ZEALOTRY Users: Critical Notice on Continued Use

Edit: Our new HTML5 client (Orchil) is now open for beta testing in The Eternal City. Feel free to try give it a whirl at

Edit: We have made great strides toward a new HTML5 client, which should offer a replacement to Zealotry. We're hoping to release that in the very near future, but in the meantime, using Pale Moon remains the best method for ensuring there is zero interruption to your game playing during the transition.

As of November 14, Mozilla will be auto-updating all copies of Mozilla Firefox to Mozilla 57, a new edition of their browser that will disable all legacy add-ons. This will probably include the majority of the plug-ins that you use on Mozilla, including the Skotos Zealotry plug-in.

This is a big problem for us because Zealotry is the most stable of our clients at this time, and the one that we believe is in the widest use. There's unfortunately no easy way to update it, because we'd have to rewrite it from practically scratch, using their new programming system.

There are tricks that you could use to to prevent Mozilla updates, but we don't particularly suggest them, as you want to have a clean, secure browser. Fortunately, there are two alternative browsers that will support Zealotry. Each of them branched off of an earlier version of Mozilla Firefox, and each of them continues to be updated for important security issues.

Pale Moon Browser

The Pale Moon browser is our suggested replacement. It is a totally separate browser that branched off of Firefox some years ago. It will continue to support the classic plug-ins.

To install it:
  • Install Pale Moon (Windows & UNIX only)
  • Install the Zealotry XPI on Pale Moon
  • Restart the Pale Moon Browser
  • Play on Pale Moon

The official version of Pale Moon only supports Windows and UNIX, but you can also get a slightly less official version of Pale Moon for the Mac. We've tested it out and it looks like it's clean and works correctly, but use your own level of caution in working with the Mac variant.

Mozilla Firefox ESR

An alternative for all users, but especially for Mac users, is Mozilla's extended-release version of Firefox that branched at Firefox 52. It's expected to remain supported until at least June 28, 2016, by which time Mozilla is planning to jump their ESR to a post-plugin phase. This is therefore a short-term solution, but one that should work for a while longer.

To install it:
The Big Picture

Our larger-scale goal is to introduce a new client that will be usable on any browser and make our games generally more accessible. We've had a HTML5 client in process since last year, but are currently hitting roadblocks that make a deployment before November 14 problematic. We've also just started a second project, which would be more specifically focused as a Zealotry replacement, without worries about new bells or new whistles. Both of these possibilities are being done out-of-house, by Skotos players, but they're receiving our highest level of attention for whatever support they need, as this is all our top priority.

So, consider this a short-term fix, but in the meantime if you use Zealotry, please download one of the alternative browsers and test them out ASAP.
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Tokens & New Designs/Direct Imports

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  • Tokens & New Designs/Direct Imports

    Staff have decided to enable the use of spending tokens to 'create/design' new items. This option is available to both Houses and guilds, with the type of tokens being charged dependent on the design or creation submitted.

    The cost for adding a basic new item is 700 tokens, with additional details costing 50 tokens per detail. Basic items are those that can be parented to an already existing item to inherit code. Ie, a new style of shirt, chest armor, a new kind of table, etc. Additional details would include things like targetable sleeves, targetable plates, targetable table top, and so on.

    Once designed an item can be placed within that guild's crafting DB (meaning that guild only can now craft the item for the time being). The guild or House can choose to secure their design/creation for 500 tokens making it impossible for anyone else in game to copy, or they can opt out of paying the extra tokens and other guilds/Houses can copy the design if they wish to. Players can choose to have the item added to the gamewide database if they wish, but they don't have to. The builders will decide what level of crafter is needed to craft the item based on complexity and similar items.

    The guild can also sell the design to other guilds for their direct import.

    Any guild can have items it can directly import for tokens. Adding an item to your list of direct imports is inexpensive, costing 100 general trade tokens; however, you can only make a certain # of items available at any given time. This is dependent upon how many active import slots your guild has. The Houses each have 4 slots by default. Guilds begin with 0 slots, but can buy slots at the following cost:

    1st Slot - 500 trade tokens
    2nd Slot - 1500 trade tokens
    3rd Slot - 4500 trade tokens
    4th Slot - 10000 trade tokens

    Guilds and houses will be able to change which items from their list are assigned to any available slot for free every three months. House cloaks and Constabulary uniforms will count as a direct import slot from here on out. If your House has both pinafores and House cloaks, both will count as a slot unless you @assist to get rid of one.

