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The Great Skotos Split Is Here [UPDATED]

The long-planned Skotos split is here. We are going to be separating Skotos into the four games that we're passing off to individual players (Marrach, TEC, the game formerly known as Ironclaw Online, the game formerly known as Lazarus Sleeping), and in the near future the core Skotos site will shutdown.

Here's how it will work:
* On Monday, we will turn off the ability to make any purchases through the main site. This will be the end of credit card purchases for Skotos games.
* We will run final automated credit card purchases on Tuesday morning. This is typical, in that our regular subscriptions are always set to run on the 1st through the 28th.
* On Wednesday, we will begin converting the games over to the new auth server that I've been working on for the last month and a half. All data will be converted over from the moment I grab the database. This means that all of your account information, including all payments (but not including any credit card information or Paypal information) will be duped to all the games: you'll be able to play any of them for the time you'd previously paid at the main Skotos site.
* We'll then start integrating the individual sites for each game with the new stand-alone setup.
* And likely I'll be resolving bugs in the auth server that only turn up through extensive usage.
* Meanwhile, we'll start handing off games to the individuals who will be running it in the future. I'm at this point over the time I'd initially committed to Skotos by a bit more than three weeks, but I'm expecting I'll need to offer support a little into May to make sure everyone is running well and that I've helped Christopher, Skotos, and the game leads deal with any intricacies of the hand-off.
* We'll request that all games remove all information from users who didn't stick with their game within a year.

I hope this will go as smoothly as possible. There will surely be bumps in the road. In particular, expect some random downtimes on Wednesday, when I convert over the games to the new servers, and expect the potential for problems on *next* Thursday, when I see how things work in the new setup.

A Few Updates as of 5/3:

1.) Castle Marrach, TEC, and Allegory of Empires are now split out from the main Skotos UserDB, which is the first (and biggest) step in separating these games. Multiversal Revelations will follow on Monday.

2.) Each site has a new login page of the form login.itsdomainname. This is the proper place to login to that game, and where you should access all UserDB functionality. Anything you do on the main Skotos users pages will no longer be reflected. Yes, that means you should be using the new pages to update your accounts, purchase months of play, and purchase subscriptions. Credit card payments are no longer possible, but Paypal is.

3.) Skotos is still running the games as of this moment, but they'll be transferred to the individual teams by this time next month.

4.) We've had some problems with credit cards continuing to run on the older UserDB system. We've refunded any bills that went through on the main system following the split, and apologize for the inconvenience. The plan is to turn the old UserDB off tomorrow, so that will absolutely stop the bills at this point. If you were accidentally billed, do note both that the amount was refunded the same day AND it isn't reflected on the new systems. [And as of Monday morning, those old charges seem to have been halted entirely.]

5.) We've discovered that about 20 accounts have credits of various amounts of them. This is a concept that is no longer supported in any meaningful way on the new UserDB, so we'll convert those credits to days of play at the most generous ratio.
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Grendel's Revenge Free Accounts

On December 15th of 2012, Grendel's Revenge enabled free accounts for play. This announcement is following in the suit of TEC's own free account announcement, serving as a reminder to any new or returning players that are browsing the forums.

For all the details about what free accounts are, look no further than here:

In order to log into GR for free, simply visit this page to sign into your Skotos account (ignoring any subscription notices it may give):

Then click the following link for Zealotry/Firefox:

Or this link for Alice/Internet Explorer:

Problems? Questions? You can email the GR staff group at
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Ideas for Usuichii's labyrinth.

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  • Ideas for Usuichii's labyrinth.

    As of now, this is just a work in progress and will be announced ICly when we complete it. But basically...we will be making a floor specifically for force teleportation. This floor will be extremely dangerous (traps, quagmires, etc) but the risk of being sent here will be worth it if you can complete the maze or tasks at hand.

    Depending on what paths you take through the maze you'll have opportunity's to escape via scrolls or potions, die a horrible death, or be rewarded with magical items, powerful potions, or armor.

    Our idea behind this is to make force teleportation in battles not so one-sided and cruel, give an opportunity for folks to test their mettle for a reward, and provide a fun new aspect of the game.

    Working within the restraints of the gameworld, what would you folks like to see as part of this?

    So far our ideas are:
    • Different paths of success or failure.
    • Different levels of reward depending on the risk of the path you take.
    • Paths would be labeled via rune doors which would be unlocked.
    • I wanted to have riddles written on parchments and have the answer be the password for locked rune doors but we can't write on parchment so unless I we posted the riddles on a IC map in the forums that wouldn't work.
    • Provide options of escape at mid points if you feel that you can't make it through or just don't want to be in there and suicide isn't an option.

    Let's get some more ideas going so we can give the rest of the gameworld a fun time.

  • #2
    Originally posted by Herdias86 View Post
    • I wanted to have riddles written on parchments and have the answer be the password for locked rune doors but we can't write on parchment so unless I we posted the riddles on a IC map in the forums that wouldn't work.
    Post the riddle on the rune door as part of it's name.


    • #3
      Originally posted by Smarmy View Post
      Post the riddle on the rune door as part of it's name.

      It's a bit spammy, but we might. Chances are I won't do riddles, but rather just work to confuse them with design of the floor(s) instead.

      Another issue with this is people marking it and doing what they can to get everything inside, then destroy it. I fully expect this to happen, but keep in mind I may not decide to continue doing this and supplying it with enchanted items if I have to content with it being pillaged and destroyed constantly. We'll see.
      -Usuichii, Great Scientist.

      Smarmy the Titan bellows to you, "You look almost like an Ugly."

      Blackhand the Orc grumbles: I don't know what to call you. No ugly is that vile, and no proper creature of Uthgol has ever had such a lack of honor!

      Usuichii 1, Usuichii 2