Announcement

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Grendel's Revenge Free Accounts

On December 15th of 2012, Grendel's Revenge enabled free accounts for play. This announcement is following in the suit of TEC's own free account announcement, serving as a reminder to any new or returning players that are browsing the forums.

For all the details about what free accounts are, look no further than here: http://forum.skotos.net/showthread.php?t=95655

In order to log into GR for free, simply visit this page to sign into your Skotos account (ignoring any subscription notices it may give): https://www.skotos.net/user/login.php

Then click the following link for Zealotry/Firefox: zealotry:@GrendelsRevenge.skotos.net...login/Zealotry

Or this link for Alice/Internet Explorer: http://grendelsrevenge.skotos.net/mo...in/alice.shtml

Problems? Questions? You can email the GR staff group at grendel.staff@gmail.com
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Important Updates

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  • Teleport marks

    When a character learns the teleport ability, they will now immediately gain one extra mark.

    As a side effect, all characters with the teleport ability now have an additional mark added to their previous limit.
    Game Master Sceadu

    Comment


    • Chanting and Drinking

      Chanting at scrolls will now impose a roundtime.

      Drinking will also now impose a roundtime, though much shorter than chanting at a scroll.
      Game Master Sceadu

      Comment


      • Room Kabooms

        There is now a very good possibility that an exploding room kaboom will damage the structure it is in.
        Game Master Sceadu

        Comment


        • Hot springs, grottos, and quagmires

          Hot springs, grottos, and quagmires now heal a percentage of a characters health (based on invested favors) when used instead of a flat amount for all characters.
          Game Master Sceadu

          Comment


          • Structures and Favor

            When favored structures are destroyed, a percentage of the favors invested now return to a lair “favor pool”. The favors from the favor pool can then be reinvested into other structures in the lair. The clan leader may invest from this favor pool using the command invest <amount> while standing in the structure to be invested in. The amount of favors in the favor pool can be seen by typing invest alone.

            Teleporters

            Teleporters are now able to be used by non-clan members, although the transcribe command is still only available to the controlling clan. There is, however, a chance that a teleporter mark can be found by searching the teleporter based on certain attributes. This chance is very slim for those without the magical role, and slightly better for those with the magical role since magical monsters are more in tune with the energies needed for the act of teleportation.
            Game Master Sceadu

            Comment


            • New Command

              SUICIDE

              I'm sure you all can figure this one out.
              Game Master Sceadu

              Comment


              • Minor fix

                Tapestries and wanted posters can now be hung up like portraits.
                Game Master Sceadu

                Comment


                • What's that smell?!

                  Monsters will now recognize the scents of monsters they’ve smelled before that have been in an area they’re sniffing, though a monster can’t remember ALL the scents of monsters they’ve smelled before.

                  To remember a monster’s scent, they must be sniffed first. If you have more scents than you can remember, you’ll begin to forget each time you sniff a different monster.
                  Game Master Sceadu

                  Comment


                  • Monster smells

                    A bit more info on monster smells.

                    As a monster (or human) travels, it leaves behind its scent everywhere it treads. If enough monsters (or humans) pass though the same area, it is highly possible the orginal monster's scent will be overrun by the fresher scents.

                    When a monster sniffs an area, they're not smelling the monsters that are there, but the ones that have passed through before.
                    Game Master Sceadu

                    Comment


                    • Poison Needles

                      Poison needle traps may now be set on rooms and will discharge when a non-clan member searches any room or item they're set on.

                      Please @report any problems.
                      Game Master Sceadu

                      Comment


                      • Haste bug

                        Haste should no longer cause a round time when walking.

                        Please @report any problems.
                        Game Master Sceadu

                        Comment


                        • Running out of space

                          There are now limits on how many items can be dropped in a room (area). These limits vary depending on the room type. It's up to the players to figure out these limits.

                          If an area already has more items laying in it than is allowed, any item picked up in that area will have to be moved to an area that has spare room before it can be dropped.
                          Game Master Sceadu

                          Comment


                          • Focus

                            The focus ability now reduces the chance of the splash effect of breath attacks, fireball, and lightning . The better a monster is at focusing, the less chance they'll hit a target they're not aiming for.
                            Game Master Sceadu

                            Comment


                            • Sneak Attack/ Venom / Crud

                              The Venom and Creeping Crud abilities are now working in conjuction with the sneak attack ability.

                              In other words, if you have the Creeping Crud ability and/or the Venom ability and successfully execute a sneak attack, the target will be poisoned and/or diseased just as they would if you used the Tooth and Nail ability.
                              Game Master Sceadu

                              Comment


                              • Change to Splash

                                While using an attack capible of splashing, if the target is flying, those on the ground will not be splashed. If the target is NOT flying, then those that ARE flying will not be splashed.
                                Game Master Sceadu

                                Comment

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