    Items can't have 'special' functionality. For example, a garment can't have secret compartments or intrinsic armor. Armor can't have lower armor penalties than similar pieces of armor for the same armor bonus or provide mask effects. Weapons can't give an armor bonus. Etc. Those sorts of bonuses are one off bonuses and at least for now restricted to StP.

    The cost to direct import an item will be based on the item's complexity. When you spawn it from your inventory, the set # of tokens for the item will be automatically deducted from the guild/House, and the item will spawn in your hands an uncustomized item. Eg, a stylized shirt without color or material specified. You will then have to send that item into staff with dye and fabric acquired IG to get it customized. You cannot purchase rare fabrics (ever) or colors (unless you're a dye mixer) with tokens. You have to go through the Houses IG to get the materials imported that you desire. This is done to insure the import rights of Houses aren't infringed upon and the economy isn't hurt by allowing token purchases.

    You cannot direct import items of mass production (rods, bolts, bars, lumbers, etc). Items that are meant to be limited IG can also not be direct imported, and staff will use their discretion to decide what is allowed or what isn't. Cannons and guns are among those items that cannot be direct imported.

    To purchase an item that you don't want added to your guild database or to the game-wide database, the cost will be 350 tokens. You will still have to pay 500 tokens to secure the design of your item so it can't be copied, or not if you choose not to. This only applies to items that will not be circulating in the game except on rare occasions. For example, a custom designed gown for a Noblewoman, or an exclusive piece of armor for a Knight. It is far less lucrative to purchase this way as if you end up buying two of the design you've already spent the same amount of tokens you would have spent for adding an item to one of the databases. For people who are just wanting a single item, however, it's not a bad option.

    If the item you are designing or creating would normally be an item imported by one of the four great Houses, you *must* get IG permission from the appropriate House to be able to import or make it. Staff require an assist from the House leader or a House tradesman giving permission to the guild/person designing the object. The House can, at any time, revoke permission for direct import of your item, at which point it would be removed from your inventory.

    Questions? Concerns? Feel free to post.
    Last edited by StoryGuide Nyx; 09-13-2014, 09:57 AM. Reason: Adding a Paragraph I Forgot
    StoryBuilder Nyx

  • #2
    One-time custom hairstyles can be purchased for 50 storypoints with the use of a hairdresser IG (discount for roleplay), or 100 storypoints without a hairdresser character assisting, or if you'd rather spend tokens, 350 hairdresser tokens.

    If you want a hairstyle added to the game-wide or guild specific database, it'll be 700 tokens (the same cost as adding a newly created item), and 500 tokens will still have to be paid to 'secure' the design if you aren't wanting other hairdressers to be able to learn the style.

    This is in response to a couple of assists from various players. If you have questions, feel free to ask.
    StoryBuilder Nyx


    • #3
      New hair textures, fur textures, or tail textures can be added to the guild or crafting DB for 400 tokens apiece. These don't have any elaborate descriptions and generally are three words or less, so I've set the cost accordingly.
      StoryBuilder Nyx


      • #4
        Direct import (cultural) garments which are available to the four Houses will now require the following:

        50 trade or society tokens or 200 denarii for the base object
        Pre-dyed fabric from in game
        Any other supplies for details in the garment (metal bars for grommets, extra colors, etc)

        You send in an assist as has always been done with a list of the items you're wanting to buy and send the supplies in a package to me so that I can take the appropriate amount of quantity from them and customize the garments.
        StoryBuilder Nyx


        • #5
          I've gone through all the guild & house inventories and altered the token cost of direct imports that have been purchased in the past. Previously we were doing token to denarii conversions at a rate of 1:2, but now the conversion rate is 1:4, so I've swapped the token costs to reflect that.

          What does that mean, you ask? It means any time that you order foods for socials, want to buy unique props for events, etc, you will be charged a normal rate in tokens -or- a rate of 4 denarii per the token total. For example, if you order a dozen moon-shaped candles for a social and we quote you 30 tokens, you can either pay the 30 tokens or pay 120 denarii from your guild kitty. Expensive? Yes, but we want to encourage token spending as much as possible for these items while still allowing you an opt out if you really want to go an alternate route.

          I'll be updating the foods list soon too to reflect these changes.
          StoryBuilder Nyx