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On December 15th of 2012, Grendel's Revenge enabled free accounts for play. This announcement is following in the suit of TEC's own free account announcement, serving as a reminder to any new or returning players that are browsing the forums.

For all the details about what free accounts are, look no further than here: http://forum.skotos.net/showthread.php?t=95655

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Shaping Uthgol

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  • Shaping Uthgol

    Grendel's Revenge has been building momentum here recently with events and updates, and we're quite pleased with the progress that we're making as we work our way through our to-do lists toward bigger projects and bigger happenings in Uthgol.

    While we do certainly have a lot on our plates, we also want to give players a chance to expand Uthgol through their own actions and characters they've developed. For that reason, I'm opening a discussion thread.

    In Grendel's Revenge, we have a large number of creative people that have spent years building stories, and while we have things planned for the future that will help them expand on that, for right now, we want to offer the simple chance for the GR community to build its own event.

    What do I need to do?

    Put simply, discuss what areas of Uthgol you want to see expanded on, or talk about past/current events you want to see more of. In this thread, suggest to us what you want to see happen. Do you want to know more about Isolde and the human nation? Past stories revived? Do you want to learn more about Uthgol, or see new secrets pulled to the surface?

    There are ongoing stories happening in Uthgol right now, and very soon everyone should see the pacing of these events increase as we have more trained hands on deck to see them through. Until then, take this chance to grab Uthgol and alter it.

    I will be actively reading and responding to this thread to help everyone understand and use it. Again, the intention here is to give tools to you, the players, to create something large. Whether or not that happens, or how it happens, is up to you.
    Grendel's Revenge StoryGuide

  • #2
    I think I speak for most players when I say that I am definitely interested in new secrets revealed and old events revived. For example, the Mantis statue still exists. Why not do something with it?

    There are parts of Uthgol that seem like they hide something greater. The Giant Head and the Basilisk Cave must hold some major secret. Or maybe it did in the past and it was lost?

    I think Uthgol has a ton of area for new content. Swathes of mountains border Uthgol. Maybe there is a hidden area withing the Mountains.

    About the Uglies - they attack us all the time. What are they working on in their off time? An outpost? A giant war machine?

    Between Monsters - Our clans feud (mostly Dragoons vs The Lab). Take the Rune or a rune-like item, and give it to the clans to fight over. The clan to hold it longest reaps the rewards. Emblem of Power, etc.
    Originally posted by Usuichii
    Anuu, Master of Scrolls. All of them.

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    • #3
      I've just recently returned, but, I do want to know what the magical humans on flying carpets are protecting so dearly that you can't even try to dodge past them.
      The only person who is allowed to kill people in mass numbers is god himself.. and its cool because he always serenedes you with trumpets to soften the mood prior.

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      • #4
        A good how to get started set of instructions would be awesome! Trying to get a new player to join this game is hard when they have to deal with setting up a client based on which browser they have, how to do deal with skotos wanting you to pay for your account, ect. Also, a good description of social versus wander and class versus class.

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        • #5
          Originally posted by ryck View Post
          A good how to get started set of instructions would be awesome! Trying to get a new player to join this game is hard when they have to deal with setting up a client based on which browser they have, how to do deal with skotos wanting you to pay for your account, ect. Also, a good description of social versus wander and class versus class.
          I think this is a great idea. Something like this should be put of the main GR site.
          Originally posted by Usuichii
          Anuu, Master of Scrolls. All of them.

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          • #6
            I would rather see more new things in Uthgol instead of the human city. New secrets and revivals of old events are also great ideas (like the caste items?).

            Something else I really feel is necessary are endgame activities. Once you max out, unless there are other people on to do things with, you're logging in to just stand around. If you can hunt, maybe you hunt just for some extra favors or karma, but it's still really boring. Right now I can't think of any suggestions but maybe someone else has some.
            <Zetsu the Vampire grumbles: [ GR's like meth... you try it once and for the next 10 years you're still hooked to it no matter how bad it gets ]>

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            • #7
              Something else I really feel is necessary are endgame activities. Once you max out, unless there are other people on to do things with, you're logging in to just stand around. If you can hunt, maybe you hunt just for some extra favors or karma, but it's still really boring. Right now I can't think of any suggestions but maybe someone else has some.
              Endgame activity? Something like a boss ugly? Or a line of quests?
              I like this idea - anyone have any suggestions?
              Originally posted by Usuichii
              Anuu, Master of Scrolls. All of them.

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              • #8
                Something else I really feel is necessary are endgame activities.
                End-game is totally high on our list of things to concentrate on. Most of our larger updates are going to be focusing on end-game in one way or another. However, this isn't exactly story related. I will say though that I see events themselves as a part of the end-game, as I see monsters and humans struggling against each other (among other things) something that would be ongoing.

                A good how to get started set of instructions would be awesome!
                Updating the help files remains one on our to-do list items, though somewhat lower down on the list as we focus on actual core changes and additions to GR. Again though, not necessarily story related, which is where we're focusing for this thread. One thing that has been suggested before would be some kind of library, which perhaps could be an in-character method of players getting some of this information.

