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The Great Skotos Split Is Here [UPDATED]

The long-planned Skotos split is here. We are going to be separating Skotos into the four games that we're passing off to individual players (Marrach, TEC, the game formerly known as Ironclaw Online, the game formerly known as Lazarus Sleeping), and in the near future the core Skotos site will shutdown.

Here's how it will work:
* On Monday, we will turn off the ability to make any purchases through the main site. This will be the end of credit card purchases for Skotos games.
* We will run final automated credit card purchases on Tuesday morning. This is typical, in that our regular subscriptions are always set to run on the 1st through the 28th.
* On Wednesday, we will begin converting the games over to the new auth server that I've been working on for the last month and a half. All data will be converted over from the moment I grab the database. This means that all of your account information, including all payments (but not including any credit card information or Paypal information) will be duped to all the games: you'll be able to play any of them for the time you'd previously paid at the main Skotos site.
* We'll then start integrating the individual sites for each game with the new stand-alone setup.
* And likely I'll be resolving bugs in the auth server that only turn up through extensive usage.
* Meanwhile, we'll start handing off games to the individuals who will be running it in the future. I'm at this point over the time I'd initially committed to Skotos by a bit more than three weeks, but I'm expecting I'll need to offer support a little into May to make sure everyone is running well and that I've helped Christopher, Skotos, and the game leads deal with any intricacies of the hand-off.
* We'll request that all games remove all information from users who didn't stick with their game within a year.

I hope this will go as smoothly as possible. There will surely be bumps in the road. In particular, expect some random downtimes on Wednesday, when I convert over the games to the new servers, and expect the potential for problems on *next* Thursday, when I see how things work in the new setup.

A Few Updates as of 5/3:

1.) Castle Marrach, TEC, and Allegory of Empires are now split out from the main Skotos UserDB, which is the first (and biggest) step in separating these games. Multiversal Revelations will follow on Monday.

2.) Each site has a new login page of the form login.itsdomainname. This is the proper place to login to that game, and where you should access all UserDB functionality. Anything you do on the main Skotos users pages will no longer be reflected. Yes, that means you should be using the new pages to update your accounts, purchase months of play, and purchase subscriptions. Credit card payments are no longer possible, but Paypal is.

3.) Skotos is still running the games as of this moment, but they'll be transferred to the individual teams by this time next month.

4.) We've had some problems with credit cards continuing to run on the older UserDB system. We've refunded any bills that went through on the main system following the split, and apologize for the inconvenience. The plan is to turn the old UserDB off tomorrow, so that will absolutely stop the bills at this point. If you were accidentally billed, do note both that the amount was refunded the same day AND it isn't reflected on the new systems. [And as of Monday morning, those old charges seem to have been halted entirely.]

5.) We've discovered that about 20 accounts have credits of various amounts of them. This is a concept that is no longer supported in any meaningful way on the new UserDB, so we'll convert those credits to days of play at the most generous ratio.
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Grendel's Revenge Free Accounts

On December 15th of 2012, Grendel's Revenge enabled free accounts for play. This announcement is following in the suit of TEC's own free account announcement, serving as a reminder to any new or returning players that are browsing the forums.

For all the details about what free accounts are, look no further than here:

In order to log into GR for free, simply visit this page to sign into your Skotos account (ignoring any subscription notices it may give):

Then click the following link for Zealotry/Firefox:

Or this link for Alice/Internet Explorer:

Problems? Questions? You can email the GR staff group at
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Yelpi: A Brief History

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  • Yelpi: A Brief History

    Grendel dropped Yelpi into the shrine of Uthgol, as all newly formed are. She immediately joined the Shadow Sentinels, where she learned skills and had social rules pounded into her. There, she stayed, content, until a terrible incident.

    The Shadow Sentinels fell by accident when Rozial the Vampire tried to pass it on to a new leader. Grendel decided to see this as an abandonment, and the lair ended. Rozial teleported around, trying to salvage whatever he could from member's tombs before the lair collapsed. Alas, the lair crumbled and most horded items were lost. Yelpi lost everything. Every member awoke to find themselves lair-less.

    As there was no other lair in Letum at that time, Rozial joined the Dragoon Army. Being his minion, Yelpi had no choice but to come with him. She was NOT happy. Rozial had a special tomb built for him in which to store all the items salvaged from the Shadow Sentinels. But Rozial felt really bad about what had happened, so he shared his new tomb with Yelpi. After a while, Rozial decided he would return to the world no more, his guilt being too heavy for him to bear. He gave all his possessions and all the salvaged items to Yelpi. He further charged her with the protection Letum, upholding his memory, continuing to honor his deal with Smarmy, and to strive to get another pure lair in Letum. (Rozial had made a deal with Smarmy, that in exchange for her protection of it, she was granted an honorary pass to Letum.)

    Eventually, a new lair was founded: The Halls of Undeath. Smarmy made arrangements to have a special tomb built for her to contain the salvaged items. When this was complete, she joined The Halls of Death, keeping her duty to Rozial as best she was able. The clan expanded and did well for a time, but then a great sleep fell over most of the residents. The lair was down to about 5 active members. A meeting was held in which everyone decided to leave Letum, all EXCEPT Yelpi. In a rage, Yelpi accused the others of being traitors to Letum. They all left anyhow, and founded The Crucible. That is why The Crucible, especially it's leader, Amdrea, is Yelpi's sworn enemy.

    This is how Yelpi became the leader of The Halls of Death. There were no s, no trappers, no grunts mining... NOTHING. Yelpi was a leader of ... herself. Unfortunately, she did not have access to any lair levels but her own tomb and the first floor. Eventually she recruited s, Visper and Alexandria, who tunneled down and created access to the lower levels. All the tombs were abandoned, all the mines abandoned. Yelpi, Visper, and Alexandria struggled for a long long time to prevent the lair from falling apart. Others were recruited into the clan with the understanding that things needed a lot of work. One day, a new undead leader, Balzier, knocked on the lair entrance. Yelpi gratefully passed the leadership of the lair on to Balzier, who renamed the lair The Fallen. The Fallen struggled for a while until, again, a great sleep came over all members.

    When Yelpi next awoke, many months later, Balzier had passed on, and the lair, having no leader, had disintegrated. Yelpi had no lair, no tomb, and only the items she wore. Gone were her hordes of rare items, enchanted items, and potions. Gone were the items salvaged from The Shadow Sentinels, and entrusted to her care. A great depression settled over her, and she viciously ripped the heads off of many a slain ugly in Letum.

    One day she made the long journey to the shrine in order to implore Grendel to grant her a grunt. There, she found Alexandria. They decided to form a new clan together. Alexandria took on the task of building a new lair, which they soon abandoned and built a new one. Yelpi grew unhappy with the state of Letum, and the fact that they could not recruit undead to join their little clan to protect Letum. She decided to abandon clandom and the benefits that came with it.

    Yelpi became a nomad. She now roams Uthgol, searching out why other undead have abandoned Letum, trying to make sense where there is none, trying to find any purpose to unlife greater than the protection of Letum.
    Yelpi the Lich
    This clan is full of idiots!
    Morph the Minotaur gruntles, "You have forever, don't you?"
    You gesture at Morph the Minotaur.

  • #2
    I'm pretty sure it was Visper who formed the most recent clan with you, although I joined later (and stayed longer.)

    Either way it was a blast playing with you. Safe travels!