensive usage.
* Meanwhile, we'll start handing off games to the individuals who will be running it in the future. I'm at this point over the time I'd initially committed to Skotos by a bit more than three weeks, but I'm expecting I'll need to offer support a little into May to make sure everyone is running well and that I've helped Christopher, Skotos, and the game leads deal with any intricacies of the hand-off.
* We'll request that all games remove all information from users who didn't stick with their game within a year.

I hope this will go as smoothly as possible. There will surely be bumps in the road. In particular, expect some random downtimes on Wednesday, when I convert over the games to the new servers, and expect the potential for problems on *next* Thursday, when I see how things work in the new setup.

A Few Updates as of 5/3:

1.) Castle Marrach, TEC, and Allegory of Empires are now split out from the main Skotos UserDB, which is the first (and biggest) step in separating these games. Multiversal Revelations will follow on Monday.

2.) Each site has a new login page of the form login.itsdomainname. This is the proper place to login to that game, and where you should access all UserDB functionality. Anything you do on the main Skotos users pages will no longer be reflected. Yes, that means you should be using the new pages to update your accounts, purchase months of play, and purchase subscriptions. Credit card payments are no longer possible, but Paypal is.

3.) Skotos is still running the games as of this moment, but they'll be transferred to the individual teams by this time next month.

4.) We've had some problems with credit cards continuing to run on the older UserDB system. We've refunded any bills that went through on the main system following the split, and apologize for the inconvenience. The plan is to turn the old UserDB off tomorrow, so that will absolutely stop the bills at this point. If you were accidentally billed, do note both that the amount was refunded the same day AND it isn't reflected on the new systems. [And as of Monday morning, those old charges seem to have been halted entirely.]

5.) We've discovered that about 20 accounts have credits of various amounts of them. This is a concept that is no longer supported in any meaningful way on the new UserDB, so we'll convert those credits to days of play at the most generous ratio.
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Token shuffling and update

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  • Token shuffling and update

    Hi guys,

    We're making some changes to how tokens work in the game. This is partly an experiment, and partly to pave the way for future updates.

    Previously, guilds would have tokens, which could be spent on various things.

    With this update:
    - PCs can now have tokens. When you type money you will see how many tokens your PC has, in addition to seeing how much money your PC has
    - Guild leaders and other PCs that can already transfer tokens from their guild to other guilds can now transfer tokens from their guild to individual PCs (just like they can with money)
    - PCs can donate money and tokens to their guild using the @donate command
    - If a PC leaves a guild (either because they joined a new one, or because they were discharged) then any tokens they had are lost.

    Currently, each day tokens are given to the guilds for each active PC.

    In the near future:
    - We'll be shuffling that around so that the PC will be given the tokens each day and they can donate it to the guild, rather than the guild receiving the tokens directly.
    - We'll probably add a command so PCs can donate tokens directly to another guild member, to save them having to do that as a two-step process.

    These tokens still represent influence the guild has gathered - if a PC leaves the guild they will lose any tokens that they have (so donate all your tokens to your guild before leaving!) - but this change allows individual members to wield that influence by spending the tokens directly. Guild leaders will need to communicate with members if they want to coordinate tokens spending or gather all the tokens into a large pool for a big expenditure. Guild members can arrange plans, such as giving all martial tokens to their guard captain, or sharing tokens between various members so everyone has tokens of all the different types, or other arrangements - all that is up to you and can happen via your roleplay.

    My hope is that this will create a little more RP around guild management, and give more PCs a chance to be involved in stuff that uses tokens.
    In the longer term, it'll also simplify the way we do coding that uses tokens, which should mean other future projects can make use of tokens more easily.
    Mea squints at you, "For a magical nudist he sure is carrying lots of pie."

  • #2
    I imagine this could also cause some IC tension if the PC generating the tokens doesn't necessarily agree with the leader of the guild on how those tokens should be spent, aye?


    • #3
      Originally posted by shentino View Post
      I imagine this could also cause some IC tension if the PC generating the tokens doesn't necessarily agree with the leader of the guild on how those tokens should be spent, aye?
      Aye. Tension like that is what creates RP, and gives PCs reasons to interact with each other, work together, and figure out compromises or priorities.
      Mea squints at you, "For a magical nudist he sure is carrying lots of pie."