                I've just recently returned, but, I do want to know what the magical humans on flying carpets are protecting so dearly that you can't even try to dodge past them.
                I would rather see more new things in Uthgol instead of the human city. New secrets and revivals of old events are also great ideas (like the caste items?).
                Isolde is the front line settlement of the combined human nations, and the center of lots of activity for the humans. What goes on inside their walls, and what may come out, are things that will be coming up soon and throughout most future events.

                For me, I think the human dynamic in Grendel's Revenge is very big, and I see them as the antagonist alongside other monsters. There are powerful forces pushing their way into Uthgol, and their intentions aren't known just yet. What are some of your past or recent experiences with humans that made you really hop into your character, that made you upset, or really feel you could get into your role. What humans seemed to threaten Uthgol the most, or appear to be capable of doing so?
                Grendel's Revenge StoryGuide

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                • #9
                  Originally posted by Anuu View Post
                  Endgame activity? Something like a boss ugly? Or a line of quests?
                  I like this idea - anyone have any suggestions?
                  I do.

                  Regarding end game for maxed characters of each caste and class - becoming scions.

                  Scion of Knowledge
                  Scion of Spirits
                  Scion of War
                  Etc.

                  Open up x amount of scion titles that can be claimed or fought for (depending on class. Warriors fight for it. Leaders get it based on number of minions or whatever. Shamans get it based on number of max health healed or something). These titles are strictly role play based, a status symbol, something for people to strive for and to act as role models (as a scion should be) for their caste and class.

                  Since we have a capped amount of top tier titles for wanderers which are also only available to wanderers, I think it might help the game to give something similar to all monsters, but something that is role play only and gives no mechanical advantage. Because the wanderer titles are always taken, those who aren't part of it find it hard to strive towards being second best. Putting out these roleplaying scion titles, might increase motivation of non-maxed players to reach an end game for the prestige of these titles and honor of roleplaying it while also giving something to maxed characters that currently have nothing to do.

                  This was an idea I had floating about for some time but never managed to flesh out fully. So I'll just put it out there. Sorry if its not explained coherently, I'm a little brain dead right now.
                  Originally posted by Usuichii
                  Vyshka the Wyvern hisses to a round silver mirror, "Rythvea"
                  Vyshka the Wyvern hisses to a round silver mirror, "Rythvea"
                  Vyshka the Wyvern hisses to a round silver mirror, "Rythvea"

                  If you say it three times, they say they'll come after you that night.
                  Originally posted by fiendish_thingy
                  They say the last thing you notice before you die is the faint smell of cinnamon and bacon.
                  Originally posted by kaoslace
                  I find your lack of doughnuts disturbing.

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                  • #10
                    Originally posted by Dvea View Post
                    I'm a little brain dead right now.
                    Just now?















                    SMARMY the GIANT

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                    • #11
                      Originally posted by Dvea View Post
                      Regarding end game for maxed characters of each caste and class - becoming scions.
                      I like this. This ultimately comes down to how Scions will be handled in the future, but I'll be keeping it in mind.

                      If there are any more suggestions, feel free to keep them coming. Remember that the intention here is to help influence the future of events in Grendel's Revenge, however. In what direction do you want to see them going most?
                      Grendel's Revenge StoryGuide

                      Comment


                      • #12
                        Originally posted by Anuu View Post
                        Endgame activity? Something like a boss ugly? Or a line of quests?
                        I like this idea - anyone have any suggestions?
                        Well not necessarily a superboss but quests are a great idea. Item fetch quests, quests that involve NPCs that can temporarily appear or is just an emote that pops up when the character enters a certain area, or whatever. Rewards to these quests also need to be decent, to make it worth taking the time to do them.

                        Newbie help is something else I wanted to bring up but forgot about. The tutorial needs to be updated (unless it has already, I'll admit I always skip it now), as does the main site and help files.

                        I think one of the best ideas posed so far is the Player Scion idea from Dvea. But I do have one concern about the methods of obtaining these special titles. Only regularly active players should be able to have these titles since there may be a limited number, I really don't want another T7 fiasco.

                        Oh hey, I managed to mention T7s without erupting into a rant. We're only 6 months and 1 day late to the end of the world.
                        <Zetsu the Vampire grumbles: [ GR's like meth... you try it once and for the next 10 years you're still hooked to it no matter how bad it gets ]>

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                        • #13
                          In an effort to encourage Clan vs Clan conflict how about creating an item or items that can be housed in a clans lair. They could function like the Fanes giving a boost to the clan or lair.

                          Of course you would need to figure the WM's into it somehow.
                          “Who is this irresistible creature who has an insatiable love for the dead.” Twitter @tyrantbain

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                          • #14
                            I think it'd be cool if clans could build structures above ground after they expand so much. Leaving a permanent impact on the realm. Imagine if this was implemented years ago how many temples/ruins/etc would be littered around the plains of Letum from all the undead clans that have fought over that area. I could see this as someone new coming to the game and stumbling upon a statue of Rythgen and Dvea fighting a horde of humans on Horde island. Or a toxic waste dump above Usuichii's laboratory from all the experimental waste. Something personal to the clan.

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                            • #15
                              Originally posted by Kikaro View Post
                              Or a toxic waste dump above Usuichii's laboratory from all the experimental waste.
                              This made me laugh while sipping a drink... **wipes soda from keyboard and monitor.**
                              SMARMY the GIANT

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