Announcement

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The Great Skotos Split Is Here [UPDATED]

The long-planned Skotos split is here. We are going to be separating Skotos into the four games that we're passing off to individual players (Marrach, TEC, the game formerly known as Ironclaw Online, the game formerly known as Lazarus Sleeping), and in the near future the core Skotos site will shutdown.

Here's how it will work:
* On Monday, we will turn off the ability to make any purchases through the main site. This will be the end of credit card purchases for Skotos games.
* We will run final automated credit card purchases on Tuesday morning. This is typical, in that our regular subscriptions are always set to run on the 1st through the 28th.
* On Wednesday, we will begin converting the games over to the new auth server that I've been working on for the last month and a half. All data will be converted over from the moment I grab the database. This means that all of your account information, including all payments (but not including any credit card information or Paypal information) will be duped to all the games: you'll be able to play any of them for the time you'd previously paid at the main Skotos site.
* We'll then start integrating the individual sites for each game with the new stand-alone setup.
* And likely I'll be resolving bugs in the auth server that only turn up through extensive usage.
* Meanwhile, we'll start handing off games to the individuals who will be running it in the future. I'm at this point over the time I'd initially committed to Skotos by a bit more than three weeks, but I'm expecting I'll need to offer support a little into May to make sure everyone is running well and that I've helped Christopher, Skotos, and the game leads deal with any intricacies of the hand-off.
* We'll request that all games remove all information from users who didn't stick with their game within a year.

I hope this will go as smoothly as possible. There will surely be bumps in the road. In particular, expect some random downtimes on Wednesday, when I convert over the games to the new servers, and expect the potential for problems on *next* Thursday, when I see how things work in the new setup.

A Few Updates as of 5/3:

1.) Castle Marrach, TEC, and Allegory of Empires are now split out from the main Skotos UserDB, which is the first (and biggest) step in separating these games. Multiversal Revelations will follow on Monday.

2.) Each site has a new login page of the form login.itsdomainname. This is the proper place to login to that game, and where you should access all UserDB functionality. Anything you do on the main Skotos users pages will no longer be reflected. Yes, that means you should be using the new pages to update your accounts, purchase months of play, and purchase subscriptions. Credit card payments are no longer possible, but Paypal is.

3.) Skotos is still running the games as of this moment, but they'll be transferred to the individual teams by this time next month.

4.) We've had some problems with credit cards continuing to run on the older UserDB system. We've refunded any bills that went through on the main system following the split, and apologize for the inconvenience. The plan is to turn the old UserDB off tomorrow, so that will absolutely stop the bills at this point. If you were accidentally billed, do note both that the amount was refunded the same day AND it isn't reflected on the new systems. [And as of Monday morning, those old charges seem to have been halted entirely.]

5.) We've discovered that about 20 accounts have credits of various amounts of them. This is a concept that is no longer supported in any meaningful way on the new UserDB, so we'll convert those credits to days of play at the most generous ratio.
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Grendel's Revenge Free Accounts

On December 15th of 2012, Grendel's Revenge enabled free accounts for play. This announcement is following in the suit of TEC's own free account announcement, serving as a reminder to any new or returning players that are browsing the forums.

For all the details about what free accounts are, look no further than here: http://forum.skotos.net/showthread.php?t=95655

In order to log into GR for free, simply visit this page to sign into your Skotos account (ignoring any subscription notices it may give): https://www.skotos.net/user/login.php

Then click the following link for Zealotry/Firefox: zealotry:@GrendelsRevenge.skotos.net...login/Zealotry

Or this link for Alice/Internet Explorer: http://grendelsrevenge.skotos.net/mo...in/alice.shtml

Problems? Questions? You can email the GR staff group at grendel.staff@gmail.com
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Important Updates

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  • Teleport marks

    When a character learns the teleport ability, they will now immediately gain one extra mark.

    As a side effect, all characters with the teleport ability now have an additional mark added to their previous limit.
    Game Master Sceadu

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    • Chanting and Drinking

      Chanting at scrolls will now impose a roundtime.

      Drinking will also now impose a roundtime, though much shorter than chanting at a scroll.
      Game Master Sceadu

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      • Room Kabooms

        There is now a very good possibility that an exploding room kaboom will damage the structure it is in.
        Game Master Sceadu

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        • Hot springs, grottos, and quagmires

          Hot springs, grottos, and quagmires now heal a percentage of a characters health (based on invested favors) when used instead of a flat amount for all characters.
          Game Master Sceadu

          Comment


          • Structures and Favor

            When favored structures are destroyed, a percentage of the favors invested now return to a lair “favor pool”. The favors from the favor pool can then be reinvested into other structures in the lair. The clan leader may invest from this favor pool using the command invest <amount> while standing in the structure to be invested in. The amount of favors in the favor pool can be seen by typing invest alone.

            Teleporters

            Teleporters are now able to be used by non-clan members, although the transcribe command is still only available to the controlling clan. There is, however, a chance that a teleporter mark can be found by searching the teleporter based on certain attributes. This chance is very slim for those without the magical role, and slightly better for those with the magical role since magical monsters are more in tune with the energies needed for the act of teleportation.
            Game Master Sceadu

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            • New Command

              SUICIDE

              I'm sure you all can figure this one out.
              Game Master Sceadu

              Comment


              • Minor fix

                Tapestries and wanted posters can now be hung up like portraits.
                Game Master Sceadu

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                • What's that smell?!

                  Monsters will now recognize the scents of monsters they’ve smelled before that have been in an area they’re sniffing, though a monster can’t remember ALL the scents of monsters they’ve smelled before.

                  To remember a monster’s scent, they must be sniffed first. If you have more scents than you can remember, you’ll begin to forget each time you sniff a different monster.
                  Game Master Sceadu

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                  • Monster smells

                    A bit more info on monster smells.

                    As a monster (or human) travels, it leaves behind its scent everywhere it treads. If enough monsters (or humans) pass though the same area, it is highly possible the orginal monster's scent will be overrun by the fresher scents.

                    When a monster sniffs an area, they're not smelling the monsters that are there, but the ones that have passed through before.
                    Game Master Sceadu

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                    • Poison Needles

                      Poison needle traps may now be set on rooms and will discharge when a non-clan member searches any room or item they're set on.

                      Please @report any problems.
                      Game Master Sceadu

                      Comment


                      • Haste bug

                        Haste should no longer cause a round time when walking.

                        Please @report any problems.
                        Game Master Sceadu

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                        • Running out of space

                          There are now limits on how many items can be dropped in a room (area). These limits vary depending on the room type. It's up to the players to figure out these limits.

                          If an area already has more items laying in it than is allowed, any item picked up in that area will have to be moved to an area that has spare room before it can be dropped.
                          Game Master Sceadu

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                          • Focus

                            The focus ability now reduces the chance of the splash effect of breath attacks, fireball, and lightning . The better a monster is at focusing, the less chance they'll hit a target they're not aiming for.
                            Game Master Sceadu

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                            • Sneak Attack/ Venom / Crud

                              The Venom and Creeping Crud abilities are now working in conjuction with the sneak attack ability.

                              In other words, if you have the Creeping Crud ability and/or the Venom ability and successfully execute a sneak attack, the target will be poisoned and/or diseased just as they would if you used the Tooth and Nail ability.
                              Game Master Sceadu

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                              • Change to Splash

                                While using an attack capible of splashing, if the target is flying, those on the ground will not be splashed. If the target is NOT flying, then those that ARE flying will not be splashed.
                                Game Master Sceadu